刚接触pygame,写个流星练练手
import random
import pygame
# 流星类
class Star(object):
"""用于指定流星的位置,移动向量,星尾长度"""
def __init__(self, point, screen, all_speed):
self.startx = point[0]
self.starty = point[1]
screen_rect = screen.get_rect() # 获得屏幕矩形
self.speed_x = (self.startx - screen_rect.centerx) / 25 * all_speed[speed_index] # 水平方向速度设置
self.speed_y = (self.starty - screen_rect.centery) / 25 * all_speed[speed_index] # 竖直方向速度设置
self.end_x = self.startx + self.speed_x * 5 # 星尾
self.end_y = self.starty + self.speed_y * 5 # 星尾
self.color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
def blitme(self):
pygame.draw.aaline(screen, self.color, (star.startx, star.starty), (star.end_x, star.end_y), 100) # 绘制流星轨迹
# 屏幕上流星检测
def on_screen(point):
i