MultiButton

MultiButton

简介

MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调异步处理方式可以简化你的程序结构,去除冗余的按键处理硬编码,让你的按键业务逻辑更清晰。

使用方法

1.先申请一个按键结构

struct Button button1;

2.初始化按键对象,绑定按键的GPIO电平读取接口read_button_pin() ,后一个参数设置有效触发电平

button_init(&button1, read_button_pin, 0);

3.注册按键事件

button_attach(&button1, SINGLE_CLICK, Callback_SINGLE_CLICK_Handler);
button_attach(&button1, DOUBLE_CLICK, Callback_DOUBLE_Click_Handler);
...

4.启动按键

button_start(&button1);

5.设置一个5ms间隔的定时器循环调用后台处理函数

while(1) {
    ...
    if(timer_ticks == 5) {
        timer_ticks = 0;

        button_ticks();
    }
}

特性
MultiButton 使用C语言实现,基于面向对象方式设计思路,每个按键对象单独用一份数据结构管理:

struct Button {
	uint16_t ticks;
	uint8_t  repeat: 4;
	uint8_t  event : 4;
	uint8_t  state : 3;
	uint8_t  debounce_cnt : 3;
	uint8_t  active_level : 1;
	uint8_t  button_level : 1;
	uint8_t  (*hal_button_Level)(void);
	BtnCallback  cb[number_of_event];
	struct Button* next;
};

这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。

按键事件
事件	说明
PRESS_DOWN	按键按下,每次按下都触发
PRESS_UP	按键弹起,每次松开都触发
PRESS_REPEAT	重复按下触发,变量repeat计数连击次数
SINGLE_CLICK	单击按键事件
DOUBLE_CLICK	双击按键事件
LONG_PRESS_START	达到长按时间阈值时触发一次
LONG_PRESS_HOLD	长按期间一直触发
Examples
#include "button.h"

struct Button btn1;

int read_button1_GPIO()
{
	return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
}

int main()
{
	button_init(&btn1, read_button1_GPIO, 0);
	button_attach(&btn1, PRESS_DOWN,       BTN1_PRESS_DOWN_Handler);
	button_attach(&btn1, PRESS_UP,         BTN1_PRESS_UP_Handler);
	button_attach(&btn1, PRESS_REPEAT,     BTN1_PRESS_REPEAT_Handler);
	button_attach(&btn1, SINGLE_CLICK,     BTN1_SINGLE_Click_Handler);
	button_attach(&btn1, DOUBLE_CLICK,     BTN1_DOUBLE_Click_Handler);
	button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler);
	button_attach(&btn2, LONG_PRESS_HOLD,  BTN1_LONG_PRESS_HOLD_Handler);
	button_start(&btn1);

	//make the timer invoking the button_ticks() interval 5ms.
	//This function is implemented by yourself.
	__timer_start(button_ticks, 0, 5);

	while(1)
	{}
}

void BTN1_PRESS_DOWN_Handler(void* btn)
{
	//do something...
}

void BTN1_PRESS_UP_Handler(void* btn)
{
	//do something...
}

c文件

/*
 * All rights reserved
 */

#include "multi_button.h"

#define EVENT_CB(ev)   if(handle->cb[ev])handle->cb[ev]((Button*)handle)

//button handle list head.
static struct Button* head_handle = NULL;

/**
  * @brief  Initializes the button struct handle.
  * @param  handle: the button handle strcut.
  * @param  pin_level: read the HAL GPIO of the connet button level.
  * @param  active_level: pressed GPIO level.
  * @retval None
  */
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level)
{
	memset(handle, 0, sizeof(struct Button));
	handle->event = (uint8_t)NONE_PRESS;
	handle->hal_button_Level = pin_level;
	handle->button_level = handle->hal_button_Level();
	handle->active_level = active_level;
}

/**
  * @brief  Attach the button event callback function.
  * @param  handle: the button handle strcut.
  * @param  event: trigger event type.
  * @param  cb: callback function.
  * @retval None
  */
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb)
{
	handle->cb[event] = cb;
}

/**
  * @brief  Inquire the button event happen.
  * @param  handle: the button handle strcut.
  * @retval button event.
  */
PressEvent get_button_event(struct Button* handle)
{
	return (PressEvent)(handle->event);
}

/**
  * @brief  Button driver core function, driver state machine.
  * @param  handle: the button handle strcut.
  * @retval None
  */
void button_handler(struct Button* handle)
{
	uint8_t read_gpio_level = handle->hal_button_Level();

	//ticks counter working..
	if((handle->state) > 0) handle->ticks++;

	/*------------button debounce handle---------------*/
	if(read_gpio_level != handle->button_level) { //not equal to prev one
		//continue read 3 times same new level change
		if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
			handle->button_level = read_gpio_level;
			handle->debounce_cnt = 0;
		}
	} else { //leved not change ,counter reset.
		handle->debounce_cnt = 0;
	}

	/*-----------------State machine-------------------*/
	switch (handle->state) {
	case 0:
		if(handle->button_level == handle->active_level) {	//start press down
			handle->event = (uint8_t)PRESS_DOWN;
			EVENT_CB(PRESS_DOWN);
			handle->ticks = 0;
			handle->repeat = 1;
			handle->state = 1;
		} else {
			handle->event = (uint8_t)NONE_PRESS;
		}
		break;

	case 1:
		if(handle->button_level != handle->active_level) { //released press up
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			handle->ticks = 0;
			handle->state = 2;

		} else if(handle->ticks > LONG_TICKS) {
			handle->event = (uint8_t)LONG_PRESS_START;
			EVENT_CB(LONG_PRESS_START);
			handle->state = 5;
		}
		break;

	case 2:
		if(handle->button_level == handle->active_level) { //press down again
			handle->event = (uint8_t)PRESS_DOWN;
			EVENT_CB(PRESS_DOWN);
			handle->repeat++;
			EVENT_CB(PRESS_REPEAT); // repeat hit
			handle->ticks = 0;
			handle->state = 3;
		} else if(handle->ticks > SHORT_TICKS) { //released timeout
			if(handle->repeat == 1) {
				handle->event = (uint8_t)SINGLE_CLICK;
				EVENT_CB(SINGLE_CLICK);
			} else if(handle->repeat == 2) {
				handle->event = (uint8_t)DOUBLE_CLICK;
				EVENT_CB(DOUBLE_CLICK); // repeat hit
			}
			handle->state = 0;
		}
		break;

	case 3:
		if(handle->button_level != handle->active_level) { //released press up
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			if(handle->ticks < SHORT_TICKS) {
				handle->ticks = 0;
				handle->state = 2; //repeat press
			} else {
				handle->state = 0;
			}
		}
		break;

	case 5:
		if(handle->button_level == handle->active_level) {
			//continue hold trigger
			handle->event = (uint8_t)LONG_PRESS_HOLD;
			EVENT_CB(LONG_PRESS_HOLD);

		} else { //releasd
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			handle->state = 0; //reset
		}
		break;
	}
}

/**
  * @brief  Start the button work, add the handle into work list.
  * @param  handle: target handle strcut.
  * @retval 0: succeed. -1: already exist.
  */
int button_start(struct Button* handle)
{
	struct Button* target = head_handle;
	while(target) {
		if(target == handle) return -1;	//already exist.
		target = target->next;
	}
	handle->next = head_handle;
	head_handle = handle;
	return 0;
}

/**
  * @brief  Stop the button work, remove the handle off work list.
  * @param  handle: target handle strcut.
  * @retval None
  */
void button_stop(struct Button* handle)
{
	struct Button** curr;
	for(curr = &head_handle; *curr; ) {
		struct Button* entry = *curr;
		if (entry == handle) {
			*curr = entry->next;
//			free(entry);
		} else
			curr = &entry->next;
	}
}

/**
  * @brief  background ticks, timer repeat invoking interval 5ms.
  * @param  None.
  * @retval None
  */
void button_ticks()
{
	struct Button* target;
	for(target=head_handle; target; target=target->next) {
		button_handler(target);
	}
}

头文件

/*
 *
 * All rights reserved
 */

#ifndef _MULTI_BUTTON_H_
#define _MULTI_BUTTON_H_

#include "stdint.h"
#include "string.h"

//According to your need to modify the constants.
#define TICKS_INTERVAL    5	//ms
#define DEBOUNCE_TICKS    3	//MAX 8
#define SHORT_TICKS       (300 /TICKS_INTERVAL)
#define LONG_TICKS        (1000 /TICKS_INTERVAL)


typedef void (*BtnCallback)(void*);

typedef enum {
	PRESS_DOWN = 0,
	PRESS_UP,
	PRESS_REPEAT,
	SINGLE_CLICK,
	DOUBLE_CLICK,
	LONG_PRESS_START,
	LONG_PRESS_HOLD,
	number_of_event,
	NONE_PRESS
}PressEvent;

typedef struct Button {
	uint16_t ticks;
	uint8_t  repeat : 4;
	uint8_t  event : 4;
	uint8_t  state : 3;
	uint8_t  debounce_cnt : 3;
	uint8_t  active_level : 1;
	uint8_t  button_level : 1;
	uint8_t  (*hal_button_Level)(void);
	BtnCallback  cb[number_of_event];
	struct Button* next;
}Button;

#ifdef __cplusplus
extern "C" {
#endif

void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level);
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb);
PressEvent get_button_event(struct Button* handle);
int  button_start(struct Button* handle);
void button_stop(struct Button* handle);
void button_ticks(void);

#ifdef __cplusplus
}
#endif

#endif
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