game.h文件
主要是声明
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void init_board(char arr[ROWS][COLS],int rows,int cols, char set);
void show_board(char arr[ROWS][COLS],int row,int col);
void set_mine(char arr[ROWS][COLS], int row, int col);
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c文件
功能主体
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void show_board(char arr[ROWS][COLS], int row, int col)
{
printf("--------------扫雷------------------\n");
int i = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("--------------扫雷------------------\n");
}
void set_mine(char arr[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
int get_mine_count(char arr[ROWS][COLS], int x, int y)
{
int i = 0; int j = 0; int count = 0;
for (i = -1; i < 2; i++)
{
for (j = -1; j < 2; j++)
{
if ((arr[x + i][y + j])== '1')
{
count++;
}
}
}
return count+48;
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0; int y = 0;
int count = 0;
while (row* col-count)
{
show_board(show, ROW, COL);
printf("请输入->");
scanf("%d %d", &x, &y);
if ((x > 0 && x <= row) && (x > 0 && x <= col))
{
if (mine[x][y] == '1')
{
break;
}
else
{
show[x][y] = get_mine_count(mine, x, y);
count++;
}
}
else
{
printf("非法输入\n");
}
}
if (row * col - count != 0)
{
printf("你被炸死了!\n");
}
else
{
printf("恭喜排雷成功!\n");
}
}
test.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
menu()
{
printf("*****************************\n");
printf("********** 1.play ***********\n");
printf("********** 0.exit ***********\n");
printf("*****************************\n");
}
void game()
{
//创建两个数组
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化数组
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//显示棋盘
/*show_board(mine, ROW, COL)*/;
/*show_board(show, ROW, COL);*/
//布置雷
set_mine(mine, ROW, COL);
/*show_board(show, ROW, COL);*/
//排雷
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请输入->");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("推出游戏");
break;
default:
printf("输入错误,请重新输入!");
break;
}
} while (input);
return 0;
}