Java AQS学习 之 ReentrantLock源码解析(一)

Reentrantlock

AQS

内部虚拟类Sync 继承了 AQS(AbstractQueuedSynchronizer )

    /**
     * Base of synchronization control for this lock. Subclassed
     * into fair and nonfair versions below. Uses AQS state to
     * represent the number of holds on the lock.
     */
    abstract static class Sync extends AbstractQueuedSynchronizer {
    	······
    	static final class Node {
    		······
    		  volatile Node prev;
    		  volatile Node next;
    		  volatile Thread thread;
    		······
		}
	    //队列头
		private transient volatile Node head;
		//队列头
		private transient volatile Node tail;
		//同步状态标识
		private volatile int state;
		······
	}

Reentrantlock实现了两种锁分别是公平锁(FairSync)和非公平锁(NonfairSync)

FairSync

首先来分析下公平锁的原理,以下是FairSync实现源码

    /**
     * Sync object for fair locks
     */
    static final class FairSync extends Sync {
        private static final long serialVersionUID = -3000897897090466540L;

        final void lock() {
            acquire(1);
        }

        /**
         * Fair version of tryAcquire.  Don't grant access unless
         * recursive call or no waiters or is first.
         */
        protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
    }

调用lock()方法时会调用acquire方法

    /**
     * Acquires in exclusive mode, ignoring interrupts.  Implemented
     * by invoking at least once {@link #tryAcquire},
     * returning on success.  Otherwise the thread is queued, possibly
     * repeatedly blocking and unblocking, invoking {@link
     * #tryAcquire} until success.  This method can be used
     * to implement method {@link Lock#lock}.
     *
     * @param arg the acquire argument.  This value is conveyed to
     *        {@link #tryAcquire} but is otherwise uninterpreted and
     *        can represent anything you like.
     */
    public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

按其英文注释可知,此方法是以独占模式获取锁,忽略中断。实现通过至少调用一次tryAcquire()方法,结果返回成功。若返回失败,线程可能会排队反复阻塞和解除阻塞,调用tryAcquire()方法直到成功。

那么就来看下tryAcquire方法,以下是FairSync的tryAcquire方法的实现

/**
 * Fair version of tryAcquire.  Don't grant access unless
 * recursive call or no waiters or is first.
 */
protected final boolean tryAcquire(int acquires) {
    final Thread current = Thread.currentThread();
    int c = getState();
    if (c == 0) {//当第一次进行lock时c==0
        if (!hasQueuedPredecessors() &&
            compareAndSetState(0, acquires)) {
            setExclusiveOwnerThread(current);
            return true;
        }
    }
    else if (current == getExclusiveOwnerThread()) {
        int nextc = c + acquires;
        if (nextc < 0)
            throw new Error("Maximum lock count exceeded");
        setState(nextc);
        return true;
    }
    return false;
}

Deme例子代码

写一个Demo进行测试与分析

import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.ReentrantLock;

import static java.lang.System.out;

public class ReentrantLockDemo1 {

    public static void main(String[] args) {
        ReentrantLock reentrantLock = new ReentrantLock(true);
        Thread thread1 = new Thread(()-> {
            out.println("thread1 第一次进行加锁操作");
            reentrantLock.lock();
            out.println("thread1 第一次加锁成功");
            out.println("thread1 第二次次进行加锁操作");
            reentrantLock.lock();
            try {
                out.println("thread1 第二次加锁成功");
                TimeUnit.SECONDS.sleep(2);//设置占有锁2秒钟
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            out.println("thread1 释放锁资源");
            reentrantLock.unlock();
            reentrantLock.unlock();
        });
        thread1.start();

        //确保线程先后顺序
        try {
            Thread.sleep(100);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }

        Thread thread2 = new Thread(()->{
            out.println("thread2 进行加锁操作");
            reentrantLock.lock();//线程2进行锁占有操作
            out.println("thread2 加锁成功");
            reentrantLock.unlock();
            out.println("thread2 释放锁资源");

        });
        thread2.start();


        //确保线程先后顺序
        try {
            Thread.sleep(100);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }

        Thread thread3 = new Thread(()->{
            out.println("thread3 进行加锁操作");
            reentrantLock.lock();
            out.println("thread3 加锁成功");
            reentrantLock.unlock();
            out.println("thread3 释放锁资源");

        });
        thread3.start();
    }
}



Demo输出结果

以下为输出结果

thread1 第一次进行加锁操作
thread1 第一次加锁成功
thread2 进行加锁操作
thread3 进行加锁操作
thread1 第二次次进行加锁操作
thread1 第二次加锁成功
thread1 释放锁资源
thread2 加锁成功
thread2 释放锁资源
thread3 加锁成功
thread3 释放锁资源

lock流程分析

以下是个人对这个Demo的ReentrantLock类从源码的角度进行加锁过程的分析

  • 1、首先此时线程thread1 第一次进行lock时c==0
    会进入 if (c == 0) 里面
  • 2、首先调用hasQueuedPredecessors(),判断队列里是否有线程在等待
    此时的 tail和head都为null,则t== h== null
    所以 h != t 为false ,则hasQueuedPredecessors()返回==false
    那么!hasQueuedPredecessors() ==true 即没有线程在队列中
    public final boolean hasQueuedPredecessors() {
        // The correctness of this depends on head being initialized
        // before tail and on head.next being accurate if the current
        // thread is first in queue.
        Node t = tail; // Read fields in reverse initialization order
        Node h = head;
        Node s;
        return h != t &&
            ((s = h.next) == null || s.thread != Thread.currentThread());
    }
  • 3、接着 compareAndSetState(0, acquires)) 进行加锁原子操作,会将status设置为1,成功后返回true
  • 4、进入 setExclusiveOwnerThread(current)方法,设置当前线程thread1占用锁资源,此时thread1会打印 “thread1 第一次加锁成功”
  • 5、thread1 在加锁成功后,会接着执行第二次加锁操作,再次lock()->acquire(1)->tryAcquire(1)。
    此时的c==1所以会执行 else if (current == getExclusiveOwnerThread()) 为true,则执行else if代码块
 else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }

nextc ==c+acquires=2, setState(nextc);则status会变成2,并返回true,表明加锁成功 ,会打印"thread1 第二次加锁成功"

  • 6、然后thread2开始执行加锁操作,执行lock()->acquire(1)->tryacquire(1),
    tryacquire(1)会返回false
  • 7、所以!tryAcquire(arg)为true,接着会执行acquireQueued(addWaiter(Node.EXCLUSIVE), arg)
 public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

8、 分析下acquireQueued(addWaiter(Node.EXCLUSIVE), arg)操作中的
addWaiter(Node.EXCLUSIVE) 方法执行
此时node保存当前线程,此时即为thread2;
然后Node pred = tail;将当前线程节点的前一个节点指向队列尾部,此时队列为空队尾tail自然为空,所以pred为null;
所以不进入if代码块,直接执行enq(node),将thread2线程节点入队列

    /**
     * Creates and enqueues node for current thread and given mode.
     *
     * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
     * @return the new node
     */
    private Node addWaiter(Node mode) {
        Node node = new Node(Thread.currentThread(), mode);//node保存当前线程,此时即为thread2
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;//将当前线程节点的前一个节点指向队列尾部
        if (pred != null) {//此时队列为空队尾tail自然为空,所以pred为null
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        enq(node);//执行入队操作
        return node;
    }
  • 9、将thread2线程节点入队列,enq(node)
    9.1 首先判断队尾是否为空,此时队列为空,队尾是null,则执行if代码块。
    9.2 然后compareAndSetHead(new Node())方法将head初始化为new Nodw()并且返回true。
    9.3 接着tail = head;将队尾也进行初始化。
    9.4 进行for循环第二遍执行,此时因为队头队尾都初始化了,所了进行else代码块
    node.prev = t;将thread2节点的prev即一个节点设置为队尾
    9.5 然后compareAndSetTail(t, node)将thread2节点设置为队尾,设置成功后返回true。
    9.6 设置原来的队尾t的下一结点为thread2
    /**
     * Inserts node into queue, initializing if necessary. See picture above.
     * @param node the node to insert
     * @return node's predecessor
     */
    private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }

9.7 那么此时addWaiter(Node mode)操作完成,队列中有两个节点,如下图所示
在这里插入图片描述

  • 10、此时会返回thread2的node并调用acquire方法中的 acquireQueued(addWaiter(node_thread2), 1)方法
    英文注释翻译:获取已处于独占不可中断模式的线程
    队列中。用于条件等待方法以及获取。
    分析下此时的执行流程
    10.1 此处node为thread2的线程节点,p=pred,此时的p为无线程的节点
    10.2 此时的p==head为true,那么会执行tryAcquire(1),thread1已占有锁资源所以tryAcquire(1)为false,则不进入此If代码块,会进入下一if判断
    10.3 那么接着会执行shouldParkAfterFailedAcquire(p, node)方法
 /**
     * Acquires in exclusive uninterruptible mode for thread already in
     * queue. Used by condition wait methods as well as acquire.
     *
     * @param node the node
     * @param arg the acquire argument
     * @return {@code true} if interrupted while waiting
     */
    final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
	            //此处node为thread2的线程节点,p=pred,此时的p为无线程的节点
                final Node p = node.predecessor();
                //此时的p==head为true,那么会执行tryAcquire(1)
                //thread1已占有锁资源所以tryAcquire(1)为false
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                //那么会执行此处shouldParkAfterFailedAcquire方法
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }
  • 11、所以,接着来看shouldParkAfterFailedAcquire方法的源码
    源码英文注释翻译:
    检查和更新未能获取锁资源的节点的状态。
    如果线程应该被阻塞,则返回true。这是控制所有获取资源操作的循环主要信号,需要满足pred == node.prev。
    11.1 int ws = pred.waitStatus;//ws为head的ws,初始为0,所以会执行else代码块。
    11.2 调用 compareAndSetWaitStatus(pred, ws, Node.SIGNAL);方法,即compareAndSetWaitStatus(head, 0,-1)将waitStatus 从0置为1。
    11.3 最后返回false,则acquireQueued方法中的 for (;;)循环会第二次行,又是相同情况,所以同样会再次调用shouldParkAfterFailedAcquireshouldParkAfterFailedAcquire(p, node)方法。
    11.4 此时的 int ws = pred.waitStatus//已经被设置为1 所以 ws为-1。
    11.5 所以 if (ws ==Node.SIGNAL)条件成立,进入代码块执行return true。
    /**
     * Checks and updates status for a node that failed to acquire.
     * Returns true if thread should block. This is the main signal
     * control in all acquire loops.  Requires that pred == node.prev.
     *
     * @param pred node's predecessor holding status
     * @param node the node
     * @return {@code true} if thread should block
     */
    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {//
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don't park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }
  • 12、shouldParkAfterFailedAcquire返回了true代表此线程应该被阻塞
    会回到acquireQueued方法中调用parkAndCheckInterrupt()方法。
    分析下parkAndCheckInterrupt()方法的源码。
    英文注释翻译: 用于停放的方便的方法,然后检查是否中断。
    意思即是用于阻塞线程的方法,并且会判断是否中断阻塞。
    此方法调用了LockSupport.park(this);里面的this代表tread2,因此thread2会阻塞在此处,等待被唤醒
    /**
     * Convenience method to park and then check if interrupted
     *
     * @return {@code true} if interrupted
     */
    private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);
        return Thread.interrupted();
    }
  • 13 在thread2被阻塞之后,此时主线程执行thread3.start()->acuquire(1)->tryAcquire(1)->!tryAcquire(1)&&acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
    此时tryAcquire(1)同样返回false,则 !tryAcquire(1)为true
    所以会执行acquireQueued(addWaiter(Node.EXCLUSIVE), arg))中的addWaiter(Node.EXCLUSIVE),将thread3保存到新的node节点中,并加入等待队列。
 public final void acquire(int arg) {
        if (!tryAcquire(arg) &&//此时tryAcquire(1)同样返回false
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

此时AQS队列状态如下图
在这里插入图片描述
然后执行acquireQueued(node_thread3)
同样会执行shouldParkAfterFailedAcquire(p, node) 会把node_thread2节点的waitStatus设置为Node.SIGNAL即-1。
接着执行parkAndCheckInterrupt()

待续

以上是关于加锁(lock)与线程入队操作的解析,下一篇会继续解析解锁(unlock)与线程出队列相关的操作,以下链接:
Java AQS学习 之 ReentrantLock源码解析(二)

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