在三维场景中模拟玻璃效果,通常使用PBR材质实现,需要考虑透明度、折射和反射效果等效果。可以通过以下步骤实现,直接上代码:
const hdrTexture = new BABYLON.HDRCubeTexture("textures/environment.hdr", this._scene, 1024);
const glass = new BABYLON.PBRMaterial("glass", this._scene);
glass.reflectionTexture = hdrTexture;
glass.refractionTexture = hdrTexture;
glass.linkRefractionWithTransparency = true;
glass.indexOfRefraction = 0.52;
glass.alpha = 1;
glass.directIntensity = 0.3;
glass.environmentIntensity = 0.7;
glass.cameraExposure = 0.66;
glass.cameraContrast = 1.66;
glass.microSurface = 1;
glass.reflectivityColor = new BABYLON.Color3(0.95, 0.95, 0.95);
glass.albedoColor = new BABYLON.Color3(0.95, 0.95, 0.95);
我这个效果感觉有点夸张了,看着跟镜子一样,可以根据实际情况调整其参数,环境贴图可以用HDR或者dds格式的
网上很多免费的素材可以下载
比如:polyhaven