扫雷游戏(图片音乐版)
使用工具:VS2019、easyX图形库
easyX官网:https://easyx.cn/
代码、素材已发布到 “资源”。
功能:
1、扫雷游戏的基本实现。
2、鼠标左键单击:扫雷
3、鼠标中键单击:游戏提示
4、鼠标右键单击:插一个小旗子/拔一个小旗子
5、游戏获胜和失败的提示。
C语言实现——“扫雷小游戏”
一、代码部分
头文件game.h:
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <graphics.h>
#include <time.h>
#include <mmsystem.h>
#pragma comment(lib,"winmm.lib")
#define GRID_WIDTH 45 //小方格子的宽度
#define GRID_HEIGHT 45 //小方格子的高度
#define GRID_ROW_NUMBER 10 //小方格子一行的数量
#define GRID_COL_NUMBER 10 //小方格子一列的数量
#define PICTURE_NUMBER 12 //图片素材的数量
#define MINE_NUMBER 10 //地雷的数量
#define CODE 40
//初始化图片素材
void pictureInit(IMAGE pic[PICTURE_NUMBER]);
//初始化地图数值
void mapInit(int map[][GRID_COL_NUMBER]);
//在控制台上显示地图的数值
void mapShow(int map[][GRID_COL_NUMBER]);
//窗口上的图片显示
void pictureShow(int map[][GRID_COL_NUMBER], IMAGE pic[PICTURE_NUMBER]);
//鼠标操作
void mouseControl(int map[][GRID_COL_NUMBER], MOUSEMSG msg);
//播放音乐
void playmusic(const char music[]);
//打开附近的空地
void openNull(int map[][GRID_COL_NUMBER], int row, int col);
//是否获胜
int ifWin(int map[][GRID_COL_NUMBER]);
源文件game.c:
#include "game.h"
//初始化图片素材
void pictureInit(IMAGE pic[PICTURE_NUMBER])
{
char str[50] = { "" };
for (int i = 0; i < PICTURE_NUMBER; i++) //对图片进行批量加载
{
sprintf_s(str, "./resource/%d.jpg", i);
loadimage(&pic[i], str, GRID_WIDTH, GRID_HEIGHT);
}
}
//初始化地图数值
void mapInit(int map[][GRID_COL_NUMBER])
{
//将 -1 作为地雷的数值,放入地图中(地雷的位置不能重复)
for (int i = 0; i < MINE_NUMBER; )
{
int r = rand() % GRID_ROW_NUMBER;
int c = rand() % GRID_COL_NUMBER;
if (map[r][c] != -1)
{
map[r][c] = -1;
i++;
}
}
//将地雷附近的九宫格写入数值
for (int i = 0; i < GRID_ROW_NUMBER; i++) //遍历地图
{
for (int j = 0; j < GRID_COL_NUMBER; j++)
{
if (map[i][j] == -1) //找到地图上的地雷位置
{
for (int r = i - 1; r <= i + 1; r++) //遍历地雷附近的九宫格
{
for (int c = j - 1; c <= j + 1; c++)
{
//在不越界的情况下,使地雷附近的九宫格数值+1
if (r >= 0 && r < GRID_ROW_NUMBER && c >= 0 && c < GRID_COL_NUMBER && map[r][c] != -1)
{
map[r][c]++;
}
}
}
}
}
}
//将地图的值全部隐藏 -1~8 -> -1+CODE ~ 8+CODE
for (int i = 0; i < GRID_ROW_NUMBER; i++)
{
for (int j = 0; j < GRID_COL_NUMBER; j++)
{
map[i][j] += CODE; //通过加减一个固定的值,使数值加密、解密
}
}
}
//在控制台上显示地图的数值
void mapShow(int map[][GRID_COL_NUMBER])
{
for (int i = 0; i < GRID_ROW_NUMBER; i++)
{
for (int j = 0; j < GRID_COL_NUMBER; j++)
{
printf("%2d ", map[i][j]);
}
printf("\n");
}
}
//窗口上的图片显示
void pictureShow(int map[][GRID_COL_NUMBER], IMAGE pic[PICTURE_NUMBER])
{
for (int i = 0; i < GRID_ROW_NUMBER; i++)
{
for (int j = 0; j < GRID_COL_NUMBER; j++)
{
if (map[i][j] >= -1 + CODE && map[i][j] <= 8 + CODE) //点开之前
{
putimage(j * GRID_WIDTH, i * GRID_HEIGHT, &pic[10]);
}
else if (map[i][j] >= 0 && map[i][j] <= 8) //点开之后
{
putimage(j * GRID_WIDTH, i * GRID_HEIGHT, &pic[map[i][j]]);
}
else if (map[i][j] == -1) //点开地雷
{
putimage(j * GRID_WIDTH, i * GRID_HEIGHT, &pic[9]);
}
else if (map[i][j] >= -1 + 2 * CODE && map[i][j] <= 8 + 2 * CODE)//插小旗子
{
putimage(j * GRID_WIDTH, i * GRID_HEIGHT, &pic[11]);
}
}
}
}
//鼠标操作
void mouseControl(int map[][GRID_COL_NUMBER], MOUSEMSG msg)
{
if (MouseHit()) //如果鼠标点击
{
msg = GetMouseMsg(); //读取鼠标消息
int r = msg.y / GRID_WIDTH;
int c = msg.x / GRID_HEIGHT;
switch (msg.uMsg)
{
case WM_LBUTTONDOWN: //左键按下
playmusic("click.wav");
if (map[r][c] >= -1 + CODE && map[r][c] <= 8 + CODE)
{
map[r][c] -= CODE;
//打开附近的空地
openNull(map, r, c);
}
break;
case WM_MBUTTONDOWN: //中键按下
playmusic("search.wav");
system("cls");
//在控制台上显示地图的数值
mapShow(map);
break;
case WM_RBUTTONDOWN: //右键按下
playmusic("rightclick.wav");
if (map[r][c] >= -1 + CODE && map[r][c] <= 8 + CODE)
{
map[r][c] += CODE;
}
else if (map[r][c] >= -1 + 2 * CODE && map[r][c] <= 8 + 2 * CODE)
{
map[r][c] -= CODE;
}
break;
default:
break;
}
}
}
//播放音乐
void playmusic(const char music[])
{
char str[50] = { "" };
sprintf_s(str, "close ./resource/%s", music);
mciSendString(str, 0, 0, 0); //先关闭音乐
sprintf_s(str, "open ./resource/%s", music);
mciSendString(str, 0, 0, 0); //后打开音乐
sprintf_s(str, "play ./resource/%s", music);
mciSendString(str, 0, 0, 0); //最后播放音乐
}
//打开附近的空地
void openNull(int map[][GRID_COL_NUMBER], int row, int col)
{
if (map[row][col] == 0)
{
for (int i = row - 1; i <= row + 1; i++)
{
for (int j = col - 1; j <= col + 1; j++)
{
if (i >= 0 && i < GRID_ROW_NUMBER && j >= 0 && j < GRID_COL_NUMBER && map[i][j] >= 0 + CODE && map[i][j] <= 8 + CODE)
{
map[i][j] -= CODE;
openNull(map, i, j);
}
}
}
}
}
//是否获胜
int ifWin(int map[][GRID_COL_NUMBER])
{
int cnt = 0; //点开的 非雷格子数量
for (int i = 0; i < GRID_ROW_NUMBER; i++)
{
for (int j = 0; j < GRID_COL_NUMBER; j++)
{
if (map[i][j] == -1) //踩到地雷,失败
{
return 0;
}
if (map[i][j] >= 0 && map[i][j] <= 8)
{
cnt++;
}
if (cnt == (GRID_ROW_NUMBER * GRID_COL_NUMBER - MINE_NUMBER))//90个非雷格子
{
return 1;
}
}
}
return 999; //继续游戏
}
源文件main.c:
#include "game.h"
IMAGE pic[PICTURE_NUMBER];
int map[GRID_ROW_NUMBER][GRID_COL_NUMBER];
MOUSEMSG msg;
int main()
{
srand((unsigned)time(NULL));
//7.播放音乐
playmusic("start.mp3");
//1.创建窗口(窗口的宽:列数*格子的宽度)(窗口的高:行数*格子的高度)
initgraph(GRID_COL_NUMBER * GRID_WIDTH, GRID_HEIGHT * GRID_ROW_NUMBER, SHOWCONSOLE);
//2.初始化图片素材
pictureInit(pic);
//3.初始化地图数值
mapInit(map);
//4.在控制台上显示地图的数值
mapShow(map);
while (1)
{
//5.窗口上的图片显示
pictureShow(map, pic);
//6.鼠标操作
mouseControl(map, msg);
//8.是否获胜
if (ifWin(map) == 0)
{
//5.窗口上的图片显示
pictureShow(map, pic);
MessageBox(GetHWnd(), "你输了!", "Lose", MB_OK);
break;
}
else if (ifWin(map) == 1)
{
//5.窗口上的图片显示
pictureShow(map, pic);
MessageBox(GetHWnd(), "你赢了!", "Win", MB_OK);
break;
}
}
//关闭窗口
closegraph();
return 0;
}
二、运行结果
1.压缩包里有什么?
2.debug文件
3.resource文件
4.游戏界面
5.左键单击
6.中键单击
7.中键单击
8.游戏结束