用ollama本地部署Lamma3.1

1. 下载ollama,配置下载的模型保存路径

在电脑环境变量中配置如下:

 2. 安装好ollama.exe后,Win+r输入cmd进入终端,输入ollama,输出如下信息:

C:\Users>ollama
Usage:
  ollama [flags]
  ollama [command]

Available Commands:
  serve       Start ollama
  create      Create a model from a Modelfile
  show        Show information for a model
  run         Run a model
  pull        Pull a model from a registry
  push        Push a model to a registry
  list        List models
  ps          List running models
  cp          Copy a model
  rm          Remove a model
  help        Help about any command

Flags:
  -h, --help      help for ollama
  -v, --version   Show version information

Use "ollama [command] --help" for more information about a command.

3.拉需要的模型。

例如:ollama run llama3.1

4.启动模型

例如:ollama run llama3.1

让lamma3.1写一个贪吃蛇小游戏,一次run成功。

import random

import tkinter as tk

class SnakeGame:
    def __init__(self, width=800, height=600):
        self.width = width
        self.height = height
        self.root = tk.Tk()
        self.canvas = tk.Canvas(self.root, width=self.width, height=self.height)
        self.canvas.pack()
        self.snake = [(200, 200), (220, 200), (240, 200)]
        self.direction = "right"
        self.apple = (400, 300)
        self.draw_snake()
        self.update_score(0)

    def draw_snake(self):
        self.canvas.delete("all")
        for x, y in self.snake:
            self.canvas.create_rectangle(x-10, y-10, x+10, y+10, fill="#33CC33")
        self.canvas.create_oval(self.apple[0]-10, self.apple[1]-10, self.apple[0]+10, self.apple[1]+10,
fill="#FF0000")

    def update_score(self, score):
        # Update the score label
        self.canvas.delete("score_label")
        self.canvas.create_text(10, 10, text=f"Score: {score}", font="Arial 12", anchor="nw")

    def reset_game(self):
        global direction
        global snake
        global apple
        direction = "right"
        snake = [(200, 200), (220, 200), (240, 200)]
        apple = (random.randint(10, self.width-10) // 10 * 10, random.randint(10, self.height-10) // 10 * 10)
        self.draw_snake()
        self.update_score(0)

    def update_game(self):
        head = self.snake[-1]
        if self.direction == "right":
            new_head = (head[0] + 10, head[1])
        elif self.direction == "left":
            new_head = (head[0] - 10, head[1])
        elif self.direction == "up":
            new_head = (head[0], head[1] - 10)
        else:
            new_head = (head[0], head[1] + 10)

        if (new_head[0] < 0 or new_head[0] >= self.width
                or new_head[1] < 0 or new_head[1] >= self.height
                or new_head in self.snake[:-1]):
            print("Game Over!")
            return

        self.snake.append(new_head)
        if new_head == self.apple:
            self.update_score(1)
            self.apple = (random.randint(10, self.width-10) // 10 * 10, random.randint(10, self.height-10) // 10 *
10)
        else:
            self.snake.pop(0)

        self.draw_snake()
        self.canvas.after(100, self.update_game) # Call update_game every 100ms

    def key_press(self, event):
        if event.keysym == "Right" and self.direction != "left":
            self.direction = "right"
        elif event.keysym == "Left" and self.direction != "right":
            self.direction = "left"
        elif event.keysym == "Up" and self.direction != "down":
            self.direction = "up"
        elif event.keysym == "Down" and self.direction != "up":
            self.direction = "down"

    def run(self):
        self.root.bind("<Key>", self.key_press)
        self.update_game()
        self.root.mainloop()

game = SnakeGame()
game.run()

 

5.  选择导入自己微调量化后的模型

创建Modelfile文件,填写内容如下所示(需要换为自己文件路径):

FROM D:\\AI\\qwen-7b-output\\quantize_myqwen7b.gguf 

从模型保存的目录进入终端输入命令:

ollama create 自定义模型名字 -f Modelfile

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