#include <stdio.h>
#include <time.h>
#include <windows.h>
#include <stdlib.h>
#define U 1
#define D 2
#define L 3
#define R 4 //蛇的状态,U:上 ;D:下;L:左 R:右
typedef struct SNAKE //蛇身的一个节点
{
int x;
int y;
struct SNAKE* next;
}snake;
//全局变量//
int score = 0, add = 10;//总得分与每次吃食物得分。
int status, sleeptime = 200;//每次运行的时间间隔
snake* head, * food;//蛇头指针,食物指针
snake* q;//遍历蛇的时候用到的指针
int endgamestatus = 0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。
//声明全部函数//
void Pos();
void creatMap();
void initsnake();
int biteself();
void createfood();
void cantcrosswall();
void snakemove();
void pause();
void gamecircle();
void welcometogame();
void endgame();
void gamestart();
void replay();
void choose();
void Pos(int x, int y)//设置光标位置
{
COORD pos;
HANDLE hOutput;
pos.X = x;
pos.Y = y;
hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOutput, pos);
}
void creatMap()//创建地图
{
int i;
for (i = 0; i < 58; i += 2)//打印上下边框
{
Pos(i, 0);
printf("■");
Pos(i, 26);
printf("■");
}
for (i = 1; i < 26; i++)//打印左右边框
{
Pos(0, i);
printf("■");
Pos(56, i);
printf("■");
}
}
void initsnake()//初始化蛇身
{
snake* tail;
int i;
tail = (snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//
tail->x = 24;
tail->y = 5;
tail->next = NULL;
for (i = 1; i <= 4; i++)
{
head = (snake*)malloc(sizeof(snake));
head->next = tail;
head->x = 24 + 2 * i;
head->y = 5;
tail = head;
}
while (tail != NULL)//从头到尾,输出蛇身
{
Pos(tail->x, tail->y);
printf("■");
tail = tail->next;
}
}
int biteself()//判断是否咬到了自己
{
snake* self;
self = head->next;
while (self != NULL)
{
if (self->x == head->x && self->y == head->y)
{
return 1;
}
self = self->next;
}
return 0;
}
void createfood()//随机出现食物
{
snake* food_1;
srand((unsigned)time(NULL));
food_1 = (snake*)malloc(sizeof(snake));
while ((food_1->x % 2) != 0) //保证其为偶数,使得食物能与蛇头对其
{
food_1->x = rand() % 52 + 2;
}
food_1->y = rand() % 24 + 1;
q = head;
while (q->next == NULL)
{
if (q->x == food_1->x && q->y == food_1->y) //判断蛇身是否与食物重合
{
free(food_1);
createfood();
}
q = q->next;
}
Pos(food_1->x, food_1->y);
food = food_1;
printf("■");
}
void cantcrosswall()//不能穿墙
{
if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26)
{
endgamestatus = 1;
endgame();
}
}
//反复调用此函数
// 函数协作
//说明:无论蛇是否吃到食物 蛇身都会延长
void snakemove()//蛇前进,上U,下D,左L,右R
{
snake* nexthead;//定义蛇头下一个位置结构化指针 关联函数:struct snake
cantcrosswall();//不能撞墙 关联函数:cantcrosswall()
nexthead = (snake*)malloc(sizeof(snake));//为蛇头的下一个位置变量申请内存 使用了window.h的sizeof
if (status == U)//向上移动 关联函数:游戏控制 键入w返回值为1
{
//正常移动
nexthead->x = head->x;
nexthead->y = head->y - 1;//蛇头的下一个位置y坐标+1
if (nexthead->x == food->x && nexthead->y == food->y)//如果下一个有食物
//蛇头时时刻刻在判断前方是否有食物
//原理:蛇头的下一个位置坐标与食物的坐标重合
{
nexthead->next = head;//新的蛇头的下一个位置成为了旧的nexthead的下一个坐标
head = nexthead;//旧的nexthead成为了新的蛇头
q = head;//蛇头&蛇身的遍及 q指针指向了新蛇头
while (q != NULL)//开始打印蛇身 q指针向后指 直到q指针的指向为空 停止打印
{
Pos(q->x, q->y);//使用了window.h中的pos
printf("■");//打印蛇头蛇身
q = q->next;
}
score = score + add;//比分相加 关联函数:游戏控制中的比分
createfood();//继续创建食物 关联函数:createfood()
}
else//如果没有食物
{
nexthead->next = head;
head = nexthead;
q = head;
//以上程序与前一个原理相同
while (q->next->next != NULL)//打印蛇身直到q指针指向为空 停止打印 会多打印一节蛇身
//解决方法:将最后一节蛇身打印为空白
{
Pos(q->x, q->y);
printf("■");//打印蛇身
q = q->next;
}
Pos(q->next->x, q->next->y);//指向多打印的一节蛇身
printf(" ");//将其打印为空白
free(q->next);//释放内存
q->next = NULL;//q指针置空
}
}
//以下程序原理与上述相同
if (status == D)//向下移动
{
nexthead->x = head->x;
nexthead->y = head->y + 1;
if (nexthead->x == food->x && nexthead->y == food->y) //有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
score = score + add;
createfood();
}
else //没有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
Pos(q->next->x, q->next->y);
printf(" ");
free(q->next);
q->next = NULL;
}
}
if (status == L)//向左移动
{
nexthead->x = head->x - 2;//考虑到屏幕宽度 一次移动2个格
nexthead->y = head->y;
if (nexthead->x == food->x && nexthead->y == food->y)//有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
score = score + add;
createfood();
}
else //没有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
Pos(q->next->x, q->next->y);
printf(" ");
free(q->next);
q->next = NULL;
}
}
if (status == R)//向右移动
{
nexthead->x = head->x + 2;
nexthead->y = head->y;
if (nexthead->x == food->x && nexthead->y == food->y)//有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
score = score + add;
createfood();
}
else //没有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
Pos(q->next->x, q->next->y);
printf(" ");
free(q->next);
q->next = NULL;
}
}
if (biteself() == 1) //判断是否会咬到自己
{
endgamestatus = 2;//对于游戏死亡结果的判断 关联函数:endcircle();
endgame();
}
}
void pause()//暂停
{
while (1)
{
Sleep(300);
if (GetAsyncKeyState(VK_SPACE))
{
break;
}
}
}
void gamecircle()//控制游戏
{
Pos(64, 15);
printf("不能穿墙,不能咬到自己\n");
Pos(64, 16);
printf("用↑.↓.←.→分别控制蛇的移动.");
Pos(64, 17);
printf("F1 为加速,F2 为减速\n");
Pos(64, 18);
printf("ESC :退出游戏.space:暂停游戏.");
status = R;
while (1)
{
Pos(64, 10);
printf("得分:%d ", score);
Pos(64, 11);
printf("每个食物得分:%d分", add);
if (GetAsyncKeyState(VK_UP) && status != D)
{
status = U;
}
else if (GetAsyncKeyState(VK_DOWN) && status != U)
{
status = D;
}
else if (GetAsyncKeyState(VK_LEFT) && status != R)
{
status = L;
}
else if (GetAsyncKeyState(VK_RIGHT) && status != L)
{
status = R;
}
else if (GetAsyncKeyState(VK_SPACE))
{
pause();
}
else if (GetAsyncKeyState(VK_ESCAPE))
{
endgamestatus = 3;
break;
}
else if (GetAsyncKeyState(VK_F1))
{
if (sleeptime >= 50)
{
sleeptime = sleeptime - 30;
add = add + 2;
if (sleeptime == 320)
{
add = 2;//防止减到1之后再加回来有错
}
}
}
else if (GetAsyncKeyState(VK_F2))
{
if (sleeptime < 350)
{
sleeptime = sleeptime + 30;
add = add - 2;
if (sleeptime == 350)
{
add = 1; //保证最低分为1
}
}
}
Sleep(sleeptime);
snakemove();
}
}
void choose()
{
printf("*******************************\n");
printf(" \n");
printf(" 贪吃蛇\n");
printf("\n");
printf(" 1.开始游戏\n");
printf(" 2.游戏说明\n");
printf(" 3.开发人员\n");
printf(" 4.退出游戏\n");
printf("\n");
printf("*******************************\n");
int s;
printf("请输入1~4,开始你的游戏:");
scanf_s("%d", &s);
if (s == 1)
{
system("cls");
creatMap();
initsnake();
createfood();
}
else if (s == 2)
{
system("cls");
printf("*******************************\n");
printf(" 游戏规则\n");
printf("开始的时候你将扮演一条小蛇,通过↑↓←→控制蛇的方向,\n");
printf("且不懂沿着相反方向移动,在地图中寻找吃的食物\n");
printf("每次吃一口身体就会增长一格,小心不要撞到墙壁!\n");
printf("祝你好运!\n");
printf("*******************************\n");
printf("\n");
printf("请输入1,放回主界面:\n");
int t;
scanf_s("%d", &t);
if (t == 1)
{
system("cls");
choose();
}
else
{
system("cls");
printf("error!\n");
choose();
}
}
else if (s == 3)
{
system("cls");
printf("*******************************\n");
printf(" 开发人员列表\n");
printf(" 赵宸\n");
printf("*******************************\n");
printf("请输入1,放回主界面:\n");
int r;
scanf_s("%d", &r);
if (r == 1)
{
system("cls");
choose();
}
else
{
system("cls");
printf("error!\n");
choose();
}
}
else if (s == 4) {
exit(0);
}
else
{
system("cls");
printf("error!\n");
choose();
}
}
void endgame()//结束游戏
{
system("cls");
Pos(24, 12);
if (endgamestatus == 1)
{
printf("对不起,您撞到墙了。游戏结束.");
}
else if (endgamestatus == 2)
{
printf("对不起,您咬到自己了。游戏结束.");
}
else if (endgamestatus == 3)
{
printf("您的已经结束了游戏。");
}
Pos(24, 13);
printf("您的得分是%d\n", score);
replay();
}
void replay() //重新玩的程序
{
system("cls");
printf("您的得分是%d\n", score);
printf("你是否要重新尝试该游戏?\n");
printf("输入1:重新开始游戏;输入2:退出游戏\n");
printf("请在此输入:");
int t;
scanf_s("%d", &t);
if (t == 1)
{
system("cls");
score = 0;
sleeptime = 200;
status = 0;
choose();
}
else if (t == 2)
{
exit(0);
}
else {
system("cls");
printf("error!");
replay();
}
}
void gamestart()//游戏初始化
{
system("mode con cols=100 lines=30");
choose();
}
int main()
{
gamestart();
gamecircle();
endgame();
return 0;
}
【c语言大作业】c语言编写贪吃蛇
最新推荐文章于 2024-05-23 13:21:00 发布