#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glaux.h>
#include <stdio.h>
#include<math.h>
HDC hDC=NULL;
HGLRC hRC=NULL;
HWND hWnd=NULL;
HINSTANCE hInstance = NULL;
bool keys[256];
bool active=TRUE;
bool fullscreen=TRUE;
bool changed;
float x=0.0f;
float y=0.0f;
float z=0.0f;
float startPostion_x=0;
float startPostion_y=0;
float startPostion_z=0;
float max_x=20.0f;
float max_y=20.0f;
float max_z=20.0f;
float min_x=-20.0f;
float min_y=-20.0f;
float min_z=-20.0f;
float nv_x=-sqrt(1.0f/3.0f);
float nv_y=sqrt(1.0f/3.0f);
float nv_z=-sqrt(1.0f/3.0f);
float num;
float a=-0.01f;
float dic=0.95f;
float radious=0.7f;
float vx=0.0f;
float vy=0.0f;
float vz=0.0f;
float distance=100.0f;
static GLfloat LightAmb[] = {0.7f, 0.7f, 0.7f, 1.0f};
static GLfloat LightDif[] = {1.0f, 1.0f, 1.0f, 1.0f};
static GLfloat LightPos[] = {4.0f, 4.0f, 6.0f, 1.0f};
GLUquadricObj *q;
GLfloat xrot = 0.0f;
GLfloat yrot = 0.0f;
GLfloat xrotspeed = 0.0f;
GLfloat yrotspeed = 0.0f;
GLfloat zoom = -60.0f;
GLfloat height = 0.0f;
GLuint texture[6];
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
{
if (height==0)
{
height=1;
}
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
AUX_RGBImageRec *LoadBMP(char *Filename)
{
FILE *File=NULL;
if (!Filename)
{
return NULL;
}
File=fopen(Filename,"r");
if (File)
{
fclose(File);
return auxDIBImageLoad(Filename);
}
return NULL;
}
int LoadGLTextures()
{
int Status=FALSE;
AUX_RGBImageRec *TextureImage[6];
memset(TextureImage,0,sizeof(void *)*6);
if ((TextureImage[0]=LoadBMP("Data/EnvWall.bmp")) &&
(TextureImage[1]=LoadBMP("Data/Ball.bmp")) &&
(TextureImage[2]=LoadBMP("Data/EnvRoll.bmp"))
&&(TextureImage[3]=LoadBMP("Data/up.bmp"))&&
(TextureImage[4]=LoadBMP("Data/blue.bmp"))
&&(TextureImage[5]=LoadBMP("Data/back.bmp")))
{
Status=TRUE;
glGenTextures(6, &texture[0]);
for (int loop=0; loop<6; loop++)
{
glBindTexture(GL_TEXTURE_2D, texture[loop]);
glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[loop]->sizeX, TextureImage[loop]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[loop]->data);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
}
for (int loop=0; loop<6; loop++)
{
if (TextureImage[loop])
{
if (TextureImage[loop]->data)
{
free(TextureImage[loop]->data);
}
free(TextureImage[loop]);
}
}
}
return Status;
}
int InitGL(GLvoid)
{
if (!LoadGLTextures())
{
return FALSE;
}
glShadeModel(GL_SMOOTH);
glClearColor(0.2f, 0.5f, 1.0f, 1.0f);
glClearDepth(1.0f);
glClearStencil(0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glEnable(GL_TEXTURE_2D);
glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmb);
glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDif);
glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
q = gluNewQuadric();
gluQuadricNormals(q, GL_SMOOTH);
gluQuadricTexture(q, GL_TRUE);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
return TRUE;
}
void DrawObject()
{
glColor3f(1.0f, 1.0f, 1.0f);
glBindTexture(GL_TEXTURE_2D, texture[1]);
gluSphere(q, radious, 32, 16);
glBindTexture(GL_TEXTURE_2D, texture[2]);
glColor4f(1.0f, 1.0f, 1.0f, 0.4f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
gluSphere(q, radious+1.0f, 32, 16);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_BLEND);
}
void DrawFloor()
{
glBindTexture(GL_TEXTURE_2D, texture[4]);
glBegin(GL_QUADS);
glNormal3f(0.0, 1.0, 0.0);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(min_x, min_y, max_z);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(min_x, min_y,min_z);
glTexCoord2f(1.0f, 0.0f);
glVertex3f( max_x,min_y,min_z);
glTexCoord2f(1.0f, 1.0f);
glVertex3f(max_x, min_y, max_z);
glEnd();
glBindTexture(GL_TEXTURE_2D,texture[4]);
glBegin(GL_QUADS);
glNormal3f(0.0, 1.0, 0.0);
glTexCoord2f(0.0f,1.0f);
glVertex3f(min_x,min_y,max_z);
glTexCoord2f(0.0f,0.0f);
glVertex3f(min_x,min_y,min_z);
glTexCoord2f(1.0f,0.0f);
glVertex3f(min_x,max_y,min_z);
glTexCoord2f(1.0f,1.0f);
glVertex3f(min_x,max_y,max_z);
glEnd();
glBegin(GL_QUADS);
glTexCoord2f(0.0f,1.0f);
glVertex3f(max_x,min_y,max_z);
glTexCoord2f(0.0f,0.0f);
glVertex3f(max_x,min_y,min_z);
glTexCoord2f(1.0f,0.0f);
glVertex3f(max_x,max_y,min_z);
glTexCoord2f(1.0f,1.0f);
glVertex3f(max_x,max_y,max_z);
glEnd();
glBindTexture(GL_TEXTURE_2D,texture[4]);
glBegin(GL_QUADS);
glNormal3f(0.0, 1.0, 0.0);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(min_x, max_y, max_z);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(min_x, max_y,min_z);
glTexCoord2f(1.0f, 0.0f);
glVertex3f(max_x, max_y,min_z);
glTexCoord2f(1.0f, 1.0f);
glVertex3f( max_x, max_y, max_z);
glEnd();
glBindTexture(GL_TEXTURE_2D,texture[4]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f,1.0f);
glVertex3f(min_x,max_y,min_z);
glTexCoord2f(0.0f,0.0f);
glVertex3f(max_x,max_y,min_z);
glTexCoord2f(1.0f,0.0f);
glVertex3f(max_x,min_y,min_z);
glTexCoord2f(1.0f,1.0f);
glVertex3f(min_x,min_y,min_z);
glEnd();
glColor3f(1.0f,1.0f,1.0f);
glBegin(GL_TRIANGLES);
glVertex3f(min_x,max_y,max_z);
glVertex3f(max_x,min_y,max_z);
glVertex3f(max_x,max_y,min_z);
glEnd();
}
int DrawGLScene(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
double eqr[] = {0.0f,-1.0f, 0.0f, 0.0f};
glLoadIdentity();
glTranslatef(0.0f, -0.6f, zoom);
glColorMask(0,0,0,0);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 1, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glDisable(GL_DEPTH_TEST);
DrawFloor();
glEnable(GL_DEPTH_TEST);
glColorMask(1,1,1,1);
glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glEnable(GL_CLIP_PLANE0);
glClipPlane(GL_CLIP_PLANE0, eqr);
glPushMatrix();
glScalef(1.0f, -1.0f, 1.0f);
glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
glTranslatef(x,y+height, z);
glRotatef(xrot, 1.0f, 0.0f, 0.0f);
glRotatef(yrot, 0.0f, 1.0f, 0.0f);
DrawObject();
glPopMatrix();
glDisable(GL_CLIP_PLANE0);
glDisable(GL_STENCIL_TEST);
glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
glEnable(GL_BLEND);
glDisable(GL_LIGHTING);
glColor4f(1.0f, 1.0f, 1.0f, 0.8f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
DrawFloor();
glEnable(GL_LIGHTING);
glDisable(GL_BLEND);
glTranslatef(x,y+height, z);
glRotatef(xrot, 1.0f, 0.0f, 0.0f);
glRotatef(yrot, 0.0f, 1.0f, 0.0f);
DrawObject();
xrot += xrotspeed;
yrot += yrotspeed;
glFlush();
return TRUE;
}
void getNvPosition(float x1,float y1,float z1,float x2,float y2,float z2,float x3,float y3,float z3)
{
float a1=x2-x1;
float a2=x3-x2;
float a3=x3-x1;
float b1=y2-y1;
float b2=y3-y2;
float b3=y3-y1;
float c1=z2-z1;
float c2=z3-z2;
float c3=z3-z1;
if((a1==0&&b1==0&&c1==0)||(a2==0&&b2==0&&c2==0)||(a3==0&&b3==0&&c3==0))
{
MessageBox(NULL,"给出的平面坐标中,有两点坐标相同,请重新赋值","法向计算函数错误",MB_OK | MB_ICONINFORMATION);
return;
}
if((a1*b2-a2*b1==0)&&(c2*b1-c1*b2==0))
{
MessageBox(NULL,"给出的三点在同一直线上,因此无法计算该面法向","法向计算函数错误",MB_OK | MB_ICONINFORMATION);
return;
}
nv_x=-1.0f;
if((b1*c2-b2*c1)!=0.0f)
{
nv_y=-nv_x*(a1*c2-a2*c1)/(b1*c2-b2*c1);
}
else if((b2*c3-b3*c2)!=0.0f)
{
nv_y=-nv_x*(a2*c3-a3*c2)/(b2*c3-b3*c2);
}
else if ((b1*c3-b3*c1)!=0.0f)
{
nv_y=-nv_x*(a1*c3-a3*c1)/(b1*c3-b3*c1);
}
else
{
nv_x=0.0f;
if((c2-c1)!=0.0f)
{
nv_y=1.0f;
nv_z=-(b2-b1)/(c2-c1);
}
else if((c3-c2)!=0.0f)
{
nv_y=1.0f;
nv_z=-(b3-b2)/(c3-c2);
}
else if((c3-c1)!=0.0f)
{
nv_y=1.0f;
nv_z=-(b3-b1)/(c3-c1);
}
else
{
nv_x=0.0f;
nv_y=0.0f;
nv_z=1.0f;
}
}
if((c1*b2-c2*b1)!=0.0f)
{
nv_z=-nv_x*(a1*b2-a2*b1)/(c1*b2-c2*b1);
}
else if((c2*b3-c3*b2)!=0.0f)
{
nv_z=-nv_x*(a2*b3-a3*b2)/(c2*b3-c3*b2);
}
else
{
nv_z=-nv_x*(a1*b3-a3*b1)/(c1*b3-c3*b1);
}
float temp=nv_x*nv_x+nv_y*nv_y+nv_z*nv_z;
nv_x=nv_x/sqrt(temp);
nv_y=nv_y/sqrt(temp);
nv_z=nv_z/sqrt(temp);
}
float getDis(float x1,float y1,float z1)
{
float temp1=x1-x;
float temp2=y1-y;
float temp3=z1-z;
distance=temp1*nv_x+temp2*nv_y+temp3*nv_z;
return distance;
}
void getAfterV()
{
vx=vx;
vy=vy+a*num;
vz=vz;
if((vx*nv_x+vy*nv_y+vz*nv_z)<0.0f)
{
nv_x=-nv_x;
nv_y=-nv_y;
nv_z=-nv_z;
}
float k=vx*nv_x+vy*nv_y+vz*nv_z;
vx=vx-2*k*nv_x;
vy=vy-2*k*nv_y;
vz=vz-2*k*nv_z;
vx=dic*vx;
vy=dic*vy;
vz=dic*vz;
}
void move()
{
num+=1.0f;
x=vx*num+startPostion_x;
z=vz*num+startPostion_z;
y=vy*num+0.5f*a*num*num+startPostion_y;
if(nv_x==0.0f&&nv_y==0.0f&&nv_z==0.0f)
{
MessageBox(NULL,"hit.","hirt",MB_OK | MB_ICONINFORMATION);
}
float tempDis=getDis(min_x,max_y,max_z);
if(tempDis<radious)
{
getAfterV();
startPostion_x=x;
startPostion_y=y;
startPostion_z=z;
num=0.0f;
}
if(y<min_y+radious)
{
startPostion_x=x;
startPostion_z=z;
startPostion_y=min_y+radious;
vy=0.0f-(vy+a*num)*dic;
num=0.0f;
}
if(y>max_y-radious)
{
startPostion_x=x;
startPostion_z=z;
startPostion_y=max_y-radious;
vy=0.0f-(vy+a*num)*dic;
num=0.0f;
}
if(x>max_x-radious)
{
startPostion_x=max_x-radious;
startPostion_y=y;
startPostion_z=z;
vx=0.0f-vx*dic;
vy=vy+a*num;
num=0.0f;
}
if(x<min_x+radious)
{
startPostion_x=min_x+radious;
startPostion_y=y;
startPostion_z=z;
vx=0.0f-vx*dic;
vy=vy+a*num;
num=0.0f;
}
if(z<min_z+radious)
{
startPostion_z=min_z+radious;
startPostion_x=x;
startPostion_y=y;
vy=vy+a*num;
vz=0.0f-vz*dic;
num=0.0f;
}
if(z>max_z-radious)
{
startPostion_z=max_z-radious;
startPostion_x=x;
startPostion_y=y;
vy=vy+a*num;
vz=0.0f-vz*dic;
num=0.0f;
}
}
void ProcessKeyboard()
{
if (keys[VK_RIGHT]) yrotspeed += 0.08f;
if (keys[VK_LEFT]) yrotspeed -= 0.08f;
if (keys[VK_DOWN]) xrotspeed += 0.08f;
if (keys[VK_UP]) xrotspeed -= 0.08f;
if (keys['B'])
{ zoom +=0.05f;
}
if (keys['N']) zoom -=0.05f;
if (keys[VK_PRIOR])
{
if(height+x<max_y-0.03f)
{
}
}
if (keys[VK_NEXT])
{
if(height+x>min_y+0.03f)
{
}
}
if(keys[VK_F4])
{
radious+=0.01f;
}
if(keys[VK_F5])
{
radious+=-0.01f;
}
}
GLvoid KillGLWindow(GLvoid)
{
if (hRC)
{
if (!wglMakeCurrent(NULL,NULL))
{
MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
if (!wglDeleteContext(hRC))
{
MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
hRC=NULL;
}
if (hDC && !ReleaseDC(hWnd,hDC))
{
MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hDC=NULL;
}
if (hWnd && !DestroyWindow(hWnd))
{
MessageBox(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hWnd=NULL;
}
if (fullscreen)
{
ChangeDisplaySettings(NULL,0);
ShowCursor(TRUE);
}
if (!UnregisterClass("OpenGL",hInstance))
{
MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hInstance=NULL;
}
}
BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
{
GLuint PixelFormat;
WNDCLASS wc;
DWORD dwExStyle;
DWORD dwStyle;
fullscreen=fullscreenflag;
hInstance = GetModuleHandle(NULL);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "OpenGL";
if (!RegisterClass(&wc))
{
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
if (fullscreen)
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize=sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = width;
dmScreenSettings.dmPelsHeight = height;
dmScreenSettings.dmBitsPerPel = bits;
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{
fullscreen=FALSE;
}
else
{
MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
return FALSE;
}
}
}
if (fullscreen)
{
dwExStyle=WS_EX_APPWINDOW;
dwStyle=WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
ShowCursor(FALSE);
}
else
{
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle=WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
}
if (!(hWnd=CreateWindowEx( dwExStyle,
"OpenGL",
title,
dwStyle,
0, 0,
width, height,
NULL,
NULL,
hInstance,
NULL)))
{
KillGLWindow();
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
static PIXELFORMATDESCRIPTOR pfd=
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
bits,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
16,
1,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};
if (!(hDC=GetDC(hWnd)))
{
KillGLWindow();
MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd)))
{
KillGLWindow();
MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
if(!SetPixelFormat(hDC,PixelFormat,&pfd))
{
KillGLWindow();
MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
if (!(hRC=wglCreateContext(hDC)))
{
KillGLWindow();
MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
if(!wglMakeCurrent(hDC,hRC))
{
KillGLWindow();
MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
ShowWindow(hWnd,SW_SHOW);
SetForegroundWindow(hWnd);
SetFocus(hWnd);
ReSizeGLScene(width, height);
if (!InitGL())
{
KillGLWindow();
MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
return TRUE;
}
LRESULT CALLBACK WndProc( HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
switch (uMsg)
{
case WM_ACTIVATE:
{
if (!HIWORD(wParam))
{
active=TRUE;
}
else
{
active=FALSE;
}
return 0;
}
case WM_SYSCOMMAND:
{
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
return 0;
}
break;
}
case WM_CLOSE:
{
PostQuitMessage(0);
return 0;
}
case WM_KEYDOWN:
{
keys[wParam] = TRUE;
return 0;
}
case WM_KEYUP:
{
keys[wParam] = FALSE;
return 0;
}
case WM_SIZE:
{
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));
return 0;
}
}
return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
int WINAPI WinMain( HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
BOOL done=FALSE;
if (MessageBox(NULL,"Would You Like To Run In Fullscreen Mode?", "Start FullScreen?",MB_YESNO|MB_ICONQUESTION)==IDNO)
{
fullscreen=FALSE;
}
if (!CreateGLWindow("Banu Octavian & NeHe's Stencil & Reflection Tutorial", 640, 480, 32, fullscreen))
{
return 0;
}
getNvPosition(min_x,max_y,max_z,max_x,min_y,max_z,max_x,max_y,min_z);
while(!done)
{
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
if (msg.message==WM_QUIT)
{
done=TRUE;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{
if (active)
{
if (keys[VK_ESCAPE])
{
done=TRUE;
}
else
{
DrawGLScene();
SwapBuffers(hDC);
ProcessKeyboard();
}
}
}
if(keys['W'])
{
changed=true;
vy+=0.01f;
}
if(keys['S'])
{
changed=true;
vy+=-0.01f;
}
if(keys['A'])
{
changed=true;
vx+=-0.01f;
}
if(keys['D'])
{
changed=true;
vx+=0.01f;
}
if(keys['Q'])
{
changed=true;
vz+=-0.01f;
}
if(keys['E'])
{
changed=true;
vz+=0.01f;
}
if(keys[VK_F2])
{
vx+=1.0f;
vy+=1.0f;
vz+=1.0f;
changed=true;
}
if(keys[VK_F3])
{
changed=false;
num=0.0f;
x=0.0f;
y=0.0f;
z=0.0f;
vx=0.0f;
vy=0.0f;
vz=0.0f;
startPostion_x=0.0f;
startPostion_y=0.0f;
startPostion_z=0.0f;
}
if(keys[VK_F6])
{
keys[VK_F6]=FALSE;
changed=!changed;
}
if(changed==true)
{
move();
}
if (keys[VK_F1])
{
keys[VK_F1]=FALSE;
KillGLWindow();
fullscreen=!fullscreen;
if (!CreateGLWindow("Banu Octavian & NeHe's Stencil & Reflection Tutorial",640,480,16,fullscreen))
{
return 0;
}
}
}
KillGLWindow();
return (msg.wParam);
}
import numpy as np
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.tri as mtri
from scipy.spatial import Delaunay
# u, v are parameterisation variables
u = np.array([0,0,0.5,1,1])
v = np.array([0,1,0.5,0,1])
x = u
y = v
z = np.array([0,0,1,0,0])
# Triangulate parameter space to determine the triangles
#tri = mtri.Triangulation(u, v)
tri = Delaunay(np.array([u,v]).T)
print('polyhedron(faces = [')
#for vert in tri.triangles:
for vert in tri.simplices:
print('[%d,%d,%d],' % (vert[0],vert[1],vert[2]))
print('], points = [')
for i in range(x.shape[0]):
print('[%f,%f,%f],' % (x[i], y[i], z[i]))
print(']);')
fig = plt.figure()
ax = fig.add_subplot(1, 1, 1, projection='3d')
# The triangles in parameter space determine which x, y, z points are
# connected by an edge
#ax.plot_trisurf(x, y, z, triangles=tri.triangles, cmap=plt.cm.Spectral)
ax.plot_trisurf(x, y, z, triangles=tri.simplices, cmap=plt.cm.Spectral)
plt.show()
python yyds!!!