打砖块游戏文档
目的: 培养编程兴趣,锻炼编程思维,了解python语言。
学习方法:看完视频后练习,遇到阻碍,请教;(百度,开发同行)
关键三问:是什么,为什么,怎么做。
打砖块游戏:
是什么:打砖块游戏
为什么:娱乐中学习
怎么做:1.分析需求 2.用代码实现需求(编程)
一.分析需求:
1.What:实现打砖块的游戏,应该要哪些元素
2.Why:了解清楚了需求,才能够对症下药
3.How: 总体为:物体实现动作。
物体:建立类 方便管理
1.板 长 宽 色
2.球 直径 色
3.砖 长 宽 色
4.窗口 大小 颜色
5.分数
动作:板打球 球碰砖 砖减少
6.碰撞
7.游戏结束
8.游戏胜利
二、代码实现需求
(1)重点:
1.理解整体逻辑
2.理解类 是什么 为什么 怎么做
(2)需要:
1.Python的pygame工具包
2.python
编程语言;
我熟悉,语言简洁;
除了游戏之外可以做:web开发,自动化测试,自动化运维,爬虫,数据分析
3.pygame
用pyhton语言编写的一个工具包;方便实现游戏;参考官方文档,学习视频等。
使用pygame做游戏开发工作,当做吃饭的工具,NO;
作为python语言的入门,YES。
(3)安装环境
1.安装python 语言包
https://www.cnblogs.com/lvtaohome/p/11121377.html
2.安装代码编辑工具 IDE;
https://www.cnblogs.com/du-hong/p/10244304.html
3.安装pygame
https://jingyan.baidu.com/article/295430f19d94b90c7f005045.html
最后游戏完成之后需要打包
生成 xxx.exe 文件,直接在windows系统运行。
1.下载pyinstaller
pycharm的终端中(terminal),game.py 同目录下,执行下列命令:
pip install -i https://pypi.tuna.tsinghua.edu.cn/simple pyinstaller
2.执行语句
pyinstaller -F -w game.py
更多文件的打包参考如下:
https://www.cnblogs.com/apolloren/p/11245340.html
# 导入模块
import pygame
from pygame.locals import *
import sys, random, time, math
# 窗口
class GameWindow(object):
'''创建游戏窗口类'''
def __init__(self, *args, **kw):
self.window_length = 600
self.window_wide = 400
# 绘制游戏窗口,设置窗口尺寸
self.game_window = pygame.display.set_mode((self.window_length, self.window_wide))
# 设置游戏窗口标题
pygame.display.set_caption("CatchBallGame")
# 定义游戏窗口背景颜色参数
self.window_color = (255, 206, 250)
def backgroud(self):
# 绘制游戏窗口背景颜色
self.game_window.fill(self.window_color)
# 球
class Ball(object):
'''创建球类'''
def __init__(self, *args, **kw):
# 设置球的半径、颜色、移动速度参数
self.ball_color = (100, 100, 100)
self.move_x = 2
self.move_y = 2
self.radius = 20
def ballready(self):
# 设置球的初始位置、
self.ball_x = self.mouse_x
self.ball_y = self.window_wide - self.rect_wide - self.radius
# 绘制球,设置反弹触发条件
pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius)
def ballmove(self):
# 绘制球,设置反弹触发条件
pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius)
self.ball_x += self.move_x
self.ball_y -= self.move_y
# 调用碰撞检测函数
self.ball_window()
self.ball_rect()
# 每接5次球球速增加一倍
if self.distance < self.radius:
self.frequency += 1
if self.frequency == 5:
self.frequency = 0
if self.move_x <13:
self.move_x += 2
self.move_y += 2
self.point += self.point
# 设置游戏失败条件
if self.ball_y > 520:
self.gameover = self.over_font.render("Game Over", False, (0, 0, 0))
self.game_window.blit(self.gameover, (50, 130))
self.over_sign = 1
# 球拍类
class Rect(object):
'''创建球拍类'''
def __init__(self, *args, **kw):
# 设置球拍颜色参数
self.rect_color = (255, 0, 0)
self.rect_length = 100
self.rect_wide = 10
def rectmove(self):
# 获取鼠标位置参数
self.mouse_x, self.mouse_y = pygame.mouse.get_pos()
# 绘制球拍,限定横向边界
if self.mouse_x >= self.window_length - self.rect_length // 2:
self.mouse_x = self.window_length - self.rect_length // 2
if self.mouse_x <= self.rect_length // 2:
self.mouse_x = self.rect_length // 2
pygame.draw.rect(self.game_window, self.rect_color, (
(self.mouse_x - self.rect_length // 2), (self.window_wide - self.rect_wide), self.rect_length,
self.rect_wide))
# 砖块颜色
class Brick(object):
def __init__(self, *args, **kw):
# 设置砖块颜色参数
self.brick_color = (0, 0, 255)
self.brick_list = [
[1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1]]
# self.brick_list = [
# [0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0],
# [0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0],
# [0, 0, 1, 1, 0, 0]]
self.brick_length = 80
self.brick_wide = 20
def brickarrange(self):
for i in range(5):
for j in range(6):
self.brick_x = j * (self.brick_length + 24)
self.brick_y = i * (self.brick_wide + 20) + 40
if self.brick_list[i][j] == 1:
# 绘制砖块
pygame.draw.rect(self.game_window, self.brick_color,
(self.brick_x, self.brick_y, self.brick_length, self.brick_wide))
# 调用碰撞检测函数
self.ball_brick()
if self.distanceb < self.radius:
self.brick_list[i][j] = 0
self.score += self.point
# 设置游戏胜利条件
#print(self.brick_list)
if self.brick_list == [
[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0]
]:
self.win = self.win_font.render("You Win", False, (100, 100, 100))
self.game_window.blit(self.win, (100, 130))
self.win_sign = 1
# 创建分数类
class Score(object):
'''创建分数类'''
def __init__(self, *args, **kw):
# 设置初始分数
self.score = 0
# 设置分数字体
self.score_font = pygame.font.SysFont('arial', 20)
# 设置初始加分点数
self.point = 1
# 设置初始接球次数
self.frequency = 0
def countscore(self):
# 绘制玩家分数
my_score = self.score_font.render(str(self.score), False, (255, 255, 255))
self.game_window.blit(my_score, (555, 15))
# 创建游戏结束类
class GameOver(object):
'''创建游戏结束类'''
def __init__(self, *args, **kw):
# 设置Game Over字体
self.over_font = pygame.font.SysFont('arial', 100)
# 定义GameOver标识
self.over_sign = 0
# 创建游戏胜利类
class Win(object):
'''创建游戏胜利类'''
def __init__(self, *args, **kw):
# 设置You Win字体
self.win_font = pygame.font.SysFont('arial', 80)
# 定义Win标识
self.win_sign = 0
# 碰撞检测类
class Collision(object):
'''碰撞检测类'''
# 球与窗口边框的碰撞检测
def ball_window(self):
if self.ball_x <= self.radius or self.ball_x >= (self.window_length - self.radius):
self.move_x = -self.move_x
if self.ball_y <= self.radius:
self.move_y = -self.move_y
# 球与球拍的碰撞检测
def ball_rect(self):
# 定义碰撞标识
self.collision_sign_x = 0
self.collision_sign_y = 0
if self.ball_x < (self.mouse_x - self.rect_length // 2):
self.closestpoint_x = self.mouse_x - self.rect_length // 2
self.collision_sign_x = 1
elif self.ball_x > (self.mouse_x + self.rect_length // 2):
self.closestpoint_x = self.mouse_x + self.rect_length // 2
self.collision_sign_x = 2
else:
self.closestpoint_x = self.ball_x
self.collision_sign_x = 3
if self.ball_y < (self.window_wide - self.rect_wide):
self.closestpoint_y = (self.window_wide - self.rect_wide)
self.collision_sign_y = 1
elif self.ball_y > self.window_wide:
self.closestpoint_y = self.window_wide
self.collision_sign_y = 2
else:
self.closestpoint_y = self.ball_y
self.collision_sign_y = 3
# 定义球拍到圆心最近点与圆心的距离
self.distance = math.sqrt(
math.pow(self.closestpoint_x - self.ball_x, 2) + math.pow(self.closestpoint_y - self.ball_y, 2))
# 球在球拍上左、上中、上右3种情况的碰撞检测
if self.distance < self.radius and self.collision_sign_y == 1 and (
self.collision_sign_x == 1 or self.collision_sign_x == 2):
if self.collision_sign_x == 1 and self.move_x > 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_x == 1 and self.move_x < 0:
self.move_y = - self.move_y
if self.collision_sign_x == 2 and self.move_x < 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_x == 2 and self.move_x > 0:
self.move_y = - self.move_y
if self.distance < self.radius and self.collision_sign_y == 1 and self.collision_sign_x == 3:
self.move_y = - self.move_y
# 球在球拍左、右两侧中间的碰撞检测
if self.distance < self.radius and self.collision_sign_y == 3:
self.move_x = - self.move_x
# 球与砖块的碰撞检测
def ball_brick(self):
# 定义碰撞标识
self.collision_sign_bx = 0
self.collision_sign_by = 0
if self.ball_x < self.brick_x:
self.closestpoint_bx = self.brick_x
self.collision_sign_bx = 1
elif self.ball_x > self.brick_x + self.brick_length:
self.closestpoint_bx = self.brick_x + self.brick_length
self.collision_sign_bx = 2
else:
self.closestpoint_bx = self.ball_x
self.collision_sign_bx = 3
if self.ball_y < self.brick_y:
self.closestpoint_by = self.brick_y
self.collision_sign_by = 1
elif self.ball_y > self.brick_y + self.brick_wide:
self.closestpoint_by = self.brick_y + self.brick_wide
self.collision_sign_by = 2
else:
self.closestpoint_by = self.ball_y
self.collision_sign_by = 3
# 定义砖块到圆心最近点与圆心的距离
self.distanceb = math.sqrt(
math.pow(self.closestpoint_bx - self.ball_x, 2) + math.pow(self.closestpoint_by - self.ball_y, 2))
# 球在砖块上左、上中、上右3种情况的碰撞检测
if self.distanceb < self.radius and self.collision_sign_by == 1 and (
self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
if self.collision_sign_bx == 1 and self.move_x > 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_bx == 1 and self.move_x < 0:
self.move_y = - self.move_y
if self.collision_sign_bx == 2 and self.move_x < 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_bx == 2 and self.move_x > 0:
self.move_y = - self.move_y
if self.distanceb < self.radius and self.collision_sign_by == 1 and self.collision_sign_bx == 3:
self.move_y = - self.move_y
# 球在砖块下左、下中、下右3种情况的碰撞检测
if self.distanceb < self.radius and self.collision_sign_by == 2 and (
self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
if self.collision_sign_bx == 1 and self.move_x > 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_bx == 1 and self.move_x < 0:
self.move_y = - self.move_y
if self.collision_sign_bx == 2 and self.move_x < 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_bx == 2 and self.move_x > 0:
self.move_y = - self.move_y
if self.distanceb < self.radius and self.collision_sign_by == 2 and self.collision_sign_bx == 3:
self.move_y = - self.move_y
# 球在砖块左、右两侧中间的碰撞检测
if self.distanceb < self.radius and self.collision_sign_by == 3:
self.move_x = - self.move_x
# 创建主程序类
class Main(GameWindow, Rect, Ball, Brick, Collision, Score, Win, GameOver):
'''创建主程序类'''
def __init__(self, *args, **kw):
super(Main, self).__init__(*args, **kw)
super(GameWindow, self).__init__(*args, **kw)
super(Rect, self).__init__(*args, **kw)
super(Ball, self).__init__(*args, **kw)
super(Brick, self).__init__(*args, **kw)
super(Collision, self).__init__(*args, **kw)
super(Score, self).__init__(*args, **kw)
super(Win, self).__init__(*args, **kw)
# 定义游戏开始标识
start_sign = 0
while True:
self.backgroud()
self.rectmove()
self.countscore()
# 获取游戏窗口状态
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
if pressed_array[0]:
start_sign = 1
if start_sign == 0:
self.ballready()
else:
self.ballmove()
self.brickarrange()
# 更新游戏窗口
pygame.display.update()
# 控制游戏窗口刷新频率
time.sleep(0.010)
if self.over_sign == 1 or self.win_sign == 1:
self.backgroud()
self.rectmove()
self.countscore()
self.brickarrange()
self.ballmove()
pygame.display.update()
time.sleep(10)
break
if __name__ == '__main__':
pygame.init()
pygame.font.init()
catchball = Main()