最近发现通过反射来修改unity源代码很方便,记录学习下。
// Add by yaukey(https://github.com/yaukeywang) at 2017-10-11.
// Extend default ui menu.
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditor.UI;
using System.Collections;
using System.Collections.Generic;
using System;
using System.IO;
using System.Reflection;
[InitializeOnLoad]
static internal class UIMenuOptionsExtend
{
// The reflected dafault methods.
private static MethodInfo m_miGetDefaultResource = null;
private static MethodInfo m_miPlaceUIElementRoot = null;
static UIMenuOptionsExtend()
{
Initialize();
}
private static void Initialize()
{
// Get all loaded assemblies.
Assembly[] allAssemblies = AppDomain.CurrentDomain.GetAssemblies();
Assembly uiEditorAssembly = null;
foreach (Assembly assembly in allAssemblies)
{
AssemblyName assemblyName = assembly.GetName();
if ("UnityEditor.UI" == assemblyName.Name)
{
uiEditorAssembly = assembly;
break;
}
}
// Check if we find ui assembly.
if (null == uiEditorAssembly)
{
Debug.LogError("Can not find assembly: UnityEditor.UI.dll");
return;
}
// Get things we need.
Type menuOptionType = uiEditorAssembly.GetType("UnityEditor.UI.MenuOptions");
m_miGetDefaultResource = menuOptionType.GetMethod("GetStandardResources", BindingFlags.NonPublic | BindingFlags.Static);
m_miPlaceUIElementRoot = menuOptionType.GetMethod("PlaceUIElementRoot", BindingFlags.NonPublic | BindingFlags.Static);
}
[MenuItem("GameObject/UI/Text", false, 2000)]
static public void AddText(MenuCommand menuCommand)
{
GameObject go = DefaultControls.CreateText((DefaultControls.Resources)m_miGetDefaultResource.Invoke(null, null));
m_miPlaceUIElementRoot.Invoke(null, new object[] { go, menuCommand });
// Remove raycast target.
Text text = go.GetComponent();
text.raycastTarget = false;
}
}