(一)下面这两个一起使用来改变actor的颜色:
mapper->ScalarVisibilityOff();
actor->GetProperty()->SetColor(1, 0, 0);
(二)下面这个用来设置透明度:
actor1->GetProperty()->SetOpacity(0.5);//透明度
#include <vtkSTLReader.h>
#include <vtkSphereSource.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main() {
//读入stl看看效果图
vtkSmartPointer<vtkSTLReader> reader =
vtkSmartPointer<vtkSTLReader>::New();
reader->SetFileName("../data/green-red-in.stl");
reader->Update();
vtkSmartPointer<vtkSTLReader> reader1 =
vtkSmartPointer<vtkSTLReader>::New();
reader1->SetFileName("../data/green-red-out.stl");
reader1->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
mapper->ScalarVisibilityOff();//为了改actor颜色
vtkSmartPointer<vtkPolyDataMapper> mapper1 =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper1->SetInputConnection(reader1->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(1, 0, 0);
vtkSmartPointer<vtkActor> actor1 =
vtkSmartPointer<vtkActor>::New();
actor1->SetMapper(mapper1);
actor1->GetProperty()->SetColor(1, 1, 1);//改颜色
actor1->GetProperty()->SetOpacity(0.5);//透明度
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->AddActor(actor1);
renderer->SetBackground(1.0, 1.0, 1.0); //背景设为白色
renderWindow->Render();
renderWindowInteractor->Start();
return 0;
}