加载页面时可以调用函数
(function(window,document,undefined){init()})(window,document);
init()函数,里面调用的三个函数
function init(){
cssText(".heart{width: 10px;height: 10px;"+
"position: fixed;background: #f00;"+
"transform: rotate(45deg);"+
"-webkit-transform: rotate(45deg);"+
"-moz-transform: rotate(45deg)"+
";}.heart:after,.heart:before{"+
"content: '';width: inherit;"+
"height: inherit;background:"+
"inherit;border-radius: 50%;"+
"-webkit-border-radius: 50%;"+
"-moz-border-radius: 50%;"+
"position: absolute;}"+
".heart:after{top: -5px;}"+
".heart:before{left: -5px;}");
attachEvent();
gameloop();
}
cssText()函数,把传递过来的样式变成css文件
function cssText(css){
var style = document.createElement(“style”);
console.log(style);
console.log(document.createTextNode(css));
style.type=“text/css”;
try{
style.appendChild(document.createTextNode(css));
}catch(ex){
style.styleSheet.cssText = css;
}
document.getElementsByTagName(‘head’)[0].appendChild(style);
}
attachEvent();调用此可以点击调用点击事件,并可以创建一个心形
function attachEvent(){
var old = typeof window.onclick==="function" && window.onclick;
window.onclick = function(event){
old && old();
createHeart(event);
}
}
createHeart()函数,
var hearts = [];
function createHeart(evens){
var d = document.createElement("div");
d.className = "heart";
hearts.push({
el : d,
x : event.clientX - 5,
y : event.clientY - 5,
scale : 1,
alpha : 1,
color : randomColor()
});
document.body.appendChild(d);
}
生成随机颜色的函数 randomColor
function randomColor(){
return "rgb("+(~~(Math.random()*255))+","+(~~(Math.random()*255))+","+(~~(Math.random()*255))+")";
}
gameloop()函数,执行一个动画,先上升后消失,这个过程有一定的时间
function gameloop(){
for(var i=0;i<hearts.length;i++){
console.log(hearts[i]);
if(hearts[i].alpha <=0){
document.body.removeChild(hearts[i].el);
//清空数组,重新开始
hearts.splice(i,1);
continue;
}
hearts[i].y--;
hearts[i].scale += 0.004;
hearts[i].alpha -= 0.013;
console.log(hearts[i].el.style.cssText);
hearts[i].el.style.cssText = "left:"+hearts[i].x+"px;top:"+hearts[i].y+"px;opacity:"+hearts[i].alpha+";transform:scale("+hearts[i].scale+","+hearts[i].scale+") rotate(45deg);background:"+hearts[i].color;
}
requestAnimationFrame(gameloop);
}
定义动画的运行时间和兼容性处理
window.requestAnimationFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback){
setTimeout(callback,1000/60);
}
})();