这是一个完整的示例 但是没有加入声音
import pygame
import random
from pygame import *
from sys import exit
WIDTH, HEIGHT = 600, 480
FPS = 30
jet_image = "D:\\workspace\\game\\data\\jet.png"
cloud_image = "D:\\workspace\\game\\data\\cloud.png"
missile_image = "D:\\workspace\\game\\data\\missile.png"
class GameSprite(pygame.sprite.Sprite):
"""游戏精灵基类"""
def __init__(self, speed=1):
# 调用父类的初始化方法
super().__init__()
# 加载图像 一个30*30的绿色小方块
self.surf = pygame.image.load(jet_image)
self.surf.set_colorkey((255, 255, 255), RLEACCEL)
# 设置尺寸
self.rect = self.surf.get_rect()
# 记录速度
self.speed = speed
def update(self, pressed_keys):
if pressed_keys[K_UP]:
self.rect.move_ip(0, -5)
if pressed_keys[K_DOWN]:
self.rect.move_ip(0, 5)
if pressed_keys[K_LEFT]:
self.rect.move_ip(-5, 0)
if pressed_keys[K_RIGHT]:
self.rect.move_ip(5, 0)
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.top <= 0:
self.rect.top = 0
if self.rect.bottom >= HEIGHT:
self.rect.bottom = HEIGHT
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super(Enemy, self).__init__()
self.surf = pygame.image.load(missile_image)
self.surf.set_colorkey((255, 255, 255), RLEACCEL)
self.rect = self.surf.get_rect(
center=(
random.randint(WIDTH + 20, WIDTH + 100),
random.randint(0, HEIGHT),
)
)
self.speed = random.randint(5, 20)
def update(self):
self.rect.move_ip(-self.speed, 0)
if self.rect.right < 0:
self.kill()
class Cloud(pygame.sprite.Sprite):
"""
背景的云
"""
def __init__(self):
super(Cloud, self).__init__()
self.surf = pygame.image.load(cloud_image)
self.surf.set_colorkey((0, 0, 0), RLEACCEL)
self.rect = self.surf.get_rect(
center=(
random.randint(WIDTH + 20, WIDTH + 100),
random.randint(0, HEIGHT),
)
)
def update(self):
self.rect.move_ip(-5, 0)
if self.rect.right < 0:
self.kill()
def main():
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
# 精灵和精灵组
game = GameSprite()
enemies = pygame.sprite.Group()
clouds = pygame.sprite.Group()
all_sprites = pygame.sprite.Group()
all_sprites.add(game)
# 自定义事件
# 每隔250毫秒生成敌人
ADDENEMY = pygame.USEREVENT + 1
pygame.time.set_timer(ADDENEMY, 250)
# 每隔一秒生成云
ADDCLOUD = pygame.USEREVENT + 2
pygame.time.set_timer(ADDCLOUD, 1000)
# 事件队列
while True:
for event in pygame.event.get():
if event.type == QUIT:
exit()
elif event.type == ADDENEMY:
# 创建新的敌人 并且加入到精灵组中
new_enemy = Enemy()
enemies.add(new_enemy)
all_sprites.add(new_enemy)
elif event.type == ADDCLOUD:
# 创建新的云并且加入到精灵组中
new_cloud = Cloud()
clouds.add(new_cloud)
all_sprites.add(new_cloud)
clock.tick(FPS)
pressed_keys = pygame.key.get_pressed()
# 屏幕背景色
screen.fill((135, 206, 250))
# 将我们的小方框绘制到屏幕中
screen.blit(game.surf, game.rect)
# 调用update方法来触发事件
# 将玩家和敌人绘制到屏幕中
for entity in all_sprites:
screen.blit(entity.surf, entity.rect)
# 调用update方法每帧更新一次
game.update(pressed_keys)
enemies.update()
clouds.update()
# 碰撞检测 检测玩家是否和敌人相撞
if pygame.sprite.spritecollideany(game, enemies):
# If so, then remove the player and stop the loop
pygame.time.wait(1200)
print("Game Over!")
game.kill()
exit()
pygame.display.update()
if __name__ == '__main__':
main()