三子棋

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<windows.h>
#include<time.h>

#define ROW 3
#define COL 3

#define PLAYER_COLOR  'X'
#define COMPUTER_COLOR  'O'

int GetRandom(int start, int end)
{
	return rand() % (end - start + 1) + start;
}
void PlayerMove(char board[][COL], int row, int col)
{
	while (1) {
		int x = 0;
		int y = 0;
		printf("please enter pos<x,y>:");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= 3 && y >= 1 && y <= 3) {
			if (board[x - 1][y - 1] == ' ') {
				board[x - 1][y - 1] = PLAYER_COLOR;
				break;
			}
			else {
				printf("你的落子位置已经被占用,请重新输入!\n");
			}
		}
		else {
			printf("你输入的坐标不合法,请重新输入!\n");
		}
	}
}
void ComputerMove(char board[][COL], int row, int col)
{
	while (1) {
		int x = GetRandom(1, 3);
		int y = GetRandom(1, 3);
		if (board[x - 1][y - 1] == ' ') {
			board[x - 1][y - 1] = COMPUTER_COLOR;
			break;
		}
	}
}
char Judge(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++) {
		if (board[i][0] != ' '&&board[i][0] == board[i][1] && board[i][1] == board[i][2]) {
			return board[i][0];
		}
	}
	for (; i < col; i++) {
		if (board[0][i] != ' '&&board[0][i] == board[1][i] && board[0][i] == board[2][i]) {
			return board[0][i];
		}
	}
	if (board[0][0] != ' '&&board[0][0] == board[1][1] && board[0][0] == board[2][2]) {
		return board[0][0];
	}
	if (board[0][2] != ' '&&board[0][2] == board[1][1] && board[0][2] == board[2][0]) {
		return board[0][0];
	}
	for (i = 0; i < row; i++) {
		int j = 0;
		for (j = 0; j < col; j++) {
			if (board[i][j] == ' ') {
				return 'N';//继续
			}
		}
	}
	return 'D';	//平局
}
void InitBoard(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++) {
		int j = 0;
		for (; j < col; j++) {
			board[i][j] = ' ';
		}
	}
}
void ShowBoard(char board[][COL], int row, int col)
{
	printf("   | 1 | 2 | 3 \n");
	printf("________________\n");
	int i = 1;
	for (; i < 4; i++) {
		printf(" %d | %c | %c | %c \n", i, board[i - 1][0], board[i - 1][1], board[i - 1][2]);
		printf("________________\n");
	}
}
void Game()
{
	char result = '\0';
	char board[ROW][COL];
	InitBoard(board, ROW, COL);
	ShowBoard(board, ROW, COL);
	srand((unsigned int)time(NULL));
	while (1) {
		PlayerMove(board, ROW, COL);
		ShowBoard(board, ROW, COL);
		result = Judge(board, ROW, COL);
		if (result != 'N') {
			break;
		}
		system("CLS");//清屏
		ComputerMove(board, ROW, COL);
		ShowBoard(board, ROW, COL);
		result = Judge(board, ROW, COL);
		if (result != 'N') {
			break;
		}
	}
	switch (result) {
	case 'X'://you win
		printf("恭喜你赢了,再来一把?\n");
		break;
	case 'O'://computer win
		printf("你差点就赢了,要再来一次吗?\n");
		break;
	case 'D'://平局
		printf("你和电脑打成平手,要再来一次吗?\n");
		break;
	default:
		printf("不存在的可能发生????\n");
		break;
	}
}
void ShowMenu()
{
	printf("*********************************************\n");
	printf("******   1.Play         2.Exit   ************\n");
	printf("*********************************************\n");
	printf("****      please select:            *********\n");
}
int main()
{
	int select = 0;
	int quit = 0;
	while (!quit) {
		ShowMenu();
		scanf("%d", &select);
		switch (select) {
		case 1:
			Game();
			break;
		case 2:
			printf("Bye Bye!!\n");
			quit = 1;
			break;
		default:
			printf("select error,pleas try again!\n");
			break;
		}
	}
	system("pause");
	return 0;
}

 

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