C++设计模式——状态模式(高屋建瓴)

原网址:https://blog.csdn.net/CoderAldrich/article/details/83183733

#include <iostream>
using namespace std;

class Context;

class State {
 public:
   virtual void Handle(Context *context) = 0;
};

class ConcreteStateA : public State {
 public:
   virtual void Handle(Context *context) {
     cout << "I'm concretestateA" << endl;
   }
};

class ConcreteStateB : public State {
 public:
   virtual void Handle(Context *context) {
     cout << "I'm concretestateB" << endl;
   }
};

class Context {
 public:
   Context(State *state) : state_(state){}
   void Request() {
     if (state_) {
       state_->Handle(this);
     }
   }
   void ChangeState(State *state) {
     state_ = state;
   }
 private:
   State *state_;
};

int main() {
  State *state_a = new ConcreteStateA();
  State *state_b = new ConcreteStateB();
  Context *context = new Context(state_a);
  context->Request();
  
  context->ChangeState(state_b);
  context->Request();

  delete context;
  delete state_a;
  delete state_b;
}

运行结果:
I’m concretestateA
I’m concretestateB

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