C语言三子棋小游戏

1、主函数test.c

#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<math.h>
#include"game.h"
void game()
{
	char ret = 0;
	char board[ROW][COL] = {0};
	//初始化数组
	Initboard(board, ROW, COL);
	//打印棋盘
	//
	DisplayBoard(board, ROW, COL);
	//下棋
	while (1)
	{
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board,ROW,COL);
		if (ret != 'C')
		{
			break;
		}
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
}

void menu()
{
	printf("*********************************\n");
	printf("********1.play   0.exit**********\n");
	printf("*********************************\n");
}
void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,请重新选择\n");
		}	
	} while (input);
	
}

int main()
{
	menu();
	test();
		
}

2、头文件定义game.h

#define ROW 3
#define COL 3
#include<stdio.h>
void Initboard(char board[ROW][COL], int row, int col);//函数声明
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayerMove(char board[ROW][ROW], int row, int col);
void ComputerMove(char board[ROW][ROW], int row, int col);

char IsWin(char board[ROW][ROW], int row, int col);
//告诉我们四种游戏的状态
//玩家赢-'*'
//电脑赢-'#'
//平局-'Q'
//继续-'C'


3、定义函数game.c

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void Initboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;

	for(i=0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
//	int i = 0;
//	for (i = 0; i < row; i++)
//	{
//		printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
//		if (i < 2)
//			printf("---|---|---\n");
//	}
//}
void DisplayBoard(char board[ROW][COL], int row, int col)//采用循环的方式
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1) 
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
}
void PlayerMove(char board[ROW][ROW], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家走:>\n");
	while (1)
	{
		printf("请输入要下的坐标:>\n");
		scanf("%d%d", &x, &y);
		//判断x,y的坐标的合法性
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入!\n");
		}
	}
}
void ComputerMove(char board[ROW][ROW], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑走:>\n");
	while(1)
	{ 
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;//没满
			}
		}
	}
	return 1;
}


char IsWin(char board[ROW][ROW], int row, int col)
{
	int i = 0;
	int j = 0;
	//横三行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] &&board[i][0] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	//竖三列
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[0][j] == board[2][j] && board[0][j] != ' ')
		{
			return board[0][j];
		}
	}
	//两对角线
	if (board[0][0] == board[1][1] == board[2][2] && board[0][0] != ' ')
	{
		return board[0][0];
	}
	if (board[1][2] == board[1][1] == board[2][0] && board[1][2] != ' ')
	{
		return board[1][2];
	}
	//判断是否平局
	if (1 == IsFull(board, ROW, COL))
	{
		return 'Q';
	}
	return 'C';
}

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以下是一个简单的 C 语言三子游戏示例: ```c #include <stdio.h> // 定义盘大小 #define BOARD_SIZE 3 // 定义子类型 #define EMPTY 0 #define PLAYER1 1 #define PLAYER2 2 // 定义玩家类型 #define HUMAN 1 #define COMPUTER 2 // 定义函数声明 void initialize_board(int board[][BOARD_SIZE]); void print_board(int board[][BOARD_SIZE]); int make_move(int board[][BOARD_SIZE], int row, int col, int player); int get_winner(int board[][BOARD_SIZE]); int get_move(int board[][BOARD_SIZE], int player); int check_move(int board[][BOARD_SIZE], int row, int col); // 主函数 int main() { int board[BOARD_SIZE][BOARD_SIZE]; int winner = 0; int player = PLAYER1; int move_row = 0; int move_col = 0; // 初始化盘 initialize_board(board); // 游戏循环 while (winner == 0) { // 打印盘 print_board(board); // 获取玩家移动 if (player == HUMAN) { printf("Player %d's turn\n", player); printf("Enter row (1-%d) and column (1-%d): ", BOARD_SIZE, BOARD_SIZE); scanf("%d %d", &move_row, &move_col); } else { printf("Computer's turn\n"); get_move(board, player); } // 检查合法性并进行移动 if (check_move(board, move_row - 1, move_col - 1)) { make_move(board, move_row - 1, move_col - 1, player); winner = get_winner(board); player = (player == PLAYER1) ? PLAYER2 : PLAYER1; } else { printf("Invalid move. Please try again.\n"); } } // 游戏结束 print_board(board); if (winner == PLAYER1) { printf("Player 1 wins!\n"); } else if (winner == PLAYER2) { printf("Player 2 wins!\n"); } else { printf("Tie game.\n"); } return 0; } // 初始化盘 void initialize_board(int board[][BOARD_SIZE]) { int i, j; for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { board[i][j] = EMPTY; } } } // 打印盘 void print_board(int board[][BOARD_SIZE]) { int i, j; printf("\n"); for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { switch (board[i][j]) { case EMPTY: printf(" "); break; case PLAYER1: printf("X"); break; case PLAYER2: printf("O"); break; } if (j < BOARD_SIZE - 1) { printf("|"); } } printf("\n"); if (i < BOARD_SIZE - 1) { printf("-+-+-\n"); } } printf("\n"); } // 进行移动 int make_move(int board[][BOARD_SIZE], int row, int col, int player) { if (board[row][col] == EMPTY) { board[row][col] = player; return 1; } else { return 0; } } // 检查是否获胜 int get_winner(int board[][BOARD_SIZE]) { int i, j; int row_sum = 0; int col_sum = 0; int diag1_sum = 0; int diag2_sum = 0; // 检查每行和每列 for (i = 0; i < BOARD_SIZE; i++) { row_sum = 0; col_sum = 0; for (j = 0; j < BOARD_SIZE; j++) { row_sum += board[i][j]; col_sum += board[j][i]; } if (row_sum == PLAYER1 * BOARD_SIZE || col_sum == PLAYER1 * BOARD_SIZE) { return PLAYER1; } else if (row_sum == PLAYER2 * BOARD_SIZE || col_sum == PLAYER2 * BOARD_SIZE) { return PLAYER2; } } // 检查对角线 for (i = 0; i < BOARD_SIZE; i++) { diag1_sum += board[i][i]; diag2_sum += board[i][BOARD_SIZE - i - 1]; } if (diag1_sum == PLAYER1 * BOARD_SIZE || diag2_sum == PLAYER1 * BOARD_SIZE) { return PLAYER1; } else if (diag1_sum == PLAYER2 * BOARD_SIZE || diag2_sum == PLAYER2 * BOARD_SIZE) { return PLAYER2; } // 检查是否平局 for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { if (board[i][j] == EMPTY) { return 0; } } } return -1; } // 获取玩家移动 int get_move(int board[][BOARD_SIZE], int player) { // todo: 实现计算机 AI } // 检查移动是否合法 int check_move(int board[][BOARD_SIZE], int row, int col) { if (row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE && board[row][col] == EMPTY) { return 1; } else { return 0; } } ``` 这只是一个简单的示例,计算机 AI 部分需要进行更复杂的实现。

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