用Java编写一个贪吃蛇游戏

好的,下面是一个简单的Java贪吃蛇游戏示例代码:

```java import java.awt.Color; import java.awt.Graphics; import java.awt.Point; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.ArrayList; import java.util.List; import java.util.Random;

import javax.swing.JFrame; import javax.swing.JPanel;

public class SnakeGame extends JPanel implements Runnable, KeyListener {

private static final long serialVersionUID = 1L;
public static final int WIDTH = 500;
public static final int HEIGHT = 500;
public static final int DOT_SIZE = 10;
private static final int INITIAL_SNAKE_SIZE = 10;

private List<Point> snake = new ArrayList<Point>();
private int direction = KeyEvent.VK_RIGHT;
private Point food = new Point(0, 0);
private Random random = new Random();
private boolean running = true;

public SnakeGame() {
    JFrame frame = new JFrame("Snake Game");
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setSize(WIDTH, HEIGHT);
    frame.setResizable(false);
    frame.add(this);
    frame.addKeyListener(this);
    frame.setVisible(true);

    for (int i = 0; i < INITIAL_SNAKE_SIZE; i++) {
        snake.add(new Point(50 - i * DOT_SIZE, 50));
    }

    spawnFood();
}

private void spawnFood() {
    int x = random.nextInt(WIDTH / DOT_SIZE) * DOT_SIZE;
    int y = random.nextInt(HEIGHT / DOT_SIZE) * DOT_SIZE;
    food.setLocation(x, y);
}

private void move() {
    Point head = snake.get(0);
    Point newHead = new Point(head);

    switch (direction) {
    case KeyEvent.VK_LEFT:
        newHead.x -= DOT_SIZE;
        break;
    case KeyEvent.VK_RIGHT:
        newHead.x += DOT_SIZE;
        break;
    case KeyEvent.VK_UP:
        newHead.y -= DOT_SIZE;
        break;
    case KeyEvent.VK_DOWN:
        newHead.y += DOT_SIZE;
        break;
    }

    if (newHead.equals(food)) {
        snake.add(0, newHead);
        spawnFood();
    } else {
        snake.remove(snake.size() - 1);
        snake.add(0, newHead);
    }

    if (snakeCollidesWithItself()) {
        running = false;
    }

    if (snakeHitsWall()) {
        running = false;
    }
}

private boolean snakeCollidesWithItself() {
    Point head = snake.get(0);
    for (int i = 1; i < snake.size(); i++) {
        Point part = snake.get(i);
        if (head.equals(part)) {
            return true;
        }
    }
    return false;
}

private boolean snakeHitsWall() {
    Point head = snake.get(0);
    if (head.x < 0 || head.x >= WIDTH || head.y < 0 || head.y >= HEIGHT) {
        return true;
    }
    return false;
}

@Override
public void paintComponent(Graphics g) {
    super.paintComponent(g);

    g.setColor(Color.GREEN);
    for (Point part : snake) {
        g.fillRect(part.x, part.y, DOT_SIZE, DOT_SIZE);
    }

    g.setColor(Color.RED);
    g.fillRect(food.x, food.y, DOT_SIZE, DOT_SIZE);
}

public static void main(String[] args) {
    new SnakeGame().start();
}

public void start() {
    Thread t = new Thread(this);
    t.start();
}

@Override
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