python迷宫生成算法&走出迷宫算法(深度优先)

import random


# 生成迷宫
def gen_maze():
    maze = []
    data = []
    for _ in range(10):
        for i in range(11):
            if len(data) == 10:
                maze.append(data)
                data = []
            data.append(random.randint(0, 1))
    # for i in maze:
    #     print(i)
    return maze


# 生成墙
def gen_wall(maze):
    maze[0] = [0 for _ in maze[0]]
    maze[-1] = [0 for _ in maze[-1]]
    for i in maze:
        i[0] = 0
        i[-1] = 0
    return maze


# 初始化迷宫
def ini_maze(maze):
    maze[1] = [0 for _ in maze[1]]
    maze[-2] = [0 for _ in maze[-2]]
    # 入口随机
    start = random.randint(1, 8)
    maze[1][start] = 1
    # 出口随机
    end = random.randint(1, 8)
    maze[-2][end] = 1
    return maze, (1, start), (8, end)


# 随机生成路径(单层随机生成)
def random_path(maze, start_position, end_position):
    start_point = (start_position[0], start_position[1])
    end_point = (end_position[0], end_position[1])

    start_row = start_point[0] + 1
    start_col = start_point[1]
    # print(start_row, start_col)
    if maze[start_row][start_col] != 1:
        maze[start_row][start_col] = 1
    while True:
        if start_row == 7:
            break
        # 是否左右移动
        move = ["L", "R", "D"]
        is_move = move[random.randint(0, len(move) - 1)]
        if is_move == "L" and start_col != 1:
            maze[start_row][start_col] = 1
            start_col -= 1
            maze[start_row][start_col] = 1
            continue
        if is_move == "R" and start_col != 8:
            maze[start_row][start_col] = 1
            start_col += 1
            maze[start_row][start_col] = 1
            continue
        if is_move == "D" and start_row != 7:
            maze[start_row][start_col] = 1
            start_row += 1
            maze[start_row][start_col] = 1
            continue
    # print(start_row, start_col)
    if start_col < end_point[1]:
        for j in range(start_col, end_point[1]):
            maze[8][j] = 1
    else:
        for j in range(end_point[1], start_col):
            maze[8][j] = 1
    return maze


def pass_maze(maze,start,end):
    lst = [start]
    while lst:
        now = lst[-1]
        row, col = now
        maze[row][col] = 2
        if now == end:
            print("出来了")
            print(lst)
            break
        if maze[row - 1][col] == 1:
            lst.append((row - 1, col))
            continue
        elif maze[row][col + 1] == 1:
            lst.append((row, col + 1))
            continue
        elif maze[row + 1][col] == 1:
            lst.append((row + 1, col))
            continue
        elif maze[row][col - 1] == 1:
            lst.append((row, col - 1))
            continue
        else:
            lst.pop()
    print("-" * 100)
    print("走出迷宫的路径")
    for i in maze:
        print(i)


wall = gen_maze()
res = gen_wall(wall)
ini_maze, start, end = ini_maze(res)
# for i in ini_maze:
#     print(i)
print("入口以及出口位置")
print(start, end)
print("*" * 100)
print("生成的迷宫")
maze = random_path(ini_maze, start, end)
for i in maze:
    print(i)
pass_maze(maze,start,end)

最近对迷宫算法很是着迷,随便找了个视频学习了一下,以上是迷宫生成的思路,和走出迷宫的方法,欢迎大家指正。 

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