平衡二叉树
在二叉搜索树的基础上引入平衡因子BF(balance factor)= 右子树高度 - 左子树高度,防止出现单链接太长的情况。
AVL保证每个左子树和右子树的高度差不超过1。平衡因子的更新规则:
- 若新增的节点在parent右边,parent->BF++;
- 若新增的节点在parent左边,parent->BF- -;
- 若parent的平衡因子等于1 or -1,继续往上更新
- 若parent的平衡因子等于0,停止更新
- 若parent的平衡因子等于2 或者 -2,开始旋转
AVL的旋转考虑四种情况:
右单旋:
代码:
void RotateR(Node* parent)
{
Node* pleft = parent->_left;
Node* pleftR = pleft->_right;
Node* parentParent = parent->_parent;
parent->_parent = pleft;
pleft->_right = parent;
if (pleftR) //Pleft_Right若为nullptr,则无法找到其parent
{
pleftR->_parent = parent;
}
parent->_left = pleftR;
if (parent == _root) //若原来的parent为根,则将pleft更新为根节点
{
_root = pleft;
_root->_parent = nullptr;
}
else // parent不为根节点,则其存在父节点,将pleft的父节点与原来parent的父节点进行链接
{
if (parentParent->_left == parent)
{
parentParent->_left = pleft;
}
else
parentParent->_right = pleft;
pleft->_parent = parentParent;
}
pleft->_BF = parent->_BF = 0; //更新右旋后的平衡因子
}
左单旋:
代码:
void RotateL(Node* parent)
{
Node* pright = parent->_right;
Node* prightL = pright->_left;
Node* parentParent = parent->_parent;
parent->_parent = pright;
pright->_left = parent;
if (prightL)
{
prightL->_parent = parent;
}
parent->_right = prightL;
if (parent == _root)
{
_root = pright;
_root->_parent = nullptr;
}
else
{
if (parentParent->_left == parent)
{
parentParent->_left = pright;
}
else if (parentParent->_right == parent)
{
parentParent->_right = pright;
}
pright->_parent = parentParent;
}
pright->_BF = parent->_BF = 0;
}
左右双旋:
旋转方式:先以B
为parent进行左单旋,再以A
为parent进行右单旋。另外双旋需要注意平衡因子的更新情况:
- D的平衡因子为1:
- D的平衡因子为-1
- 新增节点,D的平衡因子为0
代码:
void RotateLR(Node* parent)
{
Node* pleft = parent->_left;
Node* pleftR = pleft->_right;
int BF_tmp = pleftR->_BF;
RotateR(pleft);
RotateL(parent);
//更新平衡因子
if (BF_tmp == 1)
{
parent->_BF = 0;
pleft->_BF = -1;
pleftR->_BF = 0;
}
else if (BF_tmp == -1)
{
parent->_BF = 1;
pleft->_BF = 0;
pleftR->_BF = 0;
}
else
{
parent->_BF = 0;
pleft->_BF = 0;
pleftR->_BF = 0;
}
}
右左双旋:
旋转方式:先以B
为parent进行右单旋,再以A
为parent进行左单旋。
- D的平衡因子为-1:
- D的平衡因子为1:
- D的平衡因子为0:
代码:
void RotateRL(Node* parent)
{
Node* pright = parent->_right;
Node* prightL = pright->_left;
int BF_tmp = prightL->_BF;
RotateR(pright);
RotateL(parent);
//更新平衡因子
if (BF_tmp == 1)
{
parent->_BF = 0;
pright->_BF = 1;
prightL->_BF = 0;
}
else if (BF_tmp == -1)
{
parent->_BF = -1;
pright->_BF = 0;
prightL->_BF = 0;
}
else
{
parent->_BF = 0;
pright->_BF = 0;
prightL->_BF = 0;
}
}
完整代码:
#pragma once
#include <iostream>
using std::pair;
template<class K, class V>
struct AVLNode {
AVLNode<K, V>* _left;
AVLNode<K, V>* _right;
AVLNode<K, V>* _parent;
int _BF;
std::pair<K, V> _kv;
AVLNode(const pair<K,V> &kv)
:_left(nullptr)
,_right(nullptr)
,_parent(nullptr)
,_BF(0)
,_kv(kv)
{}
};
template<class K, class V>
class AVLTree {
typedef AVLNode<K, V> Node;
public:
AVLTree()
:_root(nullptr)
{}
void RotateR(Node* parent);
void RotateL(Node* parent);
void RotateRL(Node* parent);
void RotateLR(Node* parent);
bool Insert(const pair<K, V>& kv)
{
Node* newnode = new Node(kv);
Node* parent = _root;
Node* cur = _root;
if (_root == nullptr)
{
_root = newnode;
return true;
}
while (cur)
{
if (cur->_kv.first > kv.first)
{
parent = cur;
cur = cur->_left;
}
else if (cur->_kv.first < kv.first)
{
parent = cur;
cur = cur->_right;
}
else
return false;
}
//先插入
if (parent->_kv.first > kv.first)
{
parent->_left = newnode;
newnode->_parent = parent;
}
else if (parent->_kv.first < kv.first)
{
parent->_right = newnode;
newnode->_parent = parent;
}
cur = newnode;
// 计算平衡因子
while (cur != _root)
{
if (parent->_left == cur)
{
parent->_BF--;
}
else
{
parent->_BF++;
}
if (parent->_BF == 0)
break;
else if (parent->_BF == 1 || parent->_BF == -1)
{
cur = parent;
parent = parent->_parent;
}
else if (parent->_BF == 2 || parent->_BF == -2)
{
if (parent->_BF == -2)
{
if (cur->_BF == -1)
{
RotateR(parent);
}
else if(cur->_BF == 1)
{
RotateLR(parent);
}
}
else // parent->_BF == 2
{
if (cur->_BF == 1)
{
RotateL(parent);
}
else if(cur->_BF == -1)
{
RotateRL(parent);
}
}
break; // 双旋会将parent置0,不用再更新平衡因子了
}
}
}
void _InOrder(Node* root)
{
if (root == nullptr)
{
return;
}
_InOrder(root->_left);
std::cout << root->_kv.first << " ";
_InOrder(root->_right);
}
void Print()
{
_InOrder(_root);
}
private:
Node* _root;
};