提示:阅读本文需要一定的C++基础,此思路只用于实现贪吃蛇的基本功能,没有图形化,没有使用EasyX库。(尊重原创,转载本文请指明出处)
此思路对于锦城的学生很适用,这就是一学期的一个小项目。
(如果对你有帮助的话,希望能点个赞或者一键三连)
前言
提示:全部代码请点击–>https://github.com/qing-qing-mei/Snake
了解代码框架戳这儿:https://blog.csdn.net/weixin_43929310/article/details/112667309
前一篇蛇类:https://blog.csdn.net/weixin_43929310/article/details/112822955
后一篇菜单类和主函数:https://blog.csdn.net/weixin_43929310/article/details/112882727
如何代码有任何不清楚或者疑问的地方欢迎在评论区留言或者私信我,我看到一定会回复。(虽然不一定及时)
一、代码
#pragma once
#include"CFood.h"
#include"CSnake.h"
class CGame
{
public:
CGame();
~CGame();
void run(); //运行
//void quitGame(); //退出游戏
void hideCursor(); //隐藏光标
bool checkFailed(); //检测游戏是否结束
bool checkLevel(); //检测等级
void changeInfo(); //改变提示信息
void GameOver();
public:
CFood* m_pFood;
CSnake* m_pSnake;
int m_iScore;
int m_iLevel;
};
#include<conio.h>
#include<ctime>
#include<cstdlib>
#include<windows.h>
#include<mmSystem.h>//win中与多媒体有关的大多数接口
#include "CGame.h"
#include"CMap.h"
#include"CSnake.h"
#include"CFood.h"
#pragma comment(lib, "winmm.lib")//导入winmm.lib库
const int FOOD_SCORE = 10; //每吃一个食物的得分
const int PRO_LEVEL = 30; //每升一级所需要的分数
const int REDUCE_SPEED = 50; //每升一级提升的速度
CGame::CGame()
{
m_iScore = CMap::KSCORE_OFFSET;
m_iLevel = CMap::KLEVEL_OFFSET;
m_pFood = new CFood;
m_pSnake = new CSnake;
}
CGame::~CGame()
{
delete m_pFood;
delete m_pSnake;
}
void CGame::hideCursor() //隐藏光标
{
CONSOLE_CURSOR_INFO cur;
GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cur);
cur.bVisible = false;
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cur);
}
void CGame::GameOver()
{
PlaySound(L"dead_bgm", NULL, SND_FILENAME | SND_ASYNC);
Cunit::gotoxy(CMap::KWIDTH / 3, CMap::KHEIGHT / 2);
cout << "游戏结束!!! ";
m_pFood->erase();
m_pSnake->eraseSnake(0);
Cunit::gotoxy(CMap::KWIDTH / 3, CMap::KHEIGHT / 2 + 2);
}
//运行
void CGame::run()
{
hideCursor();
srand((int)time(0));
CMap map;
map.drawGameArea();
map.drawGameInfo();
m_pFood->createPos();
m_pFood->show();
m_pSnake->showSnake();
PlaySound(L"bgm.wav",
NULL, SND_FILENAME | SND_ASYNC | SND_LOOP); //加入背景音乐
_getch();
m_pSnake->eraseSnake();
while (1)
{
hideCursor();
if (m_pSnake->eatFood(m_pFood))
{
m_pFood->createPos();
while (m_pSnake->checkFoodPos(m_pFood)) //直到食物不落在蛇身上
m_pFood->createPos();
m_pFood->show();
m_pSnake->growup();
changeInfo();
}
if (m_pSnake->move())
{
GameOver();
break;
}
while (m_pSnake->m_iSpeed < 450 - REDUCE_SPEED * m_iLevel)
{
m_iLevel++;
if (m_pSnake->m_iSpeed == 450 - REDUCE_SPEED * m_iLevel)
break;
}
if (m_pSnake->m_iSpeed == 0) m_pSnake->m_iSpeed = 50;
Cunit::gotoxy(CMap::KLEFT + 3 * (CMap::KWIDTH / 4) + 10, 1);
cout << m_iLevel;
if (checkFailed())
{
GameOver();
break;
}
}
}
//检测蛇撞墙或者咬到自己
bool CGame::checkFailed()
{
int flag = 0; //蛇咬到自己的标志位
for (int i = 4; i < m_pSnake->m_iLength; i++)
if (m_pSnake->m_vecBody[0].m_ix == m_pSnake->m_vecBody[i].m_ix &&
m_pSnake->m_vecBody[0].m_iy == m_pSnake->m_vecBody[i].m_iy)
flag = 1;
if (flag) return true;
else if (m_pSnake->m_vecBody[0].m_ix == CMap::KLEFT-1 ||
m_pSnake->m_vecBody[0].m_ix == CMap::KWIDTH-1 ||
m_pSnake->m_vecBody[0].m_iy == CMap::KUP-1 ||
m_pSnake->m_vecBody[0].m_iy == CMap::KHEIGHT-1)
return true;
else return false;
}
bool CGame::checkLevel()
{
if (m_iScore % PRO_LEVEL == 0)
return true;
else return false;
}
void CGame::changeInfo()
{
m_iScore += FOOD_SCORE;
Cunit::gotoxy(CMap::KLEFT + 2 * (CMap::KWIDTH / 4) + 10, 1);
cout << m_iScore;
if (checkLevel())
{
m_iLevel++;
m_pSnake->m_iSpeed -= REDUCE_SPEED;
if (m_pSnake->m_iSpeed == 0) m_pSnake->m_iSpeed = 50;
}
Cunit::gotoxy(CMap::KLEFT + 3 * (CMap::KWIDTH / 4) + 10, 1);
cout << m_iLevel;
}
二、代码分析
1.设置背景音乐(可选项)
在本例中,添加背景音乐用到了PlaySound()函数,关于这个函数,我在此就不做过多介绍,放一个链接大家感兴趣可以了解一下:
https://blog.csdn.net/lindorx/article/details/78724518
2.隐藏光标(可选项)
关于如何隐藏光标也早就大佬详细的分析过了,我就借花献佛一下:https://blog.csdn.net/nocomment_84/article/details/53992730
3.run():
首先就是一系列的初始化(到while(1))之前;while(1)循环体内就是对蛇的状态进行一系列的判断。
三、总结
下一篇Menu类。