1、将js文件放入WX-WASM-SDK-V2\Runtime\wechat-default下【这个可能还需要研究下路径】
3、game.js加入import xx from ‘./xx’;
挂载到GameGlobal对象上,
GameGlobal.managerConfig = managerConfig;
// 版本检查
GameGlobal.xxx = xx;
4、定义一个bridge层.jslib文件放在Plugins文件夹下
示例代码:
mergeInto(LibraryManager.library, {
Init:function(appkey, openid, paramJson) {
_appkey=UTF8ToString(appkey);
_openid=UTF8ToString(openid);
_paramJson=UTF8ToString(paramJson);
GameGlobal.xxx.init(_appkey, _openid, _paramJson);
},
})
5、Unity层使用[DllImport(“__Internal”)]调用外部函数
[DllImport(“__Internal”)]
private static extern void Init(string appkey, string openid, string paramJson);