Unity 3D坦克大战案列学习(一)
实现坦克移动和转向
using UnityEngine;
using System.Collections;
public class TankMovement : MonoBehaviour
{
public float speed = 5;//移动速度
public float angularSpeed = 5;//旋转速度
public float number = 1; //增加一个玩家的编号,通过编号区分不同的控制
public AudioClip idleAudio;//坦克行走音效
public AudioClip drivingAudio;
private AudioSource audio;//获取音效组件
private Rigidbody rigidbody;//获取刚体组件
void Start ()
{
rigidbody = this.GetComponent<Rigidbody>();
audio = this.GetComponent<AudioSource>();
}
void FixedUpdate()
{
float v = Input.GetAxis("VerticalPlayer"+number);//对应键盘上面的上下箭头,当按下上或下箭头时触发
rigidbody.velocity = transform.forward * v * speed;//通过刚体施加移动速度和旋转速度
float h = Input.GetAxis("HorizontalPlayer"+number);//对应键盘上面的左右箭头,当按下左或右箭头时触发
rigidbody.angularVelocity = transform.up*h*angularSpeed;//通过刚体施加移动速度和旋转速度
if (Mathf.Abs(h) > 0.1 || Mathf.Abs(v) > 0.1)//当行走大于0.1
{
audio.clip = drivingAudio;
if(audio.isPlaying ==false)
audio.Play();//播放音效
}
else
{
audio.clip = idleAudio;
if (audio.isPlaying == false)
audio.Play();//播放音效
}`