参考链接
https://www.cnblogs.com/net-sky/p/10339252.html
下面附上代码
using System;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
public class Json : MonoBehaviour
{
string json = "[{Id:2,Age:18},{Id:4,Age:15}]";
void Start()
{
var info = JsonConvert.DeserializeObject<List<UserInfo>>(json);
foreach (var item in info)
{
Debug.Log(item.Id +":" + item.Age);
}
}
}
[Serializable]
public class UserInfo
{
public int Id { get; set; }
public int Age { get; set; }
}