大话设计模式-----简单工厂模式

  • 初学者代码毛病:
  1. 命名不规范
  2. 判断分支过多
  3. 边界条件未写清楚
  • 面向对象编程

                通过封装、多态、继承 把程序的耦合度降低,使程序容易修改、易于复用

 

  • 业务的封装

                让业务逻辑和界面逻辑分离

 

  • 紧耦合松耦合

简单工厂模式:

有新的运算法则修改工厂和增加子类即可,界面不用动。

Operation.h

//这是运算类

class Operation

{

public:

Operation() {};

virtual ~Operation() {};//虚函数

virtual double getResult(double a, double  b)

{

return 0;

}

protected:

private:

};

//界面

#include <iostream>

#include "factory.h"

using namespace std;

int main()

{

cout << "请输入数字1,空格,操作符,空格,数字2";

int numberA, numberB;

char operater;

cin >> numberA >> operater >> numberB;

Operation *oper = nullptr;

operationFactory faction;

oper = faction.createOperate(operater);

double ret = oper->getResult(numberA, numberB);

cout << ret;

return 0;

}

factory.h

#pragma once

#include "operation.h"

#include "operationclass.h"

//这是我的工厂,加工的是运算类

class operationFactory

{

public:

static Operation *createOperate(char operater)

{

//局部变量,依赖关系

Operation *oper = new nullptr;

switch (operater)

{

case '+':

oper = new OperationAdd;

break;

case '-':

oper = new OperationSub;

break;

case '*':

oper = new OperationMul;

break;

case '/':

oper = new OperationDiv;

break;

}

return oper;

}

protected:

private:

};

operationClass.h

//这是各类运算方法,从运算类继承

#pragma once

#include "operation.h"

class OperationAdd: public Operation

{

public:

OperationAdd() {};

~OperationAdd() {};

double getResult(double a, double b)

{

double result = 0;

result = a + b;

return result;

}

};

class OperationSub : public Operation

{

public:

OperationSub() {};

~OperationSub() {};

double getResult(double a, double b)

{

double result = 0;

result = a - b;

return result;

}

};

class OperationMul : public Operation

{

public:

OperationMul() {};

~OperationMul() {};

double getResult(double a, double b)

{

double result = 0;

result = a * b;

return result;

}

};

class OperationDiv : public Operation

{

public:

OperationDiv() {};

~OperationDiv() {};

double getResult(double a, double b)

{

double result = 0;

result = a / b;

return result;

}

};

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