构造和析构的顺序:
构造函数:
#include <iostream>
using namespace std;
class Base1
{
public:
Base1(int i)
{
b1 = i;
cout << "Base1的构造函数被调用" << endl;
}
void Print() const
{
cout << b1 << endl;
}
private:
int b1;
};
class Base2
{
public:
Base2(int i)
{
b2 = i;
cout << "Base2的构造函数被调用" << endl;
}
void Print()
{
cout << b2 << endl;
}
private:
int b2;
};
class Base3
{
public:
Base3()
{
b3 = 0;
cout << "Base3缺省的构造函数被调用" << endl;
}
void Print()
{
cout << b3 << endl;
}
private:
int b3;
};
class Member
{
public:
Member(int i)
{
m = i;
cout << "Member的构造函数被调用" << endl;
}
int GetM()
{
return m;
}
private:
int m;
};
class Derived : public Base2, public Base1,
public Base3
{
public:
Derived(int i, int j, int k, int l);
void Print();
private:
int d;
Member mem;
};
Derived::Derived(int i, int j, int k, int l) :Base1(i), Base2(j), mem(k)
{
d = l;
cout << "Derived的构造函数被调用" << endl;
}
void Derived::Print()
{
Base1::Print();
Base2::Print();
Base3::Print();
cout << mem.GetM() << endl;
cout << d << endl;
}
int main()
{
Derived obj(1, 2, 3, 4);
obj.Print();
return 0;
}
析构
#include <iostream>
using namespace std;
class Base
{
public:
Base()
{
b1 = b2 = 0;
}
Base(int i, int j);
~Base();
void Print() const
{
cout << b1 << ", " << b2 << ", " ;
}
private:
int b1, b2;
};
Base::Base(int i, int j)
{
b1 = i;
b2 = j;
cout << "Base的构造函数被调用:" << b1 << ", " << b2 << endl;
}
Base::~Base()
{
cout << "Base的析构函数被调用:" << b1 << ", " << b2 << endl;
}
class Derived : public Base
{
public:
Derived()
{
d = 0;
}
Derived(int i, int j, int k);
~Derived();
void Print();
private:
int d;
};
Derived::Derived(int i, int j, int k) :Base(i, j), d(k)
{
cout << "Derived的构造函数被调用" << d << endl;
}
Derived::~Derived()
{
cout << "Derived的析构函数被调用:" << d << endl;
}
void Derived::Print()
{
Base::Print();
cout << d << endl;
}
int main()
{
Derived objD1(1, 2, 3), objD2(-4, -5, -6);
objD1.Print();
objD2.Print();
return 0;
}
一个例子:
#include <iostream>
using namespace std;
enum BREED { GOLDEN, CAIRN, DANDIE, SHETLAND, LAB }; //狗的品种
class Mammal
{
public:
Mammal();
~Mammal();
//存取器成员函数
int GetAge() const { return itsAge; }
void SetAgee(int age) { itsAge = age; }
int GetWeight() const { return itsWeight; }
void SetWeight(int weight) { itsWeight = weight; }
void Speak() const { cout << "Mammal的声音!\n"; }
void Sleep() const { cout << "shhh, I'm sleeping.\n"; }
protected:
int itsAge;
int itsWeight;
};
class Dog :public Mammal
{
public:
Dog();
~Dog();
BREED GetBreed() const { return itsBreed; }
void SetBreed(BREED breed) { itsBreed = breed; }
void WagTail() const { cout << "Tail wagging\n"; }
void BegForFood() const { cout << "Begging for food...\n"; }
private:
BREED itsBreed;
};
Mammal::Mammal() :itsAge(3), itsWeight(5)
{
cout << "Mammal的构造函数被调用..." << endl;
}
Mammal::~Mammal()
{
cout << "Mammal的析构函数被调用..." << endl;
}
Dog::Dog() : itsBreed(GOLDEN)
{
cout << "Dog的构造函数被调用..." << endl;
}
Dog::~Dog()
{
cout << "Dog的析构函数被调用..." << endl;
}
int main()
{
Dog Fido;
Fido.Speak();
Fido.WagTail();
cout << "Fido is " << Fido.GetAge() << " years old" << endl;
return 0;
}