线性表之单链表

单链表的结构:

数据域指针域

特点:1.结点可以连续,可以不连续存储 ;

            2.结点的逻辑顺序与物理顺序可以不一致  ;

            3.表可扩充;

对一条单链表初始化以及插入,定位元素,遍历等操作如下:

头文件声明等:

#ifndef _LINKLIST_H
#define _LINKLIST_H

#define FAILURE    10000
#define SUCCESS    10001
#define TRUE       10002
#define FALSE      10003

typedef int ElemType; 

struct node
{
	ElemType data;   //数据域
	struct node *next;   //指针域
};

typedef struct node Node;

int LinkInit(Node **l);
int LinkInsert(Node *l, int n, ElemType e);
int LinkTraverse(Node *l, void (*p)(ElemType));
int LinkLength(Node *l);
int LinkEmpty(Node *l);
int GetElem(Node *l, int p, ElemType *e);
int LocateElem(Node *l, ElemType e, int (*p)(ElemType, ElemType));
int LinkDelete(Node *l, int p, ElemType *e);
int LinkClear(Node *l);
int LinkDestroy(Node **l);

#endif

子函数:

#include "LinkList.h"
#include <stdlib.h>
#include <stdio.h>

int LinkInit(Node **l)
{
	*l = (Node *)malloc(sizeof(Node) * 1);   //分配头结点   l 就是头指针
	if (NULL == *l)
	{
		return FAILURE;
	}

	(*l)->next = NULL;    //头结点指针域为空

	return SUCCESS;
}

int LinkInsert(Node *l, int n, ElemType e)  //n 插入的位置
{
	Node *p = l;
	int k = 1;   //k 移动的次数

	if (NULL == l)
	{
		return FAILURE;
	}

	while (k < n && p != NULL)
	{
		p = p->next;
		k++;
	}

	if (k > n || p == NULL)
	{
		return FAILURE;
	}

	Node *q = (Node *)malloc(sizeof(Node) * 1);
	if (NULL == q)
	{
		return FAILURE;
	}

	q->data = e;   //数据域
	q->next = p->next;
	p->next = q;

	return SUCCESS;
}

int LinkTraverse(Node *l, void (*p)(ElemType))
{
	if (NULL == l)
	{
		return FAILURE;
	}
	Node *q = l;

	while (q->next)
	{
		q = q->next;
		p(q->data);
	}

	return SUCCESS;
}

int LinkLength(Node *l)
{
	if (NULL == l)
	{
		return FAILURE;
	}

	int len = 0;
	Node *p = l->next;

	while (p)
	{
		len++;
		p = p->next;
	}

	return len;
}

int LinkEmpty(Node *l)
{
	return (l->next == NULL) ? TRUE : FALSE;
}

int GetElem(Node *l, int p, ElemType *e)    //p 位置
{
	if (NULL == l || p < 1)   //入参判断  p不能小于0
	{
		return FAILURE;
	}

	Node *q = l;
	int i;

	for (i = 0; i < p && q != NULL; i++)    //循环p次,同时满足q不为空
	{
		q = q->next;
	}

	if (!q)      //如果q为空,说明p(位置)大于长度
	{
		return FAILURE;
	}

	*e = q->data;     //q已经指向第p个结点

	return SUCCESS;
}

int LocateElem(Node *l, ElemType e, int (*p)(ElemType, ElemType))
{
	if (NULL == l)
	{
		return FAILURE;
	}
	
	Node *q = l->next;
	int len = 1;

	while (q)
	{
		if (p(e, q->data) == TRUE)
		{
			return len;
		}
		q = q->next;
		len++;
	}

	return FAILURE;
}

int LinkDelete(Node *l, int p, ElemType *e)
{
	int k = 1;
	Node *q = l;

	if (l == NULL)
	{
		return FAILURE;
	}

	while (k < p && q != NULL)
	{
		q = q->next;
		k++;
	}

	if (k > p || q == NULL)
	{
		return FAILURE;
	}

	Node *n = q->next;
	*e = n->data;
	q->next = n->next;
	free(n);

	return SUCCESS;
}

int LinkClear(Node *l)
{
	if (NULL == l)
	{
		return FAILURE;
	}

	Node *p = l->next;

	while (p)
	{
		l->next = p->next;
		free(p);
		p = l->next;
	}

	return SUCCESS;
}

int LinkDestroy(Node **l)
{
	if (l == NULL)
	{
		return FAILURE;
	}
	free(*l);
	(*l) = NULL;

	return SUCCESS;
}

int LinkReverse(Node *l)
{
	if (NULL == l)
	{
		return FAILURE;
	}

	Node *p = l->next;
	l->next = NULL;

	while (p != NULL)
	{
		Node *q = p;
		p = p->next;
		q->next = l->next;
		l->next = q; 
	}

	return SUCCESS;
}

主函数:

#include "LinkList.h"
#include <stdio.h>

void print(ElemType e)
{
	printf("%d ", e);
}

int equal(ElemType e1, ElemType e2)
{
	return (e1 == e2) ? TRUE : FALSE;
}
	

int main()
{
	int ret, i;
	Node *first = NULL;   //头指针

	srand(time(NULL));

	ret = LinkInit(&first);
	if (ret == FAILURE)
	{
		printf("Init Failure!\n");
	}
	else
	{
		printf("Init Success!\n");
	}

	for (i = 0; i < 10; i++)
	{
		ret = LinkInsert(first, i + 1, rand() % 20);
		if (ret == FAILURE)
		{
			printf("Insert Failure!\n");
		}
		else
		{
			printf("Insert Success!\n");
		}
	}

	ret = LinkTraverse(first, print);
	if (ret == FAILURE)
	{
		printf("\nTraverse Falure!\n");
	}
	else
	{
		printf("\nTraverse Success!\n");
	}

	ret = LinkReverse(first);
	if (ret == SUCCESS)
	{
		printf("Reverse Success!\n");
	}
	else
	{
		printf("Reverse Failure!\n");
	}

	ret = LinkTraverse(first, print);
	if (ret == FAILURE)
	{
		printf("\nTraverse Falure!\n");
	}
	else
	{
		printf("\nTraverse Success!\n");
	}

	ret = LinkLength(first);
	if (ret == FAILURE)
	{
		printf("Get Length Failure!\n");
	}
	else
	{
		printf("length %d\n", ret);
	}

	ret = LinkEmpty(first);
	if (ret == TRUE)
	{
		printf("List is empty!\n");
	}
	else if (ret == FALSE)
	{
		printf("List is not empty!\n");
	}

	int p = 10;
	ElemType e;
	ret = GetElem(first, p, &e);
	if (ret == FAILURE)
	{
		printf("Get element failure!\n");
	}
	else
	{
		printf("The %dth element is %d\n", p, e);
	}

	e = 10;
	ret = LocateElem(first, e, equal);
	if (FAILURE == ret)
	{
		printf("%d not exist!\n", e);
	}
	else
	{
		printf("%d is %dth element!\n", e, ret);
	}

	p = 3;
	ret = LinkDelete(first, p, &e);
	if (ret == FAILURE)
	{
		printf("Delete Failure!\n");
	}
	else
	{
		printf("Delete %d Success!\n", e);
	}

	ret = LinkTraverse(first, print);
	if (ret == FAILURE)
	{
		printf("\nTraverse Falure!\n");
	}
	else
	{
		printf("\nTraverse Success!\n");
	}

	ret = LinkClear(first);
	if (ret == SUCCESS)
	{
		printf("Clear Success!\n");
	}
	else
	{
		printf("Clear Failure!\n");
	}

	ret = LinkTraverse(first, print);
	if (ret == FAILURE)
	{
		printf("\nTraverse Falure!\n");
	}
	else
	{
		printf("\nTraverse Success!\n");
	}

	ret = LinkDestroy(&first);
	if (ret == SUCCESS)
	{
		printf("Destroy Success!\n");
	}
	else
	{
		printf("Destroy Failure!\n");
	}

	for (i = 0; i < 10; i++)
	{
		ret = LinkInsert(first, i + 1, rand() % 20);
		if (ret == FAILURE)
		{
			printf("Insert Failure!\n");
		}
		else
		{
			printf("Insert Success!\n");
		}
	}
	return 0;
}

 

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