android数独游戏数据库分析,基于Android实现数独游戏

本文实例为大家分享了Android实现数独游戏的具体代码,供大家参考,具体内容如下

1、在src中有4个Java类:

其中代码分别是:

Game.java:

package com.example.test1;

import android.R.integer;

public class Game {

public final String str="360000000004230800000004200"

+"070460003820000014500013020"

+"001900000007048300000000045";

/*public final String str="124576893"+"967348521"+"835291674"+

"259784316"+"316952748"+"748613902"+"582439160"+"493167285"+"671825430";*/

static int sudoku[]=new int [9*9];

private int used[][][]=new int[9][9][];

int sum=0;

public int[] getSudoku(){

return sudoku;

}

public int sum(int a[]){

for(int i=0;i

sum+=a[i];

return sum;

}

public Game()

{

sudoku=fromPuzzleString(str);

calculateAllUesdTiles();

}

// 根据九宫格中的坐标,返回该坐标,所应该返回的数字

public int getTile(int x,int y){

return sudoku[y*9+x];

}

public String getTileString(int x,int y)

{

int v=getTile(x,y);

if(v==0)

{

return "";

}

else

{

return String.valueOf(v);

}

}

//根据一个字符串数据,生成一个整型数组,作为数独游戏的初始化数据

protected int[] fromPuzzleString(String src)

{

int []sudo=new int [src.length()];

for(int i=0;i

{

sudo[i]=src.charAt(i)-'0';

}

return sudo;

}

//用于计算所有单元格对应的不可用数据

public void calculateAllUesdTiles()

{

for(int x=0;x<9;x++)

{

for(int y=0;y<9;y++)

{

used[x][y]=calculateUesdTiles(x,y);

}

}

}

//取出某一单元格当中已经不可用的数据

public int[] getUsedTileByCoor(int x, int y)

{

return used[x][y];

}

//计算某一单元格当中不可用的数据

private int[] calculateUesdTiles(int x,int y) {

// TODO Auto-generated method stub

int c[]=new int[9];

for (int i=0;i<9;i++)

{

if(i==y)

continue;

int t=getTile(x,i);

if(t!=0)

c[t-1]=t;

}

for (int i=0;i<9;i++)

{

if(i==x)

continue;

int t=getTile(i,y);

if(t!=0)

c[t-1]=t;

}

int startx=(x/3)*3;

int starty=(y/3)*3;

for(int i=startx;i

{

for(int j=starty;j

{

if(i==x&&j==y)

continue;

int t=getTile(i,j);

if(t!=0)

c[t-1]=t;

}

}

int nused=0;

for(int t:c)

{

if(t!=0)

nused++;

}

int c1[]=new int[nused];

nused=0;

for(int t:c)

{

if(t!=0)

c1[nused++]=t;

}

return c1;

}

protected boolean setTileIfValid(int x,int y,int value)

{

int tiles[]=getUsedTiles(x,y);

if(value !=0)

{

for(int tile:tiles)

{

if(tile==value)

return false;

}

}

setTile(x,y,value);

calculateAllUesdTiles();

return true;

}

private int[] getUsedTiles(int x, int y) {

return used[x][y];

}

private void setTile(int x,int y,int value)

{

sudoku[y*9+x]=value;

}

}

KeyDialog.java:

package com.example.test1;

import android.app.Dialog;

import android.content.Context;

import android.os.Bundle;

import android.view.View;

//该类用于实现Dialog,实现自定义的对话框功能

public class KeyDialog extends Dialog{

//用来存放代表对话框中按钮的对象

private final View keys[]=new View[9];

private final int used[];

private ShuduView myView;

//构造函数的第二个参数当中保存着当前单元格已经使用过的数字

public KeyDialog(Context context,int[] used,ShuduView myView) {

super(context);

this.used=used;

this.myView=myView;

}

//当一个Dialog第一次显示的时候,会调用Oncreate方法

@Override

protected void onCreate(Bundle savedInstanceState) {

// TODO Auto-generated method stub

super.onCreate(savedInstanceState);

//设置标题

setTitle("KeyDialog");

//用于为该Dialog设置布局文件

setContentView(R.layout.keypad);

findViews();

//遍历整个used数组

for(int i=0;i

{

if(used[i]!=0)

{

keys[used[i]-1].setVisibility(View.INVISIBLE);

}

}

setListeners();

}

private void findViews()

{

keys[0]=findViewById(R.id.keypad_1);

keys[1]=findViewById(R.id.keypad_2);

keys[2]=findViewById(R.id.keypad_3);

keys[3]=findViewById(R.id.keypad_4);

keys[4]=findViewById(R.id.keypad_5);

keys[5]=findViewById(R.id.keypad_6);

keys[6]=findViewById(R.id.keypad_7);

keys[7]=findViewById(R.id.keypad_8);

keys[8]=findViewById(R.id.keypad_9);

}

//通知MyView对象,刷新整个九宫格显示的数据

private void returnResult(int tile)

{

myView.setSelectedTile(tile);

//取消对话框显示

dismiss();

}

private void setListeners(){

//遍历整个keys数组

for(int i=0;i

{

final int t=i+1;

keys[i].setOnClickListener(new View.OnClickListener() {

@Override

public void onClick(View v) {

// TODO Auto-generated method stub

returnResult(t);

}

});

}

}

}

ShuduView.java:

package com.example.test1;

import android.R.integer;

import android.app.AlertDialog;

import android.app.AlertDialog.Builder;

import android.app.Dialog;

import android.content.Context;

import android.content.DialogInterface;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.Paint.FontMetrics;

import android.graphics.Paint.FontMetricsInt;

import android.view.LayoutInflater;

import android.view.MotionEvent;

import android.view.View;

import android.widget.TextView;

public class ShuduView extends View{

private float width;

private float height;

int selectedX;

int selectedY;

private Game game=new Game();

public ShuduView(Context context) {

super(context);

// TODO Auto-generated constructor stub

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

// TODO Auto-generated method stub

this.width=w/9f;

this.height=h/9f;

super.onSizeChanged(w, h, oldw, oldh);

}

@Override

protected void onDraw(Canvas canvas) {

// TODO Auto-generated method stub

//绘制背景颜色

Paint background_paint = new Paint();

background_paint.setColor(getResources().getColor(R.color.shudu_background));

canvas.drawRect(0, 0, getWidth(), getHeight(), background_paint);

Paint white=new Paint();

white.setColor(getResources().getColor(R.color.shudu_hilite));

Paint light=new Paint();

light.setColor(getResources().getColor(R.color.shudu_light));

Paint dark=new Paint();

dark.setColor(getResources().getColor(R.color.shudu_dark));

for(int i=0;i<9;i++)

{

//画出横向的线

canvas.drawLine(0, i*height, getHeight(), i*height, light);

canvas.drawLine(0, i*height+1, getHeight(), i*height+1, white);

//画出纵向的线

canvas.drawLine( i*width,0, i*width,getHeight(), light);

canvas.drawLine( i*width+1,0, i*width+1, getHeight(), white);

}

for(int i=0;i<9;i++)

{

if(i%3!=0)

{

continue;

}

canvas.drawLine(0, i*height, getHeight(), i*height, dark);

canvas.drawLine(0, i*height+1, getHeight(), i*height+1, white);

//画出纵向的线

canvas.drawLine( i*width,0, i*width,getHeight(), dark);

canvas.drawLine( i*width+1,0, i*width+1, getHeight(), white);

}

Paint number_paint=new Paint();

number_paint.setColor(Color.BLACK);

//number_paint.setStyle(Paint.Style.STROKE);

number_paint.setTextSize(height*0.75f);

number_paint.setTextAlign(Paint.Align.CENTER);

FontMetrics fm=number_paint.getFontMetrics();

float x=width/2;

float y=height/2-(fm.ascent+fm.descent)/2;

for(int i=0;i<9;i++)

{

for(int j=0;j<9;j++)

{

canvas.drawText(game.getTileString(i, j), width*i+x, height*j+y, number_paint);

}

}

super.onDraw(canvas);

}

@Override

public boolean onTouchEvent(MotionEvent event) {

// TODO Auto-generated method stub

if(event.getAction()!=MotionEvent.ACTION_DOWN)

{

return super.onTouchEvent(event);

}

selectedX=(int)(event.getX()/width);

selectedY=(int)(event.getY()/height);

int used[]=game.getUsedTileByCoor(selectedX, selectedY);

int sum=0;

int sumNumber=0;

sumNumber=game.sum(game.getSudoku());

if(sumNumber==45*9){

AlertDialog.Builder builder=new AlertDialog.Builder(getContext());

builder.setMessage("Success!")

.setPositiveButton("Exit", new DialogInterface.OnClickListener() {

@Override

public void onClick(DialogInterface arg0, int arg1) {

arg0.cancel();

}

});

AlertDialog alertDialog=builder.create();

alertDialog.show();

}

else {

for(int i=0;i

sum+=used[i];

}

if(sum==45){

AlertDialog.Builder builder=new AlertDialog.Builder(getContext());

builder.setMessage("No Number!")

.setNegativeButton("Exit", new DialogInterface.OnClickListener() {

@Override

public void onClick(DialogInterface arg0, int arg1) {

arg0.cancel();

}

});

AlertDialog alertDialog=builder.create();

alertDialog.show();

}

else {

StringBuffer sb=new StringBuffer();

for(int i=0;i

{

sb.append(used[i]);

// System.out.println(used[i]);

}

KeyDialog keyDialog= new KeyDialog(getContext(),used,this);

keyDialog.show();

}

}

/*StringBuffer sb=new StringBuffer();

for(int i=0;i

{

sb.append(used[i]);

// System.out.println(used[i]);

}*/

// //生成一个LayoutInflater对象

// LayoutInflater layoutInflater=LayoutInflater.from(this.getContext());

// //使用LayoutInflater对象根据一个布局文件,生成一个View

// View layoutView=layoutInflater.inflate(R.layout.dialog, null);

// //生成好的TextView当中,取出响应的控件

// TextView textView=(TextView)layoutView.findViewById(R.id.usedTextId);

// //设置Textview内容

// textView.setText(sb.toString());

// //生成一个对话框的Builder对象

// AlertDialog.Builder builder=new AlertDialog.Builder(this.getContext());

// //设置对话框的布局

// builder.setView(layoutView);

// //创建一个对话框

// AlertDialog dialog=builder.create();

// //显示对话框

// dialog.show();

/* KeyDialog keyDialog= new KeyDialog(getContext(),used,this);

keyDialog.show();*/

return true;

}

public void setSelectedTile(int tile) {

// TODO Auto-generated method stub

if(game.setTileIfValid(selectedX,selectedY,tile)){

invalidate();

}

}

}

MainActivity.java:

package com.example.test1;

import android.os.Bundle;

import android.app.Activity;

import android.view.Menu;

public class MainActivity extends Activity {

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

ShuduView sView=new ShuduView(this);

setContentView(sView);

//setContentView(R.layout.activity_main);

}

@Override

public boolean onCreateOptionsMenu(Menu menu) {

// Inflate the menu; this adds items to the action bar if it is present.

getMenuInflater().inflate(R.menu.main, menu);

return true;

}

}

2、布局Layout中的配置文件:

其中activity_main.xml:

xmlns:tools="http://schemas.android.com/tools"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:paddingBottom="@dimen/activity_vertical_margin"

android:paddingLeft="@dimen/activity_horizontal_margin"

android:paddingRight="@dimen/activity_horizontal_margin"

android:paddingTop="@dimen/activity_vertical_margin"

tools:context=".MainActivity" >

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="@string/hello_world" />

dialog.xml:

android:layout_width="match_parent"

android:layout_height="match_parent"

android:orientation="vertical" >

android:id="@+id/usedTextId"

android:layout_width="fill_parent"

android:layout_height="wrap_content"

android:text="@string/hello_world"

/>

keypad.xml:

xmlns:android="http://schemas.android.com/apk/res/android"

android:id="@+id/keypad"

android:orientation="vertical"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:stretchColumns="*">

android:text="1"/>

android:text="2"/>

android:text="3"/>

android:text="4"/>

android:text="5"/>

android:text="6"/>

android:text="7"/>

android:text="8"/>

android:text="9"/>

3、values中的配置文件

就只有color.xml是自己写的,另外三个都是自动生成

color.xml

#ffe6f0ff

#64ff0000

#64ffffff

#6400ff00

4、一切就绪直接运行就0k

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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