整理思维导图
全局变量,int blood = 10000;定义英雄类hero,受保护的属性string name,int hp,int attck;公有的无参构造,有参构造,虚成员函数 void Atk(){blood-=0;},法师类继承自英雄类,私有属性 int ap_atk=50;重写虚成员函数void Atk(){blood-=(attck-ap_atk);};射手类继承自英雄泪,私有属性 int ac_atk = 100;实例化类对象,判断怪物何时被杀死。
#include <iostream>
using namespace std;
static int blood = 10000;
class Hero
{
protected:
string name;
int hp;
int attack;
public:
Hero() {}
Hero(string a,int b,int c)
{
this->name = a;
this->hp = b;
this->attack = c;
cout << "hero有参构造" << endl;
}
virtual void Atk()
{
blood -= 0;
}
};
class Master:public Hero
{
int ap_atk = 50;
public:
Master() {}
Master(int ap_atk,string a,int b,int c):Hero(a,b,c),ap_atk(ap_atk){}
void Atk()
{
blood -= (attack-ap_atk);
}
};
class Shot:public Hero
{
int ac_atk = 100;
public:
Shot (){}
Shot (int ac_atk,string a,int b,int c):Hero(a,b,c),ac_atk(ac_atk){}
void Atk()
{
blood -= (attack-ac_atk);
}
};
int main()
{
Master m(50,"貂蝉",2000,600);
Shot s(100,"马克",1500,800);
Hero *h1 = &m;
Hero *h2 = &s;
while(blood > 0)
{
h1->Atk();
h2->Atk();
cout << "怪物血量" << blood << endl;
}
return 0;
}