套接跑跳:
run = Input.GetButton (btnA );
bool newJump = Input.GetButton(btnB);
//jump = tempJump;
if (newJump != lastjump && newJump == true)
{
jump = true;
//print("jump trigger!!");
}
else
{
jump = false;
}
lastjump = newJump;
bool newAttack = Input.GetButton(btnY);
if (newAttack != lastAttack && newAttack == true)
{
attack = true;
}
else
{
attack = false;
}
lastAttack = newAttack;