魔方玩家的执念采用Python、Java、Android实现的三阶魔方打乱功能

首先简述一下三阶魔方,魔方可以通过打乱公式进行状态的转变,

(F,B,U,D,L,R)六个字母分别表示:前面顺时针旋转90°、背面顺时针旋转90°、上面顺时针旋转90°、下面顺时针旋转90°、左面顺时针旋转90°、右面顺时针旋转90°。

(F',B',U',D',L',R')六个字母分别表示:前面逆时针旋转90°、背面逆时针旋转90°、上面逆时针旋转90°、下面逆时针旋转90°、左面逆时针旋转90°、右面逆时针旋转90°。

(F2,B2,U2,D2,L2,R2)六个字母分别表示:前面顺时针旋转180°、背面顺时针旋转180°、上面顺时针旋转180°、下面顺时针旋转180°、左面顺时针旋转180°、右面顺时针旋转180°。

在做这项功能之初我使用Python进行编码测试

首先定义了六个列表存储魔方状态,前9位我称之为基态、后九位我称之为缓冲位。由于魔方变化多样在每一次旋转变化时影响的是其本身和与之相邻的四个面。对魔方每个面上的每个块进行编码,从上至下、从左至右编码0-8(基态)、9-17(缓冲位)。

bai =   ["白","白","白","白","白","白","白","白","白","白","白","白","白","白","白","白","白","白"]
huang = ["黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄"]
lan =   ["蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝"]
lv =    ["绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿"]
hong =  ["红","红","红","红","红","红","红","红","红","红","红","红","红","红","红","红","红","红"]
cheng = ["橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙"]

如下代码为生成打乱公式,内容较为简单就不做过多赘述。

dlstr = ""
dllist = []
dlzb = ["L","R","U","D","F","B","L'","R'","U'","D'","F'","B'","L2","R2","U2","D2","F2","B2"]
for i in range(21):
    j = random.randint(0,17)
    dlstr = dlstr + dlzb[j] + " "
    dllist.append(dlzb[j])
print(dlstr)

当白面朝上,绿面朝自己时我们以R打乱为例当R转动时红色面会顺时针转动90°所以红色面除中心块外都会变换位置白色面的2、5、8位置的块会被绿色面2、5、8取代此时我采用缓冲位实现替代,其他四个方向均为此种方式替代。最后应将缓冲位归位即让缓冲位与基态相同再进行下一次旋转。

def turnR():
    bai[2] = lv[11]
    bai[5] = lv[14]
    bai[8] = lv[17]
    lan[0] = bai[17]
    lan[3] = bai[14]
    lan[6] = bai[11]
    huang[2] = lan[15]
    huang[5] = lan[12]
    huang[8] = lan[9]
    lv[2] = huang[11]
    lv[5] = huang[14]
    lv[8] = huang[17]

    hong[0] = hong[15]
    hong[1] = hong[12]
    hong[2] = hong[9]
    hong[3] = hong[16]
    hong[5] = hong[10]
    hong[6] = hong[17]
    hong[7] = hong[14]
    hong[8] = hong[11]
    hcgw()
def hcgw():
    for i in range(9,18):
        bai[i] = bai[i - 9]
        lv[i] = lv[i - 9]
        huang[i] = huang[i - 9]
        lan[i] = lan[i - 9]
        cheng[i] = cheng[i - 9]
        hong[i] = hong[i - 9]

至此打乱三阶魔方的逻辑思路已经清晰完整代码如下:

import random
def turnL():
    lv[0] = bai[9]
    lv[3] = bai[12]
    lv[6] = bai[15]
    bai[0] = lan[17]
    bai[3] = lan[14]
    bai[6] = lan[11]
    lan[2] = huang[15]
    lan[5] = huang[12]
    lan[8] = huang[9]
    huang[0] = lv[9]
    huang[3] = lv[12]
    huang[6] = lv[15]

    cheng[0] = cheng[15]
    cheng[1] = cheng[12]
    cheng[2] = cheng[9]
    cheng[3] = cheng[16]
    cheng[5] = cheng[10]
    cheng[6] = cheng[17]
    cheng[7] = cheng[14]
    cheng[8] = cheng[11]
    hcgw()
def turnR():
    bai[2] = lv[11]
    bai[5] = lv[14]
    bai[8] = lv[17]
    lan[0] = bai[17]
    lan[3] = bai[14]
    lan[6] = bai[11]
    huang[2] = lan[15]
    huang[5] = lan[12]
    huang[8] = lan[9]
    lv[2] = huang[11]
    lv[5] = huang[14]
    lv[8] = huang[17]

    hong[0] = hong[15]
    hong[1] = hong[12]
    hong[2] = hong[9]
    hong[3] = hong[16]
    hong[5] = hong[10]
    hong[6] = hong[17]
    hong[7] = hong[14]
    hong[8] = hong[11]
    hcgw()
def turnU():
    lv[0] = hong[9]
    lv[1] = hong[10]
    lv[2] = hong[11]
    cheng[0] = lv[9]
    cheng[1] = lv[10]
    cheng[2] = lv[11]
    lan[0] = cheng[9]
    lan[1] = cheng[10]
    lan[2] = cheng[11]
    hong[0] = lan[9]
    hong[1] = lan[10]
    hong[2] = lan[11]

    bai[0] = bai[15]
    bai[1] = bai[12]
    bai[2] = bai[9]
    bai[3] = bai[16]
    bai[5] = bai[10]
    bai[6] = bai[17]
    bai[7] = bai[14]
    bai[8] = bai[11]
    hcgw()
def turnD():
    lv[6] = cheng[15]
    lv[7] = cheng[16]
    lv[8] = cheng[17]
    cheng[6] = lan[15]
    cheng[7] = lan[16]
    cheng[8] = lan[17]
    lan[6] = hong[15]
    lan[7] = hong[16]
    lan[8] = hong[17]
    hong[6] = lv[15]
    hong[7] = lv[16]
    hong[8] = lv[17]

    huang[0] = huang[15]
    huang[1] = huang[12]
    huang[2] = huang[9]
    huang[3] = huang[16]
    huang[5] = huang[10]
    huang[6] = huang[17]
    huang[7] = huang[14]
    huang[8] = huang[11]
    hcgw()
def turnF():
    bai[6] = cheng[17]
    bai[7] = cheng[14]
    bai[8] = cheng[11]
    cheng[2] = huang[9]
    cheng[5] = huang[10]
    cheng[8] = huang[11]
    huang[0] = hong[15]
    huang[1] = hong[12]
    huang[2] = hong[9]
    hong[0] = bai[15]
    hong[3] = bai[16]
    hong[6] = bai[17]

    lv[0] = lv[15]
    lv[1] = lv[12]
    lv[2] = lv[9]
    lv[3] = lv[16]
    lv[5] = lv[10]
    lv[6] = lv[17]
    lv[7] = lv[14]
    lv[8] = lv[11]
    hcgw()
def turnB():
    bai[0] = hong[11]
    bai[1] = hong[14]
    bai[2] = hong[17]
    hong[2] = huang[17]
    hong[5] = huang[16]
    hong[8] = huang[15]
    huang[6] = cheng[9]
    huang[7] = cheng[12]
    huang[8] = cheng[15]
    cheng[0] = bai[11]
    cheng[3] = bai[10]
    cheng[6] = bai[9]

    lan[0] = lan[15]
    lan[1] = lan[12]
    lan[2] = lan[9]
    lan[3] = lan[16]
    lan[5] = lan[10]
    lan[6] = lan[17]
    lan[7] = lan[14]
    lan[8] = lan[11]
    hcgw()
def hcgw():
    for i in range(9,18):
        bai[i] = bai[i - 9]
        lv[i] = lv[i - 9]
        huang[i] = huang[i - 9]
        lan[i] = lan[i - 9]
        cheng[i] = cheng[i - 9]
        hong[i] = hong[i - 9]


# 后九位缓冲
bai =   ["白","白","白","白","白","白","白","白","白","白","白","白","白","白","白","白","白","白"]
huang = ["黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄"]
lan =   ["蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝"]
lv =    ["绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿"]
hong =  ["红","红","红","红","红","红","红","红","红","红","红","红","红","红","红","红","红","红"]
cheng = ["橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙"]
dlstr = ""
dllist = []
dlzb = ["L","R","U","D","F","B","L'","R'","U'","D'","F'","B'","L2","R2","U2","D2","F2","B2"]
for i in range(21):
    j = random.randint(0,17)
    dlstr = dlstr + dlzb[j] + " "
    dllist.append(dlzb[j])
print(dlstr)
for i in range(21):
    if (dllist[i] == "L"):
        turnL()
    elif(dllist[i] == "R"):
        turnR()
    elif(dllist[i] == "U"):
        turnU()
    elif(dllist[i] == "D"):
        turnD()
    elif(dllist[i] == "F"):
        turnF()
    elif(dllist[i] == "B"):
        turnB()
    elif(dllist[i] == "L'"):
        for j in range(3):
            turnL()
    elif(dllist[i] == "R'"):
        for j in range(3):
            turnR()
    elif(dllist[i] == "U'"):
        for j in range(3):
            turnU()
    elif(dllist[i] == "D'"):
        for j in range(3):
            turnD()
    elif(dllist[i] == "F'"):
        for j in range(3):
            turnF()
    elif(dllist[i] == "B'"):
        for j in range(3):
            turnB()
    elif(dllist[i] == "L2"):
        for j in range(2):
            turnL()
    elif(dllist[i] == "R2"):
        for j in range(2):
            turnR()
    elif(dllist[i] == "U2"):
        for j in range(2):
            turnU()
    elif(dllist[i] == "D2"):
        for j in range(2):
            turnD()
    elif(dllist[i] == "F2"):
        for j in range(2):
            turnF()
    elif(dllist[i] == "B2"):
        for j in range(2):
            turnB()
print("白:   ", bai)
print("绿:   ", lv)
print("黄:   ", huang)
print("蓝:   ", lan)
print("橙:   ", cheng)
print("红:   ", hong)

笔者能力有限,当时代码较为混乱。

运行结果:

 此时每个列表前九位为各个面的转态。

接下来Android中实现!

转换为Java代码!

public class CubeUpSetUtil {
//    前九位标准位后九位缓冲位
    String [] bai = {"白","白","白","白","白","白","白","白","白","白","白","白","白","白","白","白","白","白"};
    String [] huang = {"黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄","黄"};
    String [] lan =   {"蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝","蓝"};
    String [] lv =    {"绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿","绿"};
    String [] hong =  {"红","红","红","红","红","红","红","红","红","红","红","红","红","红","红","红","红","红"};
    String [] cheng = {"橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙","橙"};

//    缓冲归位
    public void hcgw(){
        for(int i = 9; i < 18; i++){
            bai[i] = bai[i - 9];
            lv[i] = lv[i - 9];
            huang[i] = huang[i - 9];
            lan[i] = lan[i - 9];
            cheng[i] = cheng[i - 9];
            hong[i] = hong[i - 9];
        }
    }




//    顺时针左转
    public void turnL(){
        lv[0] = bai[9];
        lv[3] = bai[12];
        lv[6] = bai[15];
        bai[0] = lan[17];
        bai[3] = lan[14];
        bai[6] = lan[11];
        lan[2] = huang[15];
        lan[5] = huang[12];
        lan[8] = huang[9];
        huang[0] = lv[9];
        huang[3] = lv[12];
        huang[6] = lv[15];

        cheng[0] = cheng[15];
        cheng[1] = cheng[12];
        cheng[2] = cheng[9];
        cheng[3] = cheng[16];
        cheng[5] = cheng[10];
        cheng[6] = cheng[17];
        cheng[7] = cheng[14];
        cheng[8] = cheng[11];
        hcgw();
    }

//    顺时针右转
    public void turnR(){
        bai[2] = lv[11];
        bai[5] = lv[14];
        bai[8] = lv[17];
        lan[0] = bai[17];
        lan[3] = bai[14];
        lan[6] = bai[11];
        huang[2] = lan[15];
        huang[5] = lan[12];
        huang[8] = lan[9];
        lv[2] = huang[11];
        lv[5] = huang[14];
        lv[8] = huang[17];

        hong[0] = hong[15];
        hong[1] = hong[12];
        hong[2] = hong[9];
        hong[3] = hong[16];
        hong[5] = hong[10];
        hong[6] = hong[17];
        hong[7] = hong[14];
        hong[8] = hong[11];
        hcgw();
    }

    //    顺时针上转
    public void turnU(){
        lv[0] = hong[9];
        lv[1] = hong[10];
        lv[2] = hong[11];
        cheng[0] = lv[9];
        cheng[1] = lv[10];
        cheng[2] = lv[11];
        lan[0] = cheng[9];
        lan[1] = cheng[10];
        lan[2] = cheng[11];
        hong[0] = lan[9];
        hong[1] = lan[10];
        hong[2] = lan[11];

        bai[0] = bai[15];
        bai[1] = bai[12];
        bai[2] = bai[9];
        bai[3] = bai[16];
        bai[5] = bai[10];
        bai[6] = bai[17];
        bai[7] = bai[14];
        bai[8] = bai[11];
        hcgw();
    }

//    顺时针下转
    public void turnD(){
        lv[6] = cheng[15];
        lv[7] = cheng[16];
        lv[8] = cheng[17];
        cheng[6] = lan[15];
        cheng[7] = lan[16];
        cheng[8] = lan[17];
        lan[6] = hong[15];
        lan[7] = hong[16];
        lan[8] = hong[17];
        hong[6] = lv[15];
        hong[7] = lv[16];
        hong[8] = lv[17];

        huang[0] = huang[15];
        huang[1] = huang[12];
        huang[2] = huang[9];
        huang[3] = huang[16];
        huang[5] = huang[10];
        huang[6] = huang[17];
        huang[7] = huang[14];
        huang[8] = huang[11];
        hcgw();
    }

//    顺时针前转
    public void turnF(){
        bai[6] = cheng[17];
        bai[7] = cheng[14];
        bai[8] = cheng[11];
        cheng[2] = huang[9];
        cheng[5] = huang[10];
        cheng[8] = huang[11];
        huang[0] = hong[15];
        huang[1] = hong[12];
        huang[2] = hong[9];
        hong[0] = bai[15];
        hong[3] = bai[16];
        hong[6] = bai[17];

        lv[0] = lv[15];
        lv[1] = lv[12];
        lv[2] = lv[9];
        lv[3] = lv[16];
        lv[5] = lv[10];
        lv[6] = lv[17];
        lv[7] = lv[14];
        lv[8] = lv[11];
        hcgw();
    }
//    顺时针后转
    public void turnB(){
        bai[0] = hong[11];
        bai[1] = hong[14];
        bai[2] = hong[17];
        hong[2] = huang[17];
        hong[5] = huang[16];
        hong[8] = huang[15];
        huang[6] = cheng[9];
        huang[7] = cheng[12];
        huang[8] = cheng[15];
        cheng[0] = bai[11];
        cheng[3] = bai[10];
        cheng[6] = bai[9];

        lan[0] = lan[15];
        lan[1] = lan[12];
        lan[2] = lan[9];
        lan[3] = lan[16];
        lan[5] = lan[10];
        lan[6] = lan[17];
        lan[7] = lan[14];
        lan[8] = lan[11];
        hcgw();
    }

    public List<String[]> getUpSet(String [] dllist) {
        List<String[]> list = new ArrayList<String[]>();
        for (int i = 0; i < dllist.length; i++) {
            if (dllist[i] == "L") {
                turnL();
            } else if (dllist[i] == "R") {
                turnR();
            } else if (dllist[i] == "U") {
                turnU();
            } else if (dllist[i] == "D") {
                turnD();
            } else if (dllist[i] == "F") {
                turnF();
            } else if (dllist[i] == "B") {
                turnB();
            } else if (dllist[i] == "L'") {
                for (int j = 0; j < 3; j++) {
                    turnL();
                }
            } else if (dllist[i] == "R'") {
                for (int j = 0; j < 3; j++) {
                    turnR();
                }
            } else if (dllist[i] == "U'") {
                for (int j = 0; j < 3; j++) {
                    turnU();
                }
            } else if (dllist[i] == "D'") {
                for (int j = 0; j < 3; j++) {
                    turnD();
                }
            } else if (dllist[i] == "F'") {
                for (int j = 0; j < 3; j++) {
                    turnF();
                }
            } else if (dllist[i] == "B'") {
                for (int j = 0; j < 3; j++) {
                    turnB();
                }
            } else if (dllist[i] == "L2") {
                for (int j = 0; j < 2; j++) {
                    turnL();
                }
            } else if (dllist[i] == "R2") {
                for (int j = 0; j < 2; j++) {
                    turnR();
                }
            } else if (dllist[i] == "U2") {
                for (int j = 0; j < 2; j++) {
                    turnU();
                }
            } else if (dllist[i] == "D2") {
                for (int j = 0; j < 2; j++) {
                    turnD();
                }
            } else if (dllist[i] == "F2") {
                for (int j = 0; j < 2; j++) {
                    turnF();
                }
            } else if (dllist[i] == "B2") {
                for (int j = 0; j < 2; j++) {
                    turnB();
                }
            }
        }
        list.add(bai);
        list.add(huang);
        list.add(lan);
        list.add(lv);
        list.add(hong);
        list.add(cheng);
        return list;
    }
}

获取打乱后的转态并为其上色

public void setDlView(List<String[]> list){
        bai1.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(0)[0]).toString()));
        bai2.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(0)[1]).toString()));
        bai3.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(0)[2]).toString()));
        bai4.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(0)[3]).toString()));
        bai5.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(0)[4]).toString()));
        bai6.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(0)[5]).toString()));
        bai7.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(0)[6]).toString()));
        bai8.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(0)[7]).toString()));
        bai9.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(0)[8]).toString()));
//
        huang1.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(1)[0])));
        huang2.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(1)[1])));
        huang3.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(1)[2])));
        huang4.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(1)[3])));
        huang5.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(1)[4])));
        huang6.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(1)[5])));
        huang7.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(1)[6])));
        huang8.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(1)[7])));
        huang9.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(1)[8])));
//
        lan1.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(2)[0])));
        lan2.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(2)[1])));
        lan3.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(2)[2])));
        lan4.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(2)[3])));
        lan5.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(2)[4])));
        lan6.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(2)[5])));
        lan7.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(2)[6])));
        lan8.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(2)[7])));
        lan9.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(2)[8])));
//
        lv1.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(3)[0])));
        lv2.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(3)[1])));
        lv3.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(3)[2])));
        lv4.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(3)[3])));
        lv5.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(3)[4])));
        lv6.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(3)[5])));
        lv7.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(3)[6])));
        lv8.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(3)[7])));
        lv9.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(3)[8])));
//
        hong1.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(4)[0])));
        hong2.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(4)[1])));
        hong3.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(4)[2])));
        hong4.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(4)[3])));
        hong5.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(4)[4])));
        hong6.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(4)[5])));
        hong7.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(4)[6])));
        hong8.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(4)[7])));
        hong9.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(4)[8])));
//
        cheng1.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(5)[0])));
        cheng2.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(5)[1])));
        cheng3.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(5)[2])));
        cheng4.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(5)[3])));
        cheng5.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(5)[4])));
        cheng6.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(5)[5])));
        cheng7.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(5)[6])));
        cheng8.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(5)[7])));
        cheng9.setBackgroundColor(android.graphics.Color.parseColor(ColorChange(list.get(5)[8])));
    }
    public String ColorChange(String color){
        if(color.equals("白")){
            return "#ffffff";
        }else if(color.equals("黄")){
            return "#ffff00";
        }else if(color.equals("蓝")){
            return "#3333ff";
        }else if(color.equals("绿")){
            return "#33cc33";
        }else if(color.equals("橙")){
            return "#ff9900";
        }else if(color.equals("红")){
            return "#ff0000";
        }else {
            return "#ffffff";
        }
    }

好了成品图

 

 嘿嘿嘿完成个人记录一下!

附上一组练习视频。

手残老年人终于avg14!!!

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