三子棋是黑白棋的一种。三子棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉、一条龙、井字棋等。将正方形对角线连起来,相对两边依次摆上三个双方棋子,只要将自己的三个棋子走成一条线,对方就算输了。但是,有很多时候会出现和棋的情况。
这种情况一般来说会平局。
这种情况一般来说会平局。
如果两个人都掌握了技巧,那么一般来说就是平棋。一般来说,第二步下在中间最有利(因为第一步不能够下在中间),下在角上次之,下在边上再次之。最大的好处就是随便找个地方就可以玩这个简单而有趣的游戏了。
#pragma once
#define ROW 3
#define COL 3
#include<string.h>
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
int IsWin(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[][COL], int row, int col)
{
/*int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}*/
memset(board,' ',row*col*sizeof(char));
}
void ShowBoard(char board[][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col-1)
printf("|");
}
printf("\n");
if (i < row-1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col-1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[][COL], int row, int col)
{
int x = 0; int y = 0;
while (1)
{
printf("玩家移动\n");
printf("请输入1-3的坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("位置已经下过棋子\n");
}
}
else
{
printf("坐标不合法\n");
}
}
}
static int IsFull(char board[][COL], int row, int col)
{
int i = 0; int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
int IsWin(char board[][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
if (IsFull(board,row,col)==1)
{
return 'Q';
}
}
return ' ';
}
void ComputerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑移动\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*****************\n");
printf("*****0.exit*******\n");
printf("*****1.play******\n");
printf("*****************\n");
}
void game()
{
int ret = 0;
char board[3][3] = { 0 };
InitBoard(board, 3, 3);
ShowBoard(board, 3, 3);
while (1)
{
PlayerMove(board, 3, 3);
ret = IsWin(board, 3, 3);
if (ret != ' ')
{
break;
}
ShowBoard(board, 3, 3);
ComputerMove(board, 3, 3);
ret = IsWin(board, 3, 3);
if (ret != ' ')
{
break;
}
ShowBoard(board, 3, 3);
}
if (ret == 'X')
{
printf("你真棒\n");
}
if (ret == 'O')
{
printf("你真菜\n");
}
if (ret == 'Q')
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入你的操作:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏退出\n");
break;
default:
break;
}
} while (input);
return 0;
}