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原创 Glass Refraction-截图模拟玻璃效果
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Glass Ref...
2018-09-24 10:25:41 518
原创 Fresnel-菲涅耳反射
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Fresnel" ...
2018-09-23 10:52:27 1437
原创 Refraction-折射
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Refractio...
2018-09-23 10:40:46 455
原创 Bumped Specular-完整光照的高光反射shader
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Common/Bumped Specul...
2018-09-22 00:35:04 559
原创 Bumped Diffuse-完整光照的漫反射shader
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Common/Bumped Diffus...
2018-09-22 00:32:54 525
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