代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName ="ABConfig",menuName ="CreatABConfig",order=0)]
public class ABConfig : ScriptableObject
{
/// <summary>
/// 单个文件所在文件夹路径,会遍历这个文件夹下面所有的Prefab,所有的Prefab的名字不能重复,要保证名字的唯一性
/// 对文件进行打包
/// </summary>
/// <typeparam name="string">文件路径</typeparam>
/// <returns></returns>
public List<string> m_AllPrefabPath=new List<string>();
public List<FileDieABName> m_AllFileDirAB=new List<FileDieABName>();
[System.Serializable]
public struct FileDieABName
{
/// <summary>
/// AB包名
/// </summary>
public string ABName;
/// <summary>
/// AB路径
/// </summary>
public string Path;
}
}
路径截图: