头文件
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void InitBoard(int row, int col, char board[ROW][COL]);
void DisplayBoard(int row, int col, char board[ROW][COL]);
void PlayerMove(int row, int col, char board[ROW][COL]);
void ComputerMove(int row, int col, char board[ROW][COL]);
char IsWin(int row, int col, char board[ROW][COL]);
要用到的函数
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(int row, int col, char board[ROW][COL])
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(int row, int col, char board[ROW][COL])//打印棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
// * | * | *
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(int row, int col, char board[ROW][COL])//玩家下棋
{
int x = 0;
int y = 0;
while(1)
{
printf("该你了>:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("输入错误\n");
}
}
else
{
printf("输入错误\n");
}
}
}
void ComputerMove(int row, int col, char board[ROW][COL])//电脑下棋
{
int x = 0;
int y = 0;
while (1)
{
printf("电脑走>:\n");
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static int IsFull(int row, int col, char board[ROW][COL])//平局的判断
{
int i = 0;
int j = 0;
for (i = 1; i < row; i++)
{
for (j = 1; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(int row, int col, char board[ROW][COL])
{
int i = 0;
//判断输赢
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//平局
if (IsFull(row, col, board) == 1)
{
return 'Q';
}
return 'P';
}
源代码
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("************************\n");
printf("** 1.paly 0.exit **\n");
printf("************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
char ret = 0;
InitBoard(ROW, COL, board);
DisplayBoard(ROW, COL, board);
while(1)
{
PlayerMove(ROW, COL,board);
ret = IsWin(ROW, COL, board);
if (ret != 'P')
break;
DisplayBoard(ROW, COL, board);
ComputerMove(ROW, COL, board);
ret = IsWin(ROW, COL, board);
if (ret != 'P')
break;
DisplayBoard(ROW, COL, board);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else if (ret == 'P')
{
printf("平局\n");
}
DisplayBoard(ROW, COL, board);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("出入错误,请重新选择\n");
break;
}
} while (input);
system("pause");
return 0;
}