3D Viewer APP in hololens2

STL 和obj在此APP中无法打开看。

根据别的网站的信息,好想HOLOLENS2中的3D Viewer只能看glb格式的3D文件,且不能复杂。

blender - 3D models (.obj or .fbx or .glb) do not load in Hololens 2 3d-viewer - Stack Overflow

 

The asset requirements for pre-installed 3D Viewer app on HoloLens 2, please see Asset requirements overview for more details, here is a quote to the main points::

  1. Exporting - Assets must be delivered in the .glb file format (binary glTF)
  2. Modeling - Assets must be less than 10k triangles, have no more than 64 nodes and 32 submeshes per LOD
  3. Materials - Textures can't be larger than 4096 x 4096 and the smallest mip map should be no larger than 4 on either dimension
  4. Animation - Animations can't be longer than 20 minutes at 30 FPS (36,000 keyframes) and must contain <= 8192 morph target vertices Optimizing - Assets should be optimized using the WindowsMRAssetConverter. Required on Windows OS Versions <= 1709* and recommended on Windows OS versions >= 1803

For the question of other tools to post-process 3D models, you can easily optimize any glTF 2.0 model using the Windows Mixed Reality Asset Converter available on GitHub. This tool includes a command line tool that uses these steps in sequence in order to convert a glTF 2.0 core asset for use in the Windows Mixed Reality home.

 

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