【7041】以有向图的邻接表为基础实现输出它的拓扑排序序列

在这里插入图片描述

#include<iostream>
#include<queue>
#include<string.h>
#include<stack>    
using namespace std;

typedef struct ArcNode {

	int adjvex;
	struct ArcNode* nextArc;

}ArcNode;	//边节点

typedef struct VNode {

	int data;
	int inDegree, outDegree;
	ArcNode* firstArc;

}VNode, * AdjList;

typedef struct {

	int vNum, arcNum;
	AdjList vertices;

}ALGraph;

int LocateVNode(ALGraph g, int index) {
	int flag = 0;

	for (int i = 0; i < g.vNum; i++) {
		if (g.vertices[i].data==index) {
			flag = 1;
			return i;
		}
	}

	if (flag == 0) {
		return -1;//查找失败
	}
}

int CreateUDG(ALGraph& g) {

	cin >> g.vNum >> g.arcNum;
	g.vertices = new VNode[g.vNum];

	for (int i = 0; i < g.vNum; i++) {
		cin >> g.vertices[i].data;
		g.vertices[i].firstArc = NULL;
	}

	for (int i = 0; i < g.arcNum; i++) {

		int v1, v2;
		cin >> v1 >> v2;
		v1 = LocateVNode(g, v1);
		v2 = LocateVNode(g, v2);

		ArcNode* p1 = new ArcNode;
		p1->adjvex = v2 + 1;
		p1->nextArc = g.vertices[v1].firstArc;
		g.vertices[v1].firstArc = p1;
		
		ArcNode* p2 = new ArcNode;
		p2->adjvex = v1 + 1;
		p2->nextArc = g.vertices[v2].firstArc;
		g.vertices[v2].firstArc = p2;
		
	}
	return 1;
}
int CreateDG(ALGraph& g) {

	cin >> g.vNum >> g.arcNum;
	g.vertices = new VNode[g.vNum];

	for (int i = 0; i < g.vNum; i++) {
		cin >> g.vertices[i].data;
		g.vertices[i].firstArc = NULL;
		g.vertices[i].inDegree = 0;
		g.vertices[i].outDegree = 0;
	}

	for (int i = 0; i < g.arcNum; i++) {

		int v1, v2;
		cin >> v1 >> v2;
		v1 = LocateVNode(g, v1);
		v2 = LocateVNode(g, v2);
		g.vertices[v2].inDegree++;
		g.vertices[v1].outDegree++;
		ArcNode* p1 = new ArcNode;
		p1->adjvex = v2 + 1;
		p1->nextArc = g.vertices[v1].firstArc;
		g.vertices[v1].firstArc = p1;
		
		
	}
	return 1;
}

void OutputDegree(ALGraph g) {

	for (int i = 0; i < g.vNum; i++) {

		cout << g.vertices[i].data << ":";
		cout << g.vertices[i].inDegree << " ";
		cout << g.vertices[i].outDegree << " ";
		cout << g.vertices[i].outDegree + g.vertices[i].inDegree << "\n";

	}
}

void OutputDGraph(ALGraph g) {

	for (int i = 0; i < g.vNum; i++) {

		cout << g.vertices[i].data << ":";
		ArcNode* p = g.vertices[i].firstArc;
		while (p) {
			cout << p->adjvex << " ";
			p = p->nextArc;
		}
		cout << endl;

	}

}

void WidthTraverseGraph(ALGraph g) {

	queue<int> TraverseList;
	int visited[1000];
	memset(visited, 0, sizeof(visited));

	cout << "v" << g.vertices->data << " ";
	visited[0] = true;
	TraverseList.push(g.vertices->data);

	while (!TraverseList.empty()) {

		int u = TraverseList.front();
		TraverseList.pop();

		ArcNode* p = g.vertices[LocateVNode(g,u)].firstArc;

		while (p != NULL) {
			if (!visited[LocateVNode(g, p->adjvex)]) {

				cout << "v" << p->adjvex << " ";
				visited[LocateVNode(g, p->adjvex)] = true;
				TraverseList.push(p->adjvex);

			}
			p = p->nextArc;
		}
	}
}
int visited[1000];
void Depth_TG(ALGraph g, int v);

void DepthTraverseGraph(ALGraph g) {
	
	memset(visited, 0, sizeof(visited));
	for (int i = 0; i < g.vNum; i++) {
		if (visited[i] == 0) {
			Depth_TG(g, i);
		}
	}
	
}

void Depth_TG(ALGraph g,int v) {
	cout << g.vertices[v].data << " ";
	visited[v] = true;
	ArcNode* p = g.vertices[v].firstArc;
	while (p) {
		int w = LocateVNode(g, p->adjvex);
		if (!visited[w]) {
			Depth_TG(g, w);
		}
		p = p->nextArc;
	}
}

int AOVSort(ALGraph g) {
	
	stack<int> s;
	for (int i = 0; i < g.vNum; i++) {
		if (g.vertices[i].inDegree == 0) {
			s.push(i);
		}
	}

	int m = 0;//计数
	queue<int> q;
	while (!s.empty()) {
		int temp = s.top();
		s.pop();
		q.push(temp + 1);
		m++;
		ArcNode* p = g.vertices[temp].firstArc;
		while (p) {

			int a = p->adjvex;
			g.vertices[LocateVNode(g,a)].inDegree--;
			if (g.vertices[LocateVNode(g, a)].inDegree == 0) {
				s.push(LocateVNode(g, a));
			}
			p = p->nextArc;
		}
	}
	if (m < g.vNum) {
		return -1;
	}
	else {
		while (!q.empty()) {
			cout << "v" << q.front() << " ";
			q.pop();
		}
		return 1;
	}
}

int main() {

	ALGraph g;
	CreateDG(g);

	AOVSort(g);

	return 0;
}
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