前面已经整理过了服务端代码,MyGameServer.cs 和 ClientPeer.cs 对请求和响应进行了拆分。接下来处理对前端的响应
一、响应登陆请求
之前整理中,响应前端请求主要在类ClientPeer.cs 中 OnOperationRequest 函数。该函数会根据前端传递的code从Handler管理组中取出响应的Handler进行响应。
//ClientPeer.cs 中接收请求的函数//响应前端请求
protected override voidOnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
{
MyGameServer.log.Info("Client---请求了---" +operationRequest.OperationCode);//首先获取客户端传来的code (operationRequest.OperationCode)//然后根据code 去 MyGameServer中获取注册的Handler。//Handler我们注册到了主函数HandlerDict中。//DictTool工具类是我们自己定义的,方便传入key,就能从Dict中取值,这里取出的是code相对应的handler
BaseHandler handler= DictTool.GetValue(MyGameServer.Instance.HandlerDict,
(OperationCode) operationRequest.OperationCode);if (handler != null)
{//找到相应的Handler,直接调用 OnOperationRequest 进行相应逻辑处理
handler.OnOperationRequest(operationRequest,sendParameters,this);
}else{//如果没有找到,返回我们自定义的 DefaultHandler.
BaseHandler defHander = DictTool.GetValue(MyGameServer.Instance.HandlerDict,
OperationCode.Default);
defHander.OnOperationRequest(operationRequest,sendParameters,this);
}
}
登陆请求发送的code是 OperationCode.Login,主函数会从管理组中获取 LoginHander.cs ,然后调用LoginHandler.cs 的 OnOperationRequest()方法进行接收数据并处理。
LoginHander.cs 登陆类
usingSystem;usingCommon;usingCommon.Toos;usingMyGameServer.Manager;usingPhoton.SocketServer;namespaceMyGameServer.Hander
{public classLoginHander:BaseHandler
{publicLoginHander()
{
OpCode=OperationCode.Login;
}public override voidOnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters, ClientPeer peer)
{//利用工具类从获取客户端上传的参数
string username =DictTool.GetValue(operationRequest.Parameters, (byte) ParameterCode.UserName) as string;string password =DictTool.GetValue(operationRequest.Parameters, (byte) ParameterCode.Password) as string;//数据库管理类
UserManager userManager = newUserManager();//检测用户名和密码是否正确
bool isOk =userManager.VerifyModel(username, password);//返回给客户端数据
OperationResponse response = newOperationResponse(operationRequest.OperationCode);if(isOk)
{
response.ReturnCode= (short)ReturnCode.Success;
}else{
response.ReturnCode= (short)ReturnCode.Failed;
}//给客户端响应
peer.SendOperationResponse(response, sendParameters);
}
}
}
View Code
二、注册响应类
接收前端数据,然后查询数据库是否有从名的,没有就添加,并返回成功
usingCommon;usingCommon.Toos;usingMyGameServer.Manager;usingMyGameServer.Model;usingPhoton.SocketServer;namespaceMyGameServer.Hander
{public classRegisterHandler:BaseHandler
{publicRegisterHandler()
{
OpCode=OperationCode.Register;
}public override voidOnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters, ClientPeer peer)
{//获取前端上传的参数
string username =DictTool.GetValue(operationRequest.Parameters, (byte) ParameterCode.UserName) as string;string password =DictTool.GetValue(operationRequest.Parameters, (byte) ParameterCode.Password) as string;//返回给前端
OperationResponse response = newOperationResponse(operationRequest.OperationCode);
UserManager userManager= newUserManager();//查找是否已经存在该用户名
User user =userManager.GetByName(username);if (user == null)
{//如果不存在,则添加该用户信息
user = new User(){UserName = username,Password =password};
userManager.Add(user);//返回码,成功
response.ReturnCode = (short) ReturnCode.Success;
}else{//返回码,失败
response.ReturnCode = (short) ReturnCode.Failed;
}//给客户端响应
peer.SendOperationResponse(response, sendParameters);
}
}
}
View Code
三、重新编译,上传修改文件到服务端,重新启动服务进行测试。
原文:https://www.cnblogs.com/cj8988/p/11691331.html