输入两个STL文件并渲染设置透明度

(一)下面这两个一起使用来改变actor的颜色:
mapper->ScalarVisibilityOff();
actor->GetProperty()->SetColor(1, 0, 0);
(二)下面这个用来设置透明度:
actor1->GetProperty()->SetOpacity(0.5);//透明度

#include <vtkSTLReader.h>
#include <vtkSphereSource.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main() {

//读入stl看看效果图
    vtkSmartPointer<vtkSTLReader> reader =
        vtkSmartPointer<vtkSTLReader>::New();
    reader->SetFileName("../data/green-red-in.stl");
    reader->Update();

    vtkSmartPointer<vtkSTLReader> reader1 =
        vtkSmartPointer<vtkSTLReader>::New();
    reader1->SetFileName("../data/green-red-out.stl");
    reader1->Update();

    vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInputConnection(reader->GetOutputPort());
    mapper->ScalarVisibilityOff();//为了改actor颜色

    vtkSmartPointer<vtkPolyDataMapper> mapper1 =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper1->SetInputConnection(reader1->GetOutputPort());

    vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);
    actor->GetProperty()->SetColor(1, 0, 0);

    vtkSmartPointer<vtkActor> actor1 =
        vtkSmartPointer<vtkActor>::New();
    actor1->SetMapper(mapper1);
    actor1->GetProperty()->SetColor(1, 1, 1);//改颜色
    actor1->GetProperty()->SetOpacity(0.5);//透明度

    vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
    renderWindow->AddRenderer(renderer);
    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
    renderWindowInteractor->SetRenderWindow(renderWindow);
    renderer->AddActor(actor);
    renderer->AddActor(actor1);
    renderer->SetBackground(1.0, 1.0, 1.0); //背景设为白色
    renderWindow->Render();
    renderWindowInteractor->Start();
    return 0;
}

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