def start_game(self):
while True:
self.clock.tick(60)
self.__event_Handler()
self.__check_collide()
self.__update_sprites()
pygame.display.update()
def __event_handler(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
PlaneGame.__game_over()
@staticmethod
def __game_over():
pygame.quit()
exit()