Unity版本:Unity 2020.3.36f1c1
打包平台:PC版(EXE格式)
using System;
using System.Runtime.InteropServices;
/// <summary>
/// 打开 Window 文件窗口
/// </summary>
public class OpenWinFile
{
/// <summary>
/// 数据接收类
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
private class FileDialogConfig
{
/// <summary>
/// 设置窗口大小
/// </summary>
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
/// <summary>
/// 文件筛选
/// </summary>
public string filter = null;
public string customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
/// <summary>
/// 文件全名
/// </summary>
public string file = null;
public int maxFile = 0;
/// <summary>
/// 文件名
/// </summary>
public string fileTitle = null;
public int maxFileTitle = 0;
/// <summary>
/// 指定路径
/// </summary>
public string initialDir = null;
/// <summary>
/// 窗口名称
/// </summary>
public string title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public string defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public string templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
/// <summary>
/// 系统函数调用类
/// </summary>
private class LocalDialog
{
//链接指定系统函数 打开文件对话框
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
private static extern bool GetOpenFileName([In, Out] FileDialogConfig ofn);
/// <summary>
/// 打开文件
/// </summary>
public static bool GetOFN([In, Out] FileDialogConfig ofn)
{
return GetOpenFileName(ofn);
}
//链接指定系统函数 另存为对话框
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
private static extern bool GetSaveFileName([In, Out] FileDialogConfig ofn);
/// <summary>
/// 保存文件
/// </summary>
public static bool GetSFN([In, Out] FileDialogConfig ofn)
{
return GetSaveFileName(ofn);
}
}
/// <summary>
/// 选择文件
/// </summary>
/// <returns>选择文件的全名</returns>
public static string ChooseWinFile()
{
FileDialogConfig openFileName = new FileDialogConfig();
openFileName.structSize = Marshal.SizeOf(openFileName);
// 这里设置文件类型。可以指定视频,图片等其他文件。*.*默认为所有文件
openFileName.filter = "Excel文件(*.xlsx)\0*.xlsx";
// 文件原始路径,格式(D:\3-图片-花.jpg)
openFileName.file = new string(new char[256]);
openFileName.maxFile = openFileName.file.Length;
// 文件名字(带格式后缀),格式(3-图片-花.jpg)
openFileName.fileTitle = new string(new char[64]);
openFileName.maxFileTitle = openFileName.fileTitle.Length;
// 默认路径
openFileName.initialDir = "D:";
openFileName.title = "请选择 Excel 文件:";
// 注意 一下项目不一定要全选 但是0x00000008项不要缺少
openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
if (LocalDialog.GetOFN(openFileName))
{
return openFileName.file;
}
return null;
}
}
注意:没必要在Unity的 Plugins 文件夹底下引入 Comdlg32.dll 的动态链接库
使用方式:
public void Open()
{
string fileURL = OpenWinFile.ChooseWinFile();
Debug.Log(fileURL);
}