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原创 卡通风格渲染

// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 14/Toon Shad...

2018-12-19 00:08:19 495

原创 后处理——高斯模糊

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 12/Gaussian Blur" {     Properties {         _MainTex ("Base (RGB)", 2D) = "white...

2018-12-19 00:06:22 267

原创 后处理——运动模糊-基于累计缓存

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 12/Motion Blur" {     Properties {         _MainTex ("Base (RGB)", 2D) = "white" ...

2018-12-18 00:09:16 327

原创 后处理——Bloom效果

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 12/Bloom" {     Properties {         _MainTex ("Base (RGB)", 2D) = "white" {}    ...

2018-12-18 00:06:22 854

原创 后处理——边缘加测-基于Sobel算子

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 12/Edge Detection" {     Properties {         _MainTex ("Base (RGB)", 2D) = "whit...

2018-12-17 23:59:06 198

原创 后处理——亮度、饱和度、对比度

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 12/Brightness Saturation And Contrast" {     Properties {         _MainTex ("Base...

2018-12-17 23:56:05 361

原创 后处理——运动模糊-基于速度映射图

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 13/Motion Blur With Depth Texture" {     Properties {         _MainTex ("Base (RG...

2018-12-11 23:57:55 368

原创 后处理——全局雾效-基于高度变化

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 13/Fog With Depth Texture" {     Properties {         _MainTex ("Base (RGB)", 2D)...

2018-12-11 23:49:25 881

原创 后处理——边缘检测-基于深度法线纹理和Roberts算子

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Unity Shaders Book/Chapter 13/Edge Detection Normals And Depth" {     Properties {         _MainTex ("Base (...

2018-12-11 23:45:26 609

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