public string Name
{
get
{
return PlayerPrefs.GetString("Name");
}
set
{
PlayerPrefs.SetString("Name",value);
PlayerPrefs.Save();
}
}
void Start()
{
Name = "Hi";
Debug.Log(Name);
}
unity自动保存变量
最新推荐文章于 2021-05-19 15:16:51 发布