game.h //函数的声明,宏定义
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#define row 12
#define col 12
#define COUNT 10//棋盘中雷的总数
extern char show_mine[row][col];
extern char real_mine[row][col];
void muen();//菜单
void init_mine();//初始化数组
void set_mine();//布雷
int count_mine();//统计周围雷的个数
void print_player();//打印玩家棋盘
void print_mine();//打印电脑棋盘
int sweep_mine();//扫雷函数
void avoid_mine();//避免第一次被雷炸死
void open_mine(int x, int y);//展开函数
int count_show_mine(); ///判断玩家棋盘剩余未知区域的个数
game.c //函数的定义
#include"game.h"
char show_mine[row][col] = { 0 };
char real_mine[row][col] = { 0 };
void init_mine()//初始化棋盘
{
int i = 0;
int j = 0;
for (int i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
show_mine[i][j] = '*';
real_mine[i][j] = '0';
}
}
}
void print_player()//打印玩家棋盘
{
int i = 0;
int j = 0;
printf("0 ");
for (i = 1; i <row - 1; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <row - 2; i++)
{
printf("%d ", i);
for (j = 1; j < col - 1; j++)
{
printf("%c ", show_mine[i][j]);
}
printf("\n");
}
printf("10 ");//最后一行
for (i = 1; i < row - 1; i++)
{
printf("%c ", show_mine[10][i]);
}
printf("\n");
}
void print_mine()//打印电脑棋盘
{
int i = 0;
int j = 0;
printf("0 ");
for (i = 1; i <row - 1; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <row - 2; i++)
{
printf("%d ", i);
for (j = 1; j < col - 1; j++)
{
printf("%c ", real_mine[i][j]);
}
printf("\n");
}
printf("10 ");//最后一行
for (i = 1; i < row - 1; i++)
{
printf("%c ", real_mine[10][i]);
}
printf("\n");
}
void set_mine()//给电脑棋盘布雷
{
int x = 0;
int y = 0;
int count = COUNT;//雷总数
while (count)
{
int x = rand() % 10 + 1;
int y = rand() % 10 + 1;
if (real_mine[x][y] == '0')
{
real_mine[x][y] = '1';
count--;
}
}
}
int count_mine(int x, int y)//检测周围8个区域雷的个数
{
int count = 0;
if (real_mine[x - 1][y - 1] == '1')
count++;
if (real_mine[x - 1][y] == '1')
count++;
if (real_mine[x - 1][y + 1] == '1')
count++;
if (real_mine[x][y - 1] == '1')
count++;
if (real_mine[x][y + 1] == '1')
count++;
if (real_mine[x + 1][y - 1] == '1')
count++;
if (real_mine[x + 1][y] == '1')
count++;
if (real_mine[x + 1][y + 1] == '1')
count++;
return count;
}
void avoid_mine()//避免第一次炸死
{
int x = 0;
int y = 0;
char ch = 0;
int count = 0;
int ret = 1;
printf("输入坐标扫雷\n");
while (1)
{
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= 10) && (y >= 1 && y <= 10))
{
if (real_mine[x][y] == '1')//第一次踩到雷后补救
{
real_mine[x][y] = '0';
char ch = count_mine(x, y);
show_mine[x][y] = ch + '0';
open_mine(x, y);
while (ret)//在其余不是雷的地方布雷
{
int x = rand() % 10 + 1;
int y = rand() % 10 + 1;
if (real_mine[x][y] == '0')
{
real_mine[x][y] = '1';
ret--;
break;
}
}
break;
}
if (real_mine[x][y] == '0')
{
char ch = count_mine(x, y);
show_mine[x][y] = ch + '0';
open_mine(x, y);
break;
}
}
else//坐标错误
{
printf("输入错误重新输入\n");
}
}
}
int sweep_mine()//扫雷函数,踩到雷返回1,没有踩到雷返回0
{
int x = 0;
int y = 0;
int count = 0;
printf("输入坐标扫雷\n");
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= 10) && (y >= 1 && y <= 10))
{
if (real_mine[x][y] == '0')//没踩到雷
{
char ch = count_mine(x, y);
show_mine[x][y] = ch + '0';
open_mine(x, y);
if (count_show_mine() == COUNT)//判断剩余未知区域的个数,个数为雷数时玩家赢
{
print_mine();
printf("玩家赢!\n\n");
return 0;
}
}
else if (real_mine[x][y] == '1')//踩到雷
{
return 1;
}
}
else
{
printf("输入错误重新输入\n");
}
return 0;//没踩到雷
}
void open_mine(int x, int y)//坐标周围展开函数
{
if (real_mine[x - 1][y - 1] == '0')
{
show_mine[x - 1][y - 1] = count_mine(x - 1, y - 1) + '0';//显示该坐标周围雷数
}
if (real_mine[x - 1][y] == '0')
{
show_mine[x - 1][y] = count_mine(x - 1, y) + '0';//显示该坐标周围雷数
}
if (real_mine[x - 1][y + 1] == '0')
{
show_mine[x - 1][y + 1] = count_mine(x - 1, y + 1) + '0';//显示该坐标周围雷数
}
if (real_mine[x][y - 1] == '0')
{
show_mine[x][y - 1] = count_mine(x, y - 1) + '0';//显示该坐标周围雷数
}
if (real_mine[x][y + 1] == '0')
{
show_mine[x][y + 1] = count_mine(x, y + 1) + '0';//显示该坐标周围雷数
}
if (real_mine[x + 1][y - 1] == '0')
{
show_mine[x + 1][y - 1] = count_mine(x + 1, y - 1) + '0';//显示该坐标周围雷数
}
if (real_mine[x + 1][y] == '0')
{
show_mine[x + 1][y] = count_mine(x + 1, y) + '0';//显示该坐标周围雷数
}
if (real_mine[x + 1][y + 1] == '0')
{
show_mine[x + 1][y + 1] = count_mine(x + 1, y + 1) + '0';//显示该坐标周围雷数
}
}
int count_show_mine()//判断剩余未知区域的个数
{
int count = 0;
int i = 0;
int j = 0;
for (i = 1; i <= row - 2; i++)
{
for (j = 1; j <= col - 2; j++)
{
if (show_mine[i][j] == '*')
{
count++;
}
}
}
return count;
}
test.c //主函数
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
double start, finish;
void muen()
{
printf("*******************************\n");
printf("*********** 1.play **********\n");
printf("*********** 0.exit **********\n");
printf("*******************************\n");
}
void game()
{
int ret = 0;
init_mine();//初始化棋盘
set_mine();//布雷
print_mine();//打印电脑棋盘
printf("\n");
print_player();//打印玩家棋盘
start = clock();
avoid_mine();//避免第一次被炸死
if (count_show_mine() == COUNT)
{
print_mine();
printf("玩家赢!\n\n");
return;
}
print_player();
while (1)
{
int ret = sweep_mine();//扫雷,踩到雷返回1,没有踩到雷返回0
if (count_show_mine() == COUNT)//若显示的*个数为雷数时,玩家赢
{
print_mine();//打印电脑棋盘
printf("玩家赢!\n\n");
finish = clock();//完成时间
printf("用时%d 秒\n", (int)(finish - start) / CLOCKS_PER_SEC);
break;
}
if (ret)//判断是否踩到雷
{
printf("被雷炸死\t");
finish = clock();//完成时间
printf("用时%d 秒\n", (int)(finish - start) / CLOCKS_PER_SEC);
print_mine();//查看雷的分布
break;
}
print_player();//打印玩家棋盘
}
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
muen();
do
{
scanf("%d", &input);
switch (input)
{
case 1:game();
break;
case 0:exit(1);
break;
default:
printf("输入错误,重新输入\n");
break;
}
muen();
printf("contiue?\n");
} while (1);
system("pause");
return 0;
}