#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<windows.h>
#include<time.h>
#define ROW 3
#define COL 3
#define PLAYER_COLOR 'X'
#define COMPUTER_COLOR 'O'
int GetRandom(int start, int end)
{
return rand() % (end - start + 1) + start;
}
void PlayerMove(char board[][COL], int row, int col)
{
while (1) {
int x = 0;
int y = 0;
printf("please enter pos<x,y>:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = PLAYER_COLOR;
break;
}
else {
printf("你的落子位置已经被占用,请重新输入!\n");
}
}
else {
printf("你输入的坐标不合法,请重新输入!\n");
}
}
}
void ComputerMove(char board[][COL], int row, int col)
{
while (1) {
int x = GetRandom(1, 3);
int y = GetRandom(1, 3);
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = COMPUTER_COLOR;
break;
}
}
}
char Judge(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++) {
if (board[i][0] != ' '&&board[i][0] == board[i][1] && board[i][1] == board[i][2]) {
return board[i][0];
}
}
for (; i < col; i++) {
if (board[0][i] != ' '&&board[0][i] == board[1][i] && board[0][i] == board[2][i]) {
return board[0][i];
}
}
if (board[0][0] != ' '&&board[0][0] == board[1][1] && board[0][0] == board[2][2]) {
return board[0][0];
}
if (board[0][2] != ' '&&board[0][2] == board[1][1] && board[0][2] == board[2][0]) {
return board[0][0];
}
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 'N';//继续
}
}
}
return 'D'; //平局
}
void InitBoard(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++) {
int j = 0;
for (; j < col; j++) {
board[i][j] = ' ';
}
}
}
void ShowBoard(char board[][COL], int row, int col)
{
printf(" | 1 | 2 | 3 \n");
printf("________________\n");
int i = 1;
for (; i < 4; i++) {
printf(" %d | %c | %c | %c \n", i, board[i - 1][0], board[i - 1][1], board[i - 1][2]);
printf("________________\n");
}
}
void Game()
{
char result = '\0';
char board[ROW][COL];
InitBoard(board, ROW, COL);
ShowBoard(board, ROW, COL);
srand((unsigned int)time(NULL));
while (1) {
PlayerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
result = Judge(board, ROW, COL);
if (result != 'N') {
break;
}
system("CLS");//清屏
ComputerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
result = Judge(board, ROW, COL);
if (result != 'N') {
break;
}
}
switch (result) {
case 'X'://you win
printf("恭喜你赢了,再来一把?\n");
break;
case 'O'://computer win
printf("你差点就赢了,要再来一次吗?\n");
break;
case 'D'://平局
printf("你和电脑打成平手,要再来一次吗?\n");
break;
default:
printf("不存在的可能发生????\n");
break;
}
}
void ShowMenu()
{
printf("*********************************************\n");
printf("****** 1.Play 2.Exit ************\n");
printf("*********************************************\n");
printf("**** please select: *********\n");
}
int main()
{
int select = 0;
int quit = 0;
while (!quit) {
ShowMenu();
scanf("%d", &select);
switch (select) {
case 1:
Game();
break;
case 2:
printf("Bye Bye!!\n");
quit = 1;
break;
default:
printf("select error,pleas try again!\n");
break;
}
}
system("pause");
return 0;
}