void DebugData(object data)
{
JsonSerializerSettings settings = new JsonSerializerSettings
{
ReferenceLoopHandling = ReferenceLoopHandling.Ignore
};
string json = JsonConvert.SerializeObject(data, settings);
string directoryPath = Application.streamingAssetsPath + "/NoticeData";
string fileName = "NoticeData.json";
if (!Directory.Exists(directoryPath))
{
// 创建目录(如果不存在)
Directory.CreateDirectory(directoryPath);
}
// 拼接完整的文件路径
string filePath = System.IO.Path.Combine(directoryPath, fileName);
System.IO.File.WriteAllText(filePath, json);
Debug.LogError("数据已保存到" + filePath);
}
unity将任何类数据打印出来,存到本地查看
于 2023-12-18 15:17:34 首次发布