转载自:https://blog.csdn.net/clh01s/article/details/80350845
直接上代码:
/*
* threadsafe_map.cpp
*
* Created on: May 11, 2018
* Author: clh01s
* 线程安全的查找表
* 通过boost的shared_mutex实现读写锁
* 假设有一定数量的桶,每一个键都有一个桶
* 这就意味着可以安全地为每一个桶分配一个独立的锁
* 这样一个桶就可以有1个并发N个桶就有N个并发
*/
#include <iostream>
#include <mutex>
#include <list>
#include <utility>//std::pair
#include <boost/thread/shared_mutex.hpp>//boost::shared_mutex
#include <vector>
#include <string>
#include <algorithm> // std::find_if
#include <memory>
#include <functional>
#include <boost/thread.hpp>
#include <boost/thread/mutex.hpp>
template<typename Key, typename Value, typename Hash = std::hash<Key>>
class threadsafe_lookup_table
{
private:
class bucket_type
{
public:
//在这个函数读取时将锁锁定
Value value_for(Key const& key, Value const& default_value) const
{
boost::shared_lock<boost::shared_mutex> lock(_mutex);
_bucket_const_iterator found_entry = find_entry_for(key);
// std::cout<<"(found_entry == _data.end()) ? default_value : found_entry->second = "<<((found_entry == _data.end()) ? default_value : found_entry->second)<<std::endl;
return (found_entry == _data.end()) ? default_value : found_entry->second;
}
//在修改时也将锁锁定
void add_or_update_mapping(Key const& key, Value const& value)
{
std::unique_lock<boost::shared_mutex> lock(_mutex);
_bucket_iterator found_entry = find_entry_for(key);
if (found_entry == _data.end())
{
_data.push_back(_bucket_value(key, value));
}
else
{
//如果key已经存在就更新value
found_entry->second = value;
}
}
void remove_mapping(Key const& key)
{
std::unique_lock<boost::shared_mutex> lock(_mutex);
_bucket_iterator const found_entry = find_entry_for(key);
if (found_entry != _data.end())
{
_data.erase(found_entry);
}
}
private:
typedef std::pair<Key, Value> _bucket_value;
typedef std::list<_bucket_value> _bucket_data;
//const与非const版本的迭代器
typedef typename _bucket_data::iterator _bucket_iterator;
typedef typename _bucket_data::const_iterator _bucket_const_iterator;
_bucket_data _data;
//每一个桶都将被一个shared_mutex实例保护
mutable boost::shared_mutex _mutex;
//通过此函数确定是否有以key为关键字的桶可以用来存放数据
//非const版本
_bucket_iterator find_entry_for(Key const& key)
{
return std::find_if(_data.begin(), _data.end(),
[&](_bucket_value const& item)
{return item.first == key; });
}
//通过此函数确定是否有以key为关键字的桶可以用来存放数据
//const版本
_bucket_const_iterator find_entry_for(Key const& key) const
{
//由于要返回非const的迭代器所以将数据放置到非const变量返回
return std::find_if(_data.begin(), _data.end(),
[&](_bucket_value const& item)
{return item.first == key; });
}
};
public:
//持有桶的变量
std::vector<std::unique_ptr<bucket_type> > buckets;
Hash hasher;
//获取数量并不改变所以不需要锁
bucket_type& get_bucket(Key const& key) const
{
std::size_t const bucket_index = hasher(key) % buckets.size();
std::cout << "bucket_index = " << bucket_index << std::endl
<< "hasher(key) = " << hasher(key) << std::endl
<< "buckets.size() = " << buckets.size() << std::endl;
return *buckets[bucket_index];
}
public:
typedef Key key_type;
typedef Hash hash_type;
//初始化数量,质数与哈希效率最高所以选择19初始化
threadsafe_lookup_table(
unsigned num_buckets = 19, Hash const& hasher_ = Hash()) :
buckets(num_buckets), hasher(hasher_)
{
for (unsigned i = 0; i < num_buckets; ++i)
{
buckets[i].reset(new bucket_type);
}
}
threadsafe_lookup_table(threadsafe_lookup_table const& other) = delete;
threadsafe_lookup_table const& operator=(
threadsafe_lookup_table const& other) = delete;
Value value_for(Key const& key, Value const& default_value = Value())
{
return get_bucket(key).value_for(key, default_value);
}
void remove_maping(Key const& key)
{
get_bucket(key).remove_mapping(key);
}
};
int main()
{
threadsafe_lookup_table<std::string, std::string> my_map;
//通过get_bucket的参数key来选择你需要往哪个桶中存放数据
//再调用add_or_update_mapping来存放你的key和value
my_map.get_bucket("a").add_or_update_mapping("a", "aa");
//调用value_for来获得key值
//你会发现value_for也需要key和value这是应为value_for的value是默认值用来确定返回的是否是真的key值如果是默认值就代表没有查询到
std::cout << "key a for value =" << my_map.get_bucket("a").value_for("a", "0") << std::endl;
return 0;
}