算法测试系列:3-Card Poker

3-Card Poker

Imagine a game, similar to many poker games, in which each player is dealt 3 cards, and the player with the higher value hand wins the draw. We play this game with a 40-card deck: 4 cards
of each value 0-9, and for simplicity, unsuited.

Hand rank is as follows (highest to lowest):

  • Three of a kind: All three cards have the same value.
  • One pair: Two cards of the same value.
  • High card: The highest value card in your hand.

Cards are valued (highest to lowest)9, 8,… 0.

If two players have the same ranked hand, then the rank made of the highest value wins, for example, a pair of 9’s beats a pair of 2’s, and a high card 9 beats a high card 2. If, however, both
players have a pair of 8’s, then the player with the higher value third card wins. For the high card case, if the second cards also tie, then the third card is considered, and if this card is also tied,
then the hand results in a draw.

Consider the following five dealt hands:

Check the Answer

from collections import Counter

suites = {
    'C' : "Club",
    'D' : "Diamond",
    'H' : "Heart",
    'S' : "Spade",
    }

values = {
    '2' : 2,
    '3' : 3,
    '4' : 4,
    '5' : 5,
    '6' : 6,
    '7' : 7,
    '8' : 8,
    '9' : 9,
    '10' : 0,
    'A' : 1,
    }

class InvalidCard(Exception):  # change to “hand has more than 3 cards”
    pass

class Card(object):

    def __init__(self, card='AC'):
        if type(card) != str or len(card) != 2:
            raise InvalidCard
        self.value = values[card[0]]
        self.suite = suites[card[1]]
        self.card = card

    def __unicode__(self):
        return "suite: %s value:%s" % (self.suite, self.value)


class InvalidHand(Exception):  # change to “hand has more than 3 cards”
    pass

class Hand(object):

    def __init__(self, cards = []):
        if type(cards) != list or len(cards) != 5 or \
                not all(type(c) == Card for c in cards):
            raise InvalidHand
        self.cards = cards
        self.get_rank()

    def print_values(self):
        return "{} {} {} {}".format(self.card_values(),
                                    self.cards_by_hand,
                                    "%2d" % self.rank,
                                    self.combination)

    def values(self):
        return sorted([c.value for c in self.cards])

    def values_desc(self):
        return sorted([c.value for c in self.cards], reverse = True)

    def card_values(self):
        return [c.card for c in self.cards]

    def suites(self):
        return [c.suite for c in self.cards]

    def get_rank(self):
        values = self.values()
        counter_values = Counter(self.values())
        counter_suites = Counter(self.suites())

        self.cards_by_hand = self.values_desc()
        if len(counter_suites.keys()) == 1 and set(values) == set(range(10, 15)):
            self.rank = 1
        elif len(counter_values.keys()) == 3:
            if 3 in counter_values.values():
                self.rank = 7
                self.combination = "Three Of A Kind"
                if not (self.cards_by_hand[0] == self.cards_by_hand[2]) :
                    if not(self.cards_by_hand[1] == self.cards_by_hand[2]):
                        self.cards_by_hand = self.cards_by_hand[2:] + self.cards_by_hand[:2]
                    else:
                        self.cards_by_hand = self.cards_by_hand[1:4] + self.cards_by_hand[:1] + self.cards_by_hand[4:]
        elif len(counter_values.keys()) == 4:
            self.rank = 9
            self.combination = "Pair"
            if self.cards_by_hand[1] == self.cards_by_hand[2]:
                self.cards_by_hand = self.cards_by_hand[1:3] + self.cards_by_hand[:1] + self.cards_by_hand[3:]
            elif self.cards_by_hand[2] == self.cards_by_hand[3]:
                self.cards_by_hand = self.cards_by_hand[2:4] + self.cards_by_hand[:2] + self.cards_by_hand[4:]
            elif self.cards_by_hand[3] == self.cards_by_hand[4]:
                self.cards_by_hand = self.cards_by_hand[3:] + self.cards_by_hand[:3]
        else:
            self.rank = 10
            self.combination = "High Card"

class InvalidGame(Exception):
    pass

class Game(object):

    def __init__(self, hands = [], game_string = ""):
        if game_string:
            card_strings = game_string.split()
            cards = [Card(string) for string in card_strings]
            hands = [Hand(cards[:5]), Hand(cards[5:])]
        elif type(hands) != list or len(hands) != 2 \
                or not all(type(h) == Hand for h in hands):
            raise InvalidGame
        self.hands = hands

    def compare_hands(self, hands = []):
        if not hands:
            hands = self.hands
        winner = None
        if hands[0].rank != hands[1].rank:
            winner = 0 if hands[0].rank < hands[1].rank else 1
        else:
            winner = 0 if hands[0].cards_by_hand > hands[1].cards_by_hand else 1
        print ("%s\n%s\nwinner: %s\n" %(hands[0].print_values(), hands[1].print_values(), str(winner)))
        return winner


def construct_game(string):
    game = Game(game_string = string)
    return game.compare_hands()

def main():
    wins_player_A = 0
    with open("poker.txt", "r") as f:
        games = f.read().split("\n")
    for game in games:
        if game:
            wins_player_A += ((construct_game(game) + 1 ) % 2)
    print(wins_player_A)


if __name__ == "__main__":
    main()
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