mainframe java_MainFrame.java

package game;

import java.awt.Color;

import java.awt.Font;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.FocusAdapter;

import java.awt.event.FocusEvent;

import javax.swing.JColorChooser;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JPanel;

import javax.swing.JTextArea;

import javax.swing.border.EtchedBorder;

import javax.swing.event.ChangeEvent;

import javax.swing.event.ChangeListener;

import controller.Controller;

import entities.Ground;

import entities.ShapeFactory;

import listener.GameListener;

import util.Global;

import view.GamePanel;

import javax.swing.UIManager;

import javax.swing.UnsupportedLookAndFeelException;

/**

* 主界面, 实现了 GameListener 接口

*

*

*/

public class MainFrame extends JFrame implements GameListener {

/**

*

*/

private static final long serialVersionUID = 1L;

private static final String nimbus="com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel";

/**

*

* @param args

*/

public static void main(String args[]) {

try {

UIManager.setLookAndFeel(nimbus);

} catch (ClassNotFoundException | InstantiationException | IllegalAccessException

| UnsupportedLookAndFeelException e) {

e.printStackTrace();

}

try {

Controller controller = new Controller(new ShapeFactory(),

new Ground(), new GamePanel());

MainFrame frame = new MainFrame(controller);

/* 显示窗口 */

frame.setVisible(true);

} catch (Exception e) {

e.printStackTrace();

}

}

private final Controller controller;

private final GameOptionPanel gameOptionPanel;

private final GamePanel gamePanel;

private final Ground ground;

private final ShapeFactory shapeFactory;

public MainFrame(Controller c) {

super();

this.setTitle("俄罗斯方块");

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

this.setLayout(null);

this.setResizable(false);

if(c.getGameInfoLabel() == null)

c.setGameInfoLabel(new JLabel());

this.controller = c;

this.shapeFactory = c.getShapeFactory();

this.ground = c.getGround();

this.gamePanel = c.getGamePanel();

this.gameOptionPanel = new GameOptionPanel();

final JLabel infoLabel = c.getGameInfoLabel();

/* 监听器 */

MyGroundListener mgl = new MyGroundListener();

ground.addGroundListener(mgl);

/* 控制器 */

// controller = new Controller(shapeFactory, ground, gamePanel,

// infoLabel);

gameOptionPanel.getNewGameButton().setEnabled(true);

gameOptionPanel.getStopGameButton().setEnabled(false);

this.addFocusListener(new FocusAdapter() {

public void focusGained(FocusEvent arg0) {

// controller.continueGame();

}

public void focusLost(FocusEvent arg0) {

controller.pauseGame();

if (gameOptionPanel.getPauseButton().isEnabled())

gameOptionPanel.getPauseButton().setText("继续游戏");

}

});

gamePanel.addFocusListener(new FocusAdapter() {

public void focusGained(FocusEvent arg0) {

// controller.continueGame();

}

public void focusLost(FocusEvent arg0) {

controller.pauseGame();

if (gameOptionPanel.getPauseButton().isEnabled())

gameOptionPanel.getPauseButton().setText("继续游戏");

}

});

gameOptionPanel.getNewGameButton().addActionListener(

new ActionListener() {

/**

* 开始游戏的按钮

*/

public void actionPerformed(ActionEvent e) {

// TODO Auto-generated method stub

if (controller.isPlaying()) {

return;

}

int lineNum = gameOptionPanel.getLineNum();

int obstacleNum = gameOptionPanel.getObstacleNum();

controller.newGame();

/* 放到后面 */

ground.generateSomeStochasticObstacle(obstacleNum,

lineNum);

}

});

gameOptionPanel.getStopGameButton().addActionListener(

new ActionListener() {

/**

* 停止游戏的按钮

*/

public void actionPerformed(ActionEvent e) {

controller.stopGame();

}

});

gameOptionPanel.getPauseButton().setEnabled(false);

gameOptionPanel.getPauseButton().addActionListener(

new ActionListener() {

/**

* 暂停/继续游戏的按钮

*/

public void actionPerformed(ActionEvent e) {

if (controller.isPausingGame()) {

controller.continueGame();

} else {

controller.pauseGame();

}

if (controller.isPausingGame())

gameOptionPanel.getPauseButton().setText("继续游戏");

else

gameOptionPanel.getPauseButton().setText("暂停游戏");

}

});

gameOptionPanel.getCheckBox_drawGridding().addChangeListener(

new ChangeListener() {

public void stateChanged(ChangeEvent arg0) {

gameOptionPanel.getButton_griddingColor().setVisible(

gameOptionPanel.getCheckBox_drawGridding()

.isSelected());

MainFrame.this.refreshOption();

}

});

gameOptionPanel.getCheckBox_colorfulShape().addChangeListener(

new ChangeListener() {

public void stateChanged(ChangeEvent arg0) {

gameOptionPanel.getButton_shapeColor().setVisible(

gameOptionPanel.getCheckBox_colorfulShape()

.isSelected());

MainFrame.this.refreshOption();

}

});

gameOptionPanel.getCheckBox_colorfulObstacle().addChangeListener(

new ChangeListener() {

public void stateChanged(ChangeEvent arg0) {

gameOptionPanel.getButton_obstacleColor().setVisible(

gameOptionPanel.getCheckBox_colorfulObstacle()

.isSelected());

MainFrame.this.refreshOption();

}

});

gameOptionPanel.getButton_shapeColor().addActionListener(

new ActionListener() {

public void actionPerformed(ActionEvent arg0) {

Color shapeColor = JColorChooser

.showDialog(MainFrame.this, "请选择图形的颜色",

new Color(0xFF4500));

if (shapeColor != null)

shapeFactory.setDefaultShapeColor(shapeColor);

}

});

gameOptionPanel.getButton_griddingColor().addActionListener(

new ActionListener() {

public void actionPerformed(ActionEvent arg0) {

Color griddingColor = JColorChooser.showDialog(

MainFrame.this, "请选择网格的颜色", Color.LIGHT_GRAY);

if (griddingColor != null)

ground.setGriddingColor(griddingColor);

}

});

gameOptionPanel.getButton_obstacleColor().addActionListener(

new ActionListener() {

public void actionPerformed(ActionEvent arg0) {

Color obstacleColor = JColorChooser.showDialog(

MainFrame.this, "请选择障碍物的颜色", Color.DARK_GRAY);

if (obstacleColor != null)

ground.setObstacleColor(obstacleColor);

}

});

gameOptionPanel.getButton_fullLineColor().addActionListener(

new ActionListener() {

public void actionPerformed(ActionEvent arg0) {

Color fullLineColor = JColorChooser.showDialog(

MainFrame.this, "请选择满行的效果的颜色", Color.DARK_GRAY);

if (fullLineColor != null) {

ground.setFullLineColor(fullLineColor);

}

}

});

//gameOptionPanel.getButtonBackgroundColor().addActionListener(

//new ActionListener() {

//public void actionPerformed(ActionEvent arg0) {

//Color backgroundColor = JColorChooser

//.showDialog(MainFrame.this, "请选择背景的颜色",

//new Color(0xcfcfcf));

//if (backgroundColor != null)

//gamePanel.setBackgroundColor(backgroundColor);

//}

//});

gameOptionPanel.getButton_default().addActionListener(

new ActionListener() {

/**

* 恢复默认设置的按钮

*/

public void actionPerformed(ActionEvent e) {

gamePanel

.setBackgroundColor(GamePanel.DEFAULT_BACKGROUND_COLOR);

gameOptionPanel.getCheckBox_drawGridding().setSelected(

false);

ground.setGriddingColor(Ground.DEFAULT_GRIDDING_COLOR);

gameOptionPanel.getCheckBox_colorfulShape()

.setSelected(true);

shapeFactory

.setDefaultShapeColor(ShapeFactory.DEFAULT_SHAPE_COLOR);

gameOptionPanel.getCheckBox_colorfulObstacle()

.setSelected(true);

ground.setObstacleColor(Ground.DEFAULT_OBSTACLE_COLOR);

gameOptionPanel.getTextField_obstacleNum()

.setText("30");

gameOptionPanel.getTextField_lineNum().setText("0");

gameOptionPanel.getTextField_stayTime().setText("300");

ground.setFullLineColor(Ground.DEFAULT_FULL_LINE_COLOR);

}

});

/** ****** */

/**

* subPanel

*/

JPanel subPanel = new JPanel();

subPanel.setLayout(null);

subPanel.setBorder(new EtchedBorder(EtchedBorder.LOWERED));

subPanel.setSize(gamePanel.getSize().width + 3,

infoLabel.getSize().height + gamePanel.getSize().height + 2);

infoLabel.setBounds(5, 0, infoLabel.getSize().width - 5, infoLabel

.getSize().height);

gamePanel.setBounds(1, infoLabel.getSize().height,

gamePanel.getSize().width, gamePanel.getSize().height);

subPanel.add(infoLabel);

subPanel.add(gamePanel);

int left = 10, left2 = 5;

gameOptionPanel.setBounds(left, 21, gameOptionPanel.getSize().width,

gameOptionPanel.getSize().height);

subPanel.setBounds(left + left2 + gameOptionPanel.getSize().width, 1,

subPanel.getSize().width, subPanel.getSize().height);

/**

* 说明

*/

JPanel infoPanel = new JPanel();

infoPanel.setBorder(new EtchedBorder(EtchedBorder.LOWERED));

infoPanel.setLayout(null);

infoPanel.setBounds(10, 25 + gameOptionPanel.getSize().height,

gameOptionPanel.getSize().width, subPanel.getSize().height

- gameOptionPanel.getSize().height - 25);

final JLabel infoTitleLable = new JLabel();

infoTitleLable.setFont(new Font("宋体", Font.PLAIN, 12));

infoTitleLable.setText(Global.TITLE_LABEL_TEXT);

infoTitleLable.setBounds(10, 5, infoPanel.getSize().width - 10, 20);

final JTextArea InfoTextArea = new JTextArea();

InfoTextArea.setFont(new Font("宋体", Font.PLAIN, 12));

InfoTextArea.setText(Global.INFO_LABEL_TEXT);

InfoTextArea.setFocusable(false);

InfoTextArea.setBackground(this.getBackground());

InfoTextArea.setBounds(10, 25, infoPanel.getSize().width - 20,

infoPanel.getSize().height - 50);

infoPanel.add(infoTitleLable);

infoPanel.add(InfoTextArea);

gameOptionPanel.getCheckBox_colorfulObstacle().setFocusable(false);

gameOptionPanel.getCheckBox_colorfulShape().setFocusable(false);

gameOptionPanel.getCheckBox_drawGridding().setFocusable(false);

/* 设置主界面大小 */

this

.setSize(

gameOptionPanel.getSize().width

+ gamePanel.getSize().width + left + left2 + 15,

gamePanel.getSize().height > gameOptionPanel.getSize().height + 20 ? gamePanel

.getSize().height + 60

: gameOptionPanel.getSize().height + 60);

// this.pack();

/* 让窗口居中 */

this.setLocation(this.getToolkit().getScreenSize().width / 2

- this.getWidth() / 2, this.getToolkit().getScreenSize().height

/ 2 - this.getHeight() / 2);

/**

* 添加监听器

*/

gamePanel.addKeyListener(controller);

gameOptionPanel.addKeyListener(controller);

this.addKeyListener(controller);

controller.addGameListener(this);

subPanel.addKeyListener(controller);

this.getContentPane().add(gameOptionPanel);

this.getContentPane().add(infoPanel);

this.getContentPane().add(subPanel);

}

public void gameOver() {

// TODO Auto-generated method stub

gameOptionPanel.getTextField_lineNum().setFocusable(true);

gameOptionPanel.getTextField_stayTime().setFocusable(true);

gameOptionPanel.getTextField_obstacleNum().setFocusable(true);

gameOptionPanel.getPauseButton().setEnabled(false);

gameOptionPanel.getStopGameButton().setEnabled(false);

gameOptionPanel.getNewGameButton().setEnabled(true);

gameOptionPanel.getPauseButton().setText("暂停/继续");

}

public void gameStart() {

// TODO Auto-generated method stub

gameOptionPanel.getTextField_lineNum().setFocusable(false);

gameOptionPanel.getTextField_stayTime().setFocusable(false);

gameOptionPanel.getTextField_obstacleNum().setFocusable(false);

gameOptionPanel.getPauseButton().setEnabled(true);

gameOptionPanel.getNewGameButton().setEnabled(false);

gameOptionPanel.getStopGameButton().setEnabled(true);

}

public void gameContinue() {

// TODO Auto-generated method stub

gameOptionPanel.getPauseButton().setText("暂停游戏");

}

public void gamePause() {

// TODO Auto-generated method stub

gameOptionPanel.getPauseButton().setText("继续游戏");

}

private void refreshOption() {

int stayTime = gameOptionPanel.getStayTime();

ground.setDrawGridding(gameOptionPanel.isDrawGridding());

shapeFactory.setColorfulShape(!gameOptionPanel.isColorfulShape());

ground.setColorfulSupport(!gameOptionPanel.isColorfulObstacle());

Global.STAY_TIME = stayTime;

}

}

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