【c语言大作业】c语言编写贪吃蛇

#include <stdio.h>
#include <time.h>
#include <windows.h>
#include <stdlib.h>

#define U 1
#define D 2
#define L 3 
#define R 4       //蛇的状态,U:上 ;D:下;L:左 R:右

typedef struct SNAKE //蛇身的一个节点
{
    int x;
    int y;
    struct SNAKE* next;
}snake;

//全局变量//
int score = 0, add = 10;//总得分与每次吃食物得分。
int status, sleeptime = 200;//每次运行的时间间隔
snake* head, * food;//蛇头指针,食物指针
snake* q;//遍历蛇的时候用到的指针
int endgamestatus = 0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。

//声明全部函数//
void Pos();
void creatMap();
void initsnake();
int biteself();
void createfood();
void cantcrosswall();
void snakemove();
void pause();
void gamecircle();
void welcometogame();
void endgame();
void gamestart();
void replay();
void choose();

void Pos(int x, int y)//设置光标位置
{
    COORD pos;
    HANDLE hOutput;
    pos.X = x;
    pos.Y = y;
    hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(hOutput, pos);
}

void creatMap()//创建地图
{
    int i;
    for (i = 0; i < 58; i += 2)//打印上下边框
    {
        Pos(i, 0);
        printf("■");
        Pos(i, 26);
        printf("■");
    }
    for (i = 1; i < 26; i++)//打印左右边框
    {
        Pos(0, i);
        printf("■");
        Pos(56, i);
        printf("■");
    }
}

void initsnake()//初始化蛇身
{
    snake* tail;
    int i;
    tail = (snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//
    tail->x = 24;
    tail->y = 5;
    tail->next = NULL;
    for (i = 1; i <= 4; i++)
    {
        head = (snake*)malloc(sizeof(snake));
        head->next = tail;
        head->x = 24 + 2 * i;
        head->y = 5;
        tail = head;
    }
    while (tail != NULL)//从头到尾,输出蛇身
    {
        Pos(tail->x, tail->y);
        printf("■");
        tail = tail->next;
    }
}

int biteself()//判断是否咬到了自己
{
    snake* self;
    self = head->next;
    while (self != NULL)
    {
        if (self->x == head->x && self->y == head->y)
        {
            return 1;
        }
        self = self->next;
    }
    return 0;
}

void createfood()//随机出现食物
{
    snake* food_1;
    srand((unsigned)time(NULL));
    food_1 = (snake*)malloc(sizeof(snake));
    while ((food_1->x % 2) != 0)    //保证其为偶数,使得食物能与蛇头对其
    {
        food_1->x = rand() % 52 + 2;
    }
    food_1->y = rand() % 24 + 1;
    q = head;
    while (q->next == NULL)
    {
        if (q->x == food_1->x && q->y == food_1->y) //判断蛇身是否与食物重合
        {
            free(food_1);
            createfood();
        }
        q = q->next;
    }
    Pos(food_1->x, food_1->y);
    food = food_1;
    printf("■");
}

void cantcrosswall()//不能穿墙
{
    if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26)
    {
        endgamestatus = 1;
        endgame();
    }
}
//反复调用此函数
// 函数协作
//说明:无论蛇是否吃到食物 蛇身都会延长
void snakemove()//蛇前进,上U,下D,左L,右R
{
    snake* nexthead;//定义蛇头下一个位置结构化指针 关联函数:struct snake
    cantcrosswall();//不能撞墙 关联函数:cantcrosswall()
    nexthead = (snake*)malloc(sizeof(snake));//为蛇头的下一个位置变量申请内存 使用了window.h的sizeof
    if (status == U)//向上移动 关联函数:游戏控制 键入w返回值为1
    {
        //正常移动
        nexthead->x = head->x;
        nexthead->y = head->y - 1;//蛇头的下一个位置y坐标+1 
        if (nexthead->x == food->x && nexthead->y == food->y)//如果下一个有食物
        //蛇头时时刻刻在判断前方是否有食物
        //原理:蛇头的下一个位置坐标与食物的坐标重合
        {
            nexthead->next = head;//新的蛇头的下一个位置成为了旧的nexthead的下一个坐标
            head = nexthead;//旧的nexthead成为了新的蛇头
            q = head;//蛇头&蛇身的遍及 q指针指向了新蛇头
            while (q != NULL)//开始打印蛇身 q指针向后指 直到q指针的指向为空 停止打印
            {
                Pos(q->x, q->y);//使用了window.h中的pos
                printf("■");//打印蛇头蛇身
                q = q->next;
            }
            score = score + add;//比分相加 关联函数:游戏控制中的比分
            createfood();//继续创建食物 关联函数:createfood()
        }
        else//如果没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            //以上程序与前一个原理相同
            while (q->next->next != NULL)//打印蛇身直到q指针指向为空 停止打印 会多打印一节蛇身
            //解决方法:将最后一节蛇身打印为空白
            {
                Pos(q->x, q->y);
                printf("■");//打印蛇身
                q = q->next;
            }
            Pos(q->next->x, q->next->y);//指向多打印的一节蛇身
            printf("  ");//将其打印为空白
            free(q->next);//释放内存
            q->next = NULL;//q指针置空
        }
    }
    //以下程序原理与上述相同
    if (status == D)//向下移动
    {
        nexthead->x = head->x;
        nexthead->y = head->y + 1;
        if (nexthead->x == food->x && nexthead->y == food->y)  //有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            score = score + add;
            createfood();
        }
        else                               //没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q->next->next != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            Pos(q->next->x, q->next->y);
            printf("  ");
            free(q->next);
            q->next = NULL;
        }
    }
    if (status == L)//向左移动
    {
        nexthead->x = head->x - 2;//考虑到屏幕宽度 一次移动2个格
        nexthead->y = head->y;
        if (nexthead->x == food->x && nexthead->y == food->y)//有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            score = score + add;
            createfood();
        }
        else                                //没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q->next->next != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            Pos(q->next->x, q->next->y);
            printf("  ");
            free(q->next);
            q->next = NULL;
        }
    }
    if (status == R)//向右移动
    {
        nexthead->x = head->x + 2;
        nexthead->y = head->y;
        if (nexthead->x == food->x && nexthead->y == food->y)//有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            score = score + add;
            createfood();
        }
        else                                         //没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q->next->next != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            Pos(q->next->x, q->next->y);
            printf("  ");
            free(q->next);
            q->next = NULL;
        }
    }
    if (biteself() == 1)       //判断是否会咬到自己
    {
        endgamestatus = 2;//对于游戏死亡结果的判断 关联函数:endcircle();
        endgame();
    }
}

void pause()//暂停
{
    while (1)
    {
        Sleep(300);
        if (GetAsyncKeyState(VK_SPACE))
        {
            break;
        }

    }
}

void gamecircle()//控制游戏        
{

    Pos(64, 15);
    printf("不能穿墙,不能咬到自己\n");
    Pos(64, 16);
    printf("用↑.↓.←.→分别控制蛇的移动.");
    Pos(64, 17);
    printf("F1 为加速,F2 为减速\n");
    Pos(64, 18);
    printf("ESC :退出游戏.space:暂停游戏.");
    status = R;
    while (1)
    {
        Pos(64, 10);
        printf("得分:%d  ", score);
        Pos(64, 11);
        printf("每个食物得分:%d分", add);
        if (GetAsyncKeyState(VK_UP) && status != D)
        {
            status = U;
        }
        else if (GetAsyncKeyState(VK_DOWN) && status != U)
        {
            status = D;
        }
        else if (GetAsyncKeyState(VK_LEFT) && status != R)
        {
            status = L;
        }
        else if (GetAsyncKeyState(VK_RIGHT) && status != L)
        {
            status = R;
        }
        else if (GetAsyncKeyState(VK_SPACE))
        {
            pause();
        }
        else if (GetAsyncKeyState(VK_ESCAPE))
        {
            endgamestatus = 3;
            break;
        }
        else if (GetAsyncKeyState(VK_F1))
        {
            if (sleeptime >= 50)
            {
                sleeptime = sleeptime - 30;
                add = add + 2;
                if (sleeptime == 320)
                {
                    add = 2;//防止减到1之后再加回来有错
                }
            }
        }
        else if (GetAsyncKeyState(VK_F2))
        {
            if (sleeptime < 350)
            {
                sleeptime = sleeptime + 30;
                add = add - 2;
                if (sleeptime == 350)
                {
                    add = 1;  //保证最低分为1
                }
            }
        }
        Sleep(sleeptime);
        snakemove();
    }
}

void choose()
{
    printf("*******************************\n");
    printf("                 \n");
    printf("          贪吃蛇\n");
    printf("\n");
    printf("         1.开始游戏\n");
    printf("         2.游戏说明\n");
    printf("         3.开发人员\n");
    printf("         4.退出游戏\n");
    printf("\n");
    printf("*******************************\n");
    int s;
    printf("请输入1~4,开始你的游戏:");
    scanf_s("%d", &s);
    if (s == 1)
    {
        system("cls");
        creatMap();
        initsnake();
        createfood();
    }
    else if (s == 2)
    {
        system("cls");
        printf("*******************************\n");
        printf("           游戏规则\n");
        printf("开始的时候你将扮演一条小蛇,通过↑↓←→控制蛇的方向,\n");
        printf("且不懂沿着相反方向移动,在地图中寻找吃的食物\n");
        printf("每次吃一口身体就会增长一格,小心不要撞到墙壁!\n");
        printf("祝你好运!\n");
        printf("*******************************\n");
        printf("\n");
        printf("请输入1,放回主界面:\n");
        int t;
        scanf_s("%d", &t);
        if (t == 1)
        {
            system("cls");
            choose();
        }
        else
        {
            system("cls");
            printf("error!\n");
            choose();
        }


    }
    else if (s == 3)
    {
        system("cls");
        printf("*******************************\n");
        printf("       开发人员列表\n");
        printf("        赵宸\n");
        printf("*******************************\n");
        printf("请输入1,放回主界面:\n");
        int r;
        scanf_s("%d", &r);
        if (r == 1)
        {
            system("cls");
            choose();

        }
        else
        {
            system("cls");
            printf("error!\n");
            choose();
        }
    }
    else if (s == 4) {
        exit(0);
    }
    else
    {
        system("cls");
        printf("error!\n");
        choose();
    }
}

void endgame()//结束游戏
{

    system("cls");
    Pos(24, 12);
    if (endgamestatus == 1)
    {
        printf("对不起,您撞到墙了。游戏结束.");
    }
    else if (endgamestatus == 2)
    {
        printf("对不起,您咬到自己了。游戏结束.");
    }
    else if (endgamestatus == 3)
    {
        printf("您的已经结束了游戏。");
    }
    Pos(24, 13);
    printf("您的得分是%d\n", score);
    replay();
}

void replay() //重新玩的程序 
{
    system("cls");
    printf("您的得分是%d\n", score);
    printf("你是否要重新尝试该游戏?\n");
    printf("输入1:重新开始游戏;输入2:退出游戏\n");
    printf("请在此输入:");
    int t;
    scanf_s("%d", &t);
    if (t == 1)
    {
        system("cls");
        score = 0;
        sleeptime = 200;
        status = 0;
        choose();
    }
    else if (t == 2)
    {
        exit(0);
    }
    else {
        system("cls");
        printf("error!");
        replay();
    }
}
void gamestart()//游戏初始化
{
    system("mode con cols=100 lines=30");
    choose();
}

int main()
{
    gamestart();
    gamecircle();
    endgame();
    return 0;
}
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