Unity使用C#代码调用键盘的下一页
[DllImport(“user32.dll”, EntryPoint = “keybd_event”, SetLastError = true)]
public static extern void keybd_event(Keys bVk, byte bScan, uint dwFlags, uint dwExtraInfo);
keybd_event(Keys.A, 0, 0, 0);
Unity使用C#代码调用键盘的下一页
[DllImport(“user32.dll”, EntryPoint = “keybd_event”, SetLastError = true)]
public static extern void keybd_event(Keys bVk, byte bScan, uint dwFlags, uint dwExtraInfo);
keybd_event(Keys.A, 0, 0, 0);