数组
二分查找
收获
左闭右闭不用多说,左闭右开就意味着循环条件为left < right因为(1]并不合法,且初始right = len 因为范围是不包括右节点的
代码(左闭右闭)
class Solution {
public:
int search(vector<int>& nums, int target) {
int left = 0;
int right = nums.size() - 1; // 定义target在左闭右闭的区间里,[left, right]
while (left <= right) { // 当left==right,区间[left, right]依然有效,所以用 <=
int middle = left + ((right - left) / 2);// 防止溢出 等同于(left + right)/2
if (nums[middle] > target) {
right = middle - 1; // target 在左区间,所以[left, middle - 1]
} else if (nums[middle] < target) {
left = middle + 1; // target 在右区间,所以[middle + 1, right]
} else { // nums[middle] == target
return middle; // 数组中找到目标值,直接返回下标
}
}
// 未找到目标值
return -1;
}
};
代码(左闭右开)
class Solution {
public:
int search(vector<int> &nums, int target) {
int len = nums.size();
int left = 0, right = len;
int mid;
while (left < right) {
mid = (left + right) >> 1;
if (nums[mid] == target) return mid;
if (nums[mid] < target) {
left = mid + 1;
} else {
right = mid;
}
}
return -1;
}
};
移除元素
用法快慢指针
我写的
int removeElement(vector<int> &nums, int val) {
int new_len = nums.size();
int slow = 0;
int fast = 0;
while (fast < nums.size()) {
nums[slow] = nums[fast];
if (nums[slow] != val) slow++;
fast++;
}
return slow;
}
卡尔哥写的
class Solution {
public:
int removeElement(vector<int>& nums, int val) {
int slowIndex = 0;
for (int fastIndex = 0; fastIndex < nums.size(); fastIndex++) {
if (val != nums[fastIndex]) {
nums[slowIndex++] = nums[fastIndex];
}
}
return slowIndex;
}
};
有序数组的平方
快慢指针法,属于想到了很简单,想不到就是想不到的类型
主要思想就是从两边中间做,进行比较,卡尔的图很形象了
vector<int> sortedSquares(vector<int> &nums) {
int len = nums.size();
vector<int> res(len,0);
int i = 0;
int j = len - 1;
int idx = len - 1;
while (i <= j) {
int left = pow(nums[i], 2);
int right = pow(nums[j], 2);
if (left < right) {
res[idx--] = right;
j--;
} else {
res[idx--] = left;
i++;
}
}
return res;
}
长度最小的子数组
思想是滑动窗口
代码
int minSubArrayLen(int target, vector<int> &nums) {
int res = INT_MAX;
int sum = 0;
for (int end = 0, start = 0; end < nums.size(); end++) {
sum += nums[end];
while (sum >= target) {
int len = end - start + 1;
res = res <= len ? res : len;
sum -= nums[start++];
}
}
return res == INT_MAX ? 0 : res;
}
螺旋矩阵II
不太难,控制好边界值就ok
vector<vector<int>> generateMatrix(int n) {
vector<vector<int>> arr(n, vector<int>(n, 0));
int count = 1;
for (int round = 1; round < n; round++) {
for (int row = round - 1, colomn = round - 1; colomn < n - round; colomn++) {
arr[row][colomn] = count++;
}
for (int row = round - 1, colomn = n - round; row < n - round; row++) {
arr[row][colomn] = count++;
}
for (int row = n - round, colomn = n - round; colomn > round - 1; colomn--) {
arr[row][colomn] = count++;
}
for (int row = n - round, colomn = round - 1; row > round - 1; row--) {
arr[row][colomn] = count++;
}
}
if (n % 2 == 1) {
arr[n / 2][n / 2] = count;
}
//for (int i = 0; i < n; i++) {
// for (int j = 0; j < n; j++) {
// printf("%d ", arr[i][j]);
// }
// printf("\n");
//}
return arr;
}
}
if (n % 2 == 1) {
arr[n / 2][n / 2] = count;
}
//for (int i = 0; i < n; i++) {
// for (int j = 0; j < n; j++) {
// printf("%d ", arr[i][j]);
// }
// printf("\n");
//}
return arr;
}