Trial Design for Joystick Input(手柄类别测试2)

套接跑跳:

run = Input.GetButton (btnA );

        bool newJump = Input.GetButton(btnB);
        //jump = tempJump;
        if (newJump != lastjump && newJump == true)
        {
            jump = true;
            //print("jump trigger!!");
        }
        else
        {
            jump = false;
        }
        lastjump = newJump;
        bool newAttack = Input.GetButton(btnY);
        if (newAttack != lastAttack && newAttack == true)
        {
            attack = true;
        }
        else
        {
            attack = false;
        }
        lastAttack = newAttack;
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