实现存储功能
- 给主摄像机添加KnapsackManager脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Text;
public class KnapsackManager : MonoBehaviour
{
private Sprite image;
private static KnapsackManager _instance;
public static KnapsackManager Instance {
get {
return _instance; } }
public GridPanelUI GridPanelUI;
private Dictionary<int, Item> ItemList = new Dictionary<int, Item>();
private Dictionary<Sprite, Item> ItemListImage = new Dictionary<Sprite, Item>();
void Awake